Howdy, folks! I'm here to present a new project, on behalf of myself and Solifuge--Victory Garden Games, our indie game dev team.
We're just starting out so we don't have too much to show yet, but we wanted to kick things off by letting Bay12 know about our project before anyone else. Our hope is to make narrative-driven games with a warm, if occasionally horrifying, mood, driven by well-balanced and novel mechanics. As far as creative influences go, Daisuke Amaya, Hideo Kojima, and Victor Hugo are pretty popular around here. We're going to mix the best of East and West to make compelling stories that mesh with the underlying gameplay, as they fucking ought to.
For some examples of other work we've done separately, Solifuge helped implement the DF tileset
Stonesense and ran a game called
Blunderbuss; for an example of my writing, I'll direct you to
my most recently completed Mafia game and
an extremely snobby essay on Pacific Rim.
So far, we have Solifuge tackling graphics and gameplay design, and myself on writing and design. The awesomely talented MagmaMcFry is programming our engine, and we're working with an accomplished sound engineer. However, we're still looking for character designers and portrait artists; and, for select projects, we'll need voice actors and possibly animators or additional programmers as well. Translators always welcome! Please do feel free to refer talent to us if this sounds like you or if you know anyone else who might enjoy working with us!
We're posting project details here and developing a small game for mobile devices (codename: "
Flower Chess"), but don't be a wallflower--come visit our shiny
dev blog, where we're introducing members of our team!