With the new 'Eye' drone now in your databases you begin production immediately, setting the fighter factory to assemble three of them before turning your attention to the Munition Fabrication Deck. The structure wasn't made to build anything but the simplest of weapons and thankfully the Yulith-Pattern turns out to be one of those weapons, you queue up one and a decent amount of ammunition to go with it before turning to the SCDs. The nine drones obediently and immediately jump to action as you command the construction of a third drone bay, by the time the scout drones are done a massive chunk of the construction is already complete.
Science wise you devote the lab to the design of a Solar Array Complex to generate a much greater supply of power, and a Basic gravitational and geosurvey array. You attempt to design an Advanced Fab Unit but it proves far to complex to you at the moment, however your progress there does lead to a surprise breakthrough whereupon you believe you've managed to produce a Basic Fab Unit blueprint. While only one of the projects has been completed you feel you're progressing quickly, who knows soon enough you rival what once existed here though you still have no clue what that might have been ...
With your new scout drones finally completed you dispatch two of them to the surface of the moon in the direction of where that energy reading anomaly occurred in the hopes of finding something. It takes roughly an hour for them to reach the sight, but what they find is quite interesting, the bare rock of the planet is torn to shreds and scorched in places while scattered about the surface hear a handful of metal corpses are strewn about. These corpses are the remains of some form of tracked, and even a few wheeled vehicles from the looks of it, some of them are only slightly damaged while a few of the tracked ones are melted into something akin to flash frozen slag. As your drones move into take a closer look red bolts of energy begin to tear from the darkness all around, burning the air and narrowly missing the two drones who quickly turn tail and flee. This proves that something is down there, but from the looks of it they certainly aren't friendly ...
Designation: Aegis or Aegis Station 22
Condition: Perfect
Shell: Derelict Defense Network Station 22
Shell Internal Space: Roughly 50% of your Shell is empty and can be used to store further facilities.
Station Hull Status
Central Spike Hull: Good Condition, mild damage and a handful of hull breaches but not to much.
First Ring's Hull: Poor Condition, around a third of the ring has been torn to shreds or fallen away at some point, a large amount of maintenance and repairs will need to be done. Not to mention manufacturing new segments to replace the lost segments in the ring.
Second Ring's Hull: Average Condition, the ring is mostly intact and has been restored to optimal condition though large sections are definitely missing.
Third Ring's Hull: Average Condition, only one or two sections of the ring are gone and for the most part the damage to this is mostly superficial with a handful of hull breaches.
Weaponry and Defenses
8 Fraxis Prototype PD Turrets - [Medium Range, Point Defense, Lasers, 5 Shot Bursts, Low Energy Consumption]
21 Yulith-Pattern Autocannon PD Turrets [Long Range, Point Defense, Solid Projectile, 12 Shot Bursts, Extremely Low Ammo Consumption]
2 Hunter Class Heavy Railguns [Extremely Long Range, Ship-killer Weapon, Solid Projectile, 2 Round bursts with long recharge time, Average Energy Consumption]
7 Missile Tubes - [Unloaded]
Ammo and Payloads
224 Units of Ammo [Used when weapons like the Autocannon turrets are fired]
5 Solid-Core AP Railgun Shells [Ammo for the Heavy Railguns]
20 Lynx Interceptor Missiles
17 Model 3 Kraken Hellfire Warheads
6 HMK-47 Tactical Nuclear Warheads
Launch Bays and Fighters
Launch Bay Alpha: (Basic Repair Facilities) [Capacity: 11/12]
5 Prowler Interceptor Drones
6 SCDs
Launch Bay Gamma: (Basic Repair Facilities) [Capacity: 12/12]
2 Fighter-Bomber Drones
3 Mid-Range Escort Fighter Drones
4 Harvester 'Hivemind' Drones
3 SCDs
Launch Bay Lambda: (Basic Repair Facilities) [Capacity: 6/12]
3 'Eye' Scout Drones
3 Hauler Drones
Station Facilities
Experimental TAX-7 Model Power Core [Extremely High Energy Output, Decent Condition, Self-sustaining Fuel Source]
Munition Fabrication Deck [Decent Condition, Allows for the creation of ammo and basic missiles/warheads in exchange for the proper resources, Slow Production, Average Energy Consumption]
Basic Fighter Fabrication Unit [Perfect Condition, Allows for the creation of basic fighter drones for protection and scouting, Very Slow Production, High Energy Consumption]
Advanced Fabrication Unit [Perfect Condition, Allows for more advanced fabrications such as construction and harvester drones and special facilities for space stations and the like, Very Slow Production, High Energy Consumption]
Sub-Space Radar System [Decent Condition, Allows for long distance detection and analyzing of unknown bodies, can act as a simply geographical survey tool but will not be very effective, Low Energy Consumption]
Small Fuel Storage [Decent Condition, Fuel Stored: 500 out of 500 Units]
Orbital Research Lab [Perfect Condition, Allows the creation and formulating of brand new blueprints, Can have a maximum of three projects running at any one time, small energy consumption per project.]
Storage and Resources
Cargo Bay Alpha Minor: [Storage Space - 18/100 Units]
7 Units of Personal Weapons
11 Units of Advanced Electronics
Cargo Bay Alpha Major: [Storage Space - 185/500 Units]
70 Units of Simple Ores and Metals
71 Units of Advanced Ores and Metals
115 Units of Chemical Materials
14 Containers of Fuel [20 Units of Fuel per container]
Structures:
Small Naval Drydocks [Requires massive amounts of simple ores and moderate amounts of advanced ores to build, long construction time, is used to build larger space-faring vessels of roughly commercial/military frigate class]
Small Automated Mine [Requires Moderate amounts of simple and advanced ores, requires power to run, average construction time, is used to automatically mine larger concentrations of ore such as those that can be found on planets]
Basic Solar Power Array [Requires moderate amounts of simple ores, low amounts of advanced metals, average construction time, generates power for structures to run off of]
Orbital Research Lab [Requires moderate amounts of simple and advanced ores, requires small amounts of chemical materials, requires small amounts of advanced electronics, long construction time, allows you to design & test & perfect various technologies and designs, requires power to run off of]
Small Defense Platform [Requires moderate amounts of simple ores, low amounts of advanced ores, average construction time, is where you place weapon systems and drone fighters to use for defensive purposes (does not come with any weapons)]
Small Drone Bay [Requires average amounts of simple ores, low amounts of advanced ores, average construction time, allows a shell/platform to house and repair 12 drones per bay.]
Small Refinery Complex [Requires average amounts of simple and advanced ores, average construction time, refines simple resources into advanced resources]
Sub-Space Power Transfer Station [Requires moderate amounts of simple ores, average amount of advanced ores, small amounts of chemical materials, and very small amounts of advanced electronics; long construction time]
Ships:
Prowler Interceptor Drones [Average Simple Ores and Metals & Low Advanced Metals and Ores consumption, average building time]
Space Construction Drone Model 14 aka 'SCD' [Average Simple Ores and Metals & Low Advanced Metals and Ores Consumption to build, Short building time (only a few hours at most)]
Harvester 'Hivemind' Drones [Average Simple Ores and Metals and Low Advanced Metals and ores Consumption to build, Short Building Time]
Hauler Drone [Low Simple and Advanced Metals consumption, very short building time, hauls resources from one place to another]
'Eye' Scout Drone [Very Small amounts of simple and advanced ores, very short build time]
Weapons:
Yulith-Pattern Autocannon PD Turret [Average Simple Ores and Metals & Very Low Advanced Metals and Ores Consumption, short building time]
Munitions:
Ammo [Very low simple ores and metal consumption, very short build time, Poor ammo to resource ratio]
Lynx Interceptor Missiles [Low Simple & Advanced Metal consumption & low chemical materials consumption during construction, average build time, very low output]
1 Yulith-Pattern PD Turret
Shell's Orbital Lab:
Project One: Solar Array Complex [You feel you are roughly half-way to the completion of this, a little more and you'll have it.]
Project Two: Nothing
Project Three: Basic Gravitational and Geosurvey Array [You haven't made much progress on this yet, but that might well change in the near future.]
A Large Asteroid: (Currently being powered by a hastily made power cable being ran from your station shell to the mine)
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: 0/120, Modular (Allows it to be moved to another location with 3 Hauler Drones)]