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Author Topic: Six-Shooter, a short Arena game: SIGN UPS CLOSED, preparing for round 2  (Read 21831 times)

mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #15 on: November 15, 2013, 07:56:15 pm »

TCM is thoroughly ticked off about being the eleventh person in a game with only 10 slots, so he does what he does best, he loads his six-shooter and heads to the nearest bar.



Looks like the 10 motherf***ers before him are already here.
There they are, looks like scaps, artemis, dumbo, and some other person are busy getting drunk at the far table, and chink, green, and gold are losing their rent money to krath. Then there's dewy, ordering a drink from the bartender, and some stupid looking guy staring blanking at TCM.



Aw, no. Here we go again.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

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Re: Six-Shooter, a short Arena game
« Reply #16 on: November 15, 2013, 08:01:22 pm »

"YOU DIRTY FUCKING CHEATER!"

Take out gun and SHOOT KRATH IN THE FACE.
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Yourmaster

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Re: Six-Shooter, a short Arena game
« Reply #17 on: November 15, 2013, 08:10:28 pm »

Mastahcheese if you Don't let me in, I will cry internet tears. Can I come in? I'll even come in as a robot that can't shoot!
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #18 on: November 15, 2013, 08:13:17 pm »

Mastahcheese if you Don't let me in, I will cry internet tears. Can I come in? I'll even come in as a robot that can't shoot!
I have a feeling that I'll have to make a second round of this, so you can join in when this one is done.
Since every bullet has a 1 in 3 chance of an instant kill, it shouldn't take long.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Persus13

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Re: Six-Shooter, a short Arena game
« Reply #19 on: November 15, 2013, 08:43:21 pm »

In on second round.
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Krath

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Re: Six-Shooter, a short Arena game
« Reply #20 on: November 15, 2013, 09:02:19 pm »

"DON'T BE A SORE LOSER, PARTNER!"

MOVE FOR THE BAR. TAKE OUT GUN. SHOOT GREEN IN THE FACE. NOT NECESSARILY IN THE SAME ORDER.
« Last Edit: November 15, 2013, 09:04:59 pm by Krath »
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SomeStupidGuy

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Re: Six-Shooter, a short Arena game
« Reply #21 on: November 15, 2013, 09:35:04 pm »

Hop over the bar counter at the first sign of violence.
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wer6

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Re: Six-Shooter, a short Arena game
« Reply #22 on: November 15, 2013, 09:45:33 pm »

PTWing
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GreatWyrmGold

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Re: Six-Shooter, a short Arena game
« Reply #23 on: November 15, 2013, 10:17:13 pm »

"YOU DIRTY FUCKING CHEATER!"

Take out gun and SHOOT KRATH IN THE FACE.
"THAT'S AN OVERREACTION!"
Draw gun and shoot Green in the face.
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TCM

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Re: Six-Shooter, a short Arena game
« Reply #24 on: November 15, 2013, 10:44:41 pm »

Shoot at Chink, run back outside and dive for cover.
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Person

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Re: Six-Shooter, a short Arena game
« Reply #25 on: November 15, 2013, 11:15:00 pm »

Flip the table over to use it as makeshift cover. Or because I'm drunk. Either way.

(Have you got melee rules prepared? Just curious. No reason whatsoever.)
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flabort

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Re: Six-Shooter, a short Arena game
« Reply #26 on: November 15, 2013, 11:18:58 pm »

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Doomblade187

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Re: Six-Shooter, a short Arena game
« Reply #27 on: November 15, 2013, 11:56:02 pm »

In on second round.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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mastahcheese

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Re: Six-Shooter, a short Arena game
« Reply #28 on: November 16, 2013, 01:14:18 am »

(Have you got melee rules prepared? Just curious.)
Yes, I do, but it does poor damage.
Fighting completely unarmed can only do wounding shots, which means you'd have to hit them twice to kill, and it's not easy to hit.
If you use a bottle, you have a better chance, but still not as good as if you shot at them.
But then again, a fist never jams or runs out of ammo.
I actually built the damage system so that literally anything can be used, it's just not all that interesting because everything is simply rated on "lethality" without any real difference between what types of damage is being dealt.
So smacking someone with a bottle and smacking someone with a chair uses the same damage roll, simply because they both fall between "bare fist" and "gunshot" in lethality.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

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Re: Six-Shooter, a short Arena game
« Reply #29 on: November 16, 2013, 01:32:56 am »

(Have you got melee rules prepared? Just curious.)
Yes, I do, but it does poor damage.
Fighting completely unarmed can only do wounding shots, which means you'd have to hit them twice to kill, and it's not easy to hit.
If you use a bottle, you have a better chance, but still not as good as if you shot at them.
But then again, a fist never jams or runs out of ammo.
I actually built the damage system so that literally anything can be used, it's just not all that interesting because everything is simply rated on "lethality" without any real difference between what types of damage is being dealt.
So smacking someone with a bottle and smacking someone with a chair uses the same damage roll, simply because they both fall between "bare fist" and "gunshot" in lethality.
Well. What if you hit someone with a table?
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