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Author Topic: [DOMESTIC] Tag changes  (Read 1213 times)

Cyroth

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[DOMESTIC] Tag changes
« on: October 19, 2013, 12:16:01 am »

A suggestion to give us a choice in what our civs have as domesticated animals.

Remove the [Common_Domestic] tag from creatures, and instead make it an entity tag that consists of the following: [DOMESTIC:"CREATURE":"RARITY"], where "RARITY" is either FORCED, COMMON, UNCOMMON or RARE and "CREATURE" is the unique creature ID.

For example the entry for the Dwarf entity would have added:

...
[DOMESTIC:CAT:FORCED]
[DOMESTIC:HORSE:FORCED]
[DOMESTIC:DOG:FORCED]
[DOMESTIC:ALPACA:COMMON]
[DOMESTIC:CAMEL_2_HUMP:RARE]
...

And Goblins would have, amongst others:

...
[DOMESTIC:TROLL:FORCED]
[DOMESTIC:BEAK_DOG:COMMON]
[DOMESTIC:WOLF_ICE:RARE]
...


That would allow us to have so much more direct control over how our modded civs turn out.
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FowlJ

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Re: [DOMESTIC] Tag changes
« Reply #1 on: October 20, 2013, 02:28:15 am »

I like the idea of having more control over precisely which creatures are used by a civ, though if every creature had to be individually designated in this way it could result in some massive and cluttered entity files.

Perhaps the creatures themselves could be given a tag not unlike the [CREATURE_CLASS] used for syndromes, and have entities use creatures based on that.

So, common domestic animals would be, like, [PET_CLASS:COMMON_DOMESTIC], or whatever it would be called, and in the standard entity that's what would be used.

Or, maybe both methods could be acceptable - make some basic groups of creatures for a civ to use, then add a handful of special ones manually?
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10ebbor10

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Re: [DOMESTIC] Tag changes
« Reply #2 on: October 20, 2013, 03:33:57 am »

Unfortunately, this could result in some strange things like civ's having domestic animals that don't even live anywhere in their nearby area.
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WarRoot

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Re: [DOMESTIC] Tag changes
« Reply #3 on: October 20, 2013, 04:29:20 am »

Like rabbits in Australia?
Mind you they are widespread now but DF doesn't simulate animals escaping from their civ yet, so it's not unrealistic.
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DG

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Re: [DOMESTIC] Tag changes
« Reply #4 on: October 20, 2013, 07:04:11 am »

Something like this would be good. I'd like to be able to give dwarves different domestic animals to humans.
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Jheral

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Re: [DOMESTIC] Tag changes
« Reply #5 on: October 20, 2013, 09:28:48 am »

Unfortunately, this could result in some strange things like civ's having domestic animals that don't even live anywhere in their nearby area.
Could always add a biome qualifier. For example, [DOMESTIC:WOLF_ICE:TUNDRA:COMMON], where if your civ is present in the TUNDRA biome, it treats WOLF_ICE as COMMON. Otherwise it would ignore it.
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Knight Otu

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Re: [DOMESTIC] Tag changes
« Reply #6 on: October 20, 2013, 09:58:34 am »

Suggestions like this have come up a few times, either in a dedicated thread, or as part of an attempt to create a megathread for tokens and raw changes. I wouldn't be surprised to see this happen eventually, and obviously I'd be all for it. Here's a probably incomplete list of similar threads:

Raws and Tokens: Megathread
Certain creatures should not be exotic for certain races
small domestic overhaul
Domestication tags
Random/set pets for cultures/civs
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Thuellai

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Re: [DOMESTIC] Tag changes
« Reply #7 on: October 29, 2013, 05:53:27 pm »

I'll toss my approval at this one - I'm always up for more tag expansion.
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