(Tentative stat-line for Stella, tried to be thematic, but not OP please rate)
Health : 20
Defense : 15
Resistance : 15
Skill : 10
Speed : 5
Strength : 15
Mana : 10
Magic : 10
HP: 60
MP: 20
Perk: Creature of Magic (Health Perk)
Non Magical Damage (Magical weapons and attacks from the natural armaments of other magic creatures count as magic) Regenerates more quickly (need balanced numbers, plus adjudication I guess)
Special Features (Attempting to simulate her being a dragon (and bigger than most of the team) without overpowering her)
- Scales (+1 to defense in half dragon form +3 in full dragon form) (Taken from armour stats (she does get the speed penalty but its in the next bit))
- Big Target (In full dragon form Stella is a much bigger target and her inertia prevents more agile manouvers; -1 speed except for straight linear movement)
- Lifting Strength (In full dragon form Stella's Strength for non-combat purposes is multiplied by 1.5)
- Organic Flight (For long distance flight, Stella adds her Strength (ignoring the lifting strength feature) to her speed to determine how fast she travels)
- Creature of Fire (No damage or penalties from fire and heat based abilities/weapons, double damage/penalties (before resistance) from cold based abilities/weapons)
- Toxic Blood (Stella's Blood is a potent, skin permeable toxin, any enemy using an edged weapon (in melee) against Stella must roll dodge (TN: 5) made easier by 1 point per 2 the skill roll exceeded hitting STella) or take 1 damage per round per 5 points of damage inflicted on Stella) (biut wary about this one but I want numbers on her weird blood even if it never comes up)
- Magic Blood (If Stella's Blood can be collected, true magic users can draw the natural magic from within it; Regenerating 1 Mana per point of health the injury that provided the blood inflicted - the blood is not consumed)
Equipment
- Super Spandex Suit (+1 defense against piercing and slashing type attacks, also prevents Stella's blood splashing around from such attacks while worn; immune to destruction for non-plot reasons and fits her in any form)
Natural attacks (Tennative)
- Fangs and Claws, Normal quality equivilent (+3)
- Tail Slap, A Crushing attack using the muscles from entirety of Stella's Body (+7) However She must be on the ground to use it AND the attack is strongly telegraphed and requires her to stop looking at her target a small amount of time before striking (-2 to hit)
- Wing Slam, When not flying Stella Can Slam her wings into a target, Her wing Muscles are stronger (+5) But wings are fragile and easily hurt she also must roll her own defence (nor scales or amour) against the attack, taking half damage and preventing her wings from being used in that number of turns (For flying OR attacking); also causes a lot of pain to herself regardless of if she receives damage
Magic:
Negligible
- Fire Bolt (Small puff of flame, dealing magic as damage, does not last long enough to ignite target)
- Kindle (Lights flammable on fire)
Small
- Blast of flame (Cone of fire damage)
- Cloud of Smoke (penalizes all (including allied) non area attacks at half magic value for 4 turns)
- Ignite (A Wash of flame over a single target Magic damage plus ignites target (dealing a quarter of the damage initially dealt (min 1) ignoring resistance) until they take a turn to put themselves out)
- Fire Lance (Magic damage- Grows in damage by .5 magic every turn the same target is hit until Stella misses/does not continue/ or changes target)
- Superheat (Stella superheats her fangs, adding her magic roll to physical damage with her fangs for the turn)
Medium
- Cleanse (Stella uses the metaphoric cleansing aspect of fire, removing (or having a chance to remove) ongoing effects on the target. Stella must reach TN 2 for this effect but also deals her magic as damage, TN4 deals no damage)
- Immolate (as ignite but base damage is 1.5 Magic and an immolated target only has a 50/50 chance to remove the fire without special effects (such as water magic))
- Strong Blast of Flame (Cone of 1.5 Magic as fire damage)
- Thermal Lance (Stella uses Concentrated Heat (1.5 magic, no damage but any that penetrates resistance is dealt as a temporary penalty to armour only (not base defense stat of creature) ))
Big
- Incinerate (as immolate but 2 times magic as base damage and Fire may only be put out by magic, or complete smothering)
- Fire Wave (Cone of 2 times magic damage)
- White Fire (Single target 2.5 times magic damage, TN 3 and May not use her magic abilities next turn)