Note to self: always clean up after yourself by
unrevealing after you're done examining a map! aaaaaaaagh
Okay, I made my second map and increased LAYER_4 by 1, and the map now goes from 126-18 and adamantine goes from 84-27! Also, 6106. +54!
there i've freaking unrevealed -goes back to region2- bloody persnickety dfhack
-- Candy canes don't seem to move, but microcline blobs certainly do. I couldn't find quadrant 3 initially because it was no longer jutting out of the edge of a microcline cluster. #2 seems to be in the same location, in sub-quadrant 1 of q2. (sq1 of q2?)
Magma sea starts at 45 instead of 46, so LAYER_4 definitely affects the space in between cavern 3 and the magma sea. Q1's spire is in SQ4, and Q4's spire is also in SQ4. Q1 hollows at z43, Q2 at 63, Q3 at 47, and Q4 at 35. -- The additional layer is somewhere between 62 and 48, because Q2's hollowness z is identical to region 1, but all others are pushed down by one. Hmmmmm!
Edit: Having checked 3 embarks so far, I am pretty damn certain adamantine tubes do
not change locations with this kind of change to the worldgen parameters. They've all been in the same subquadrants, and if they did change I don't
think I'd get a run.
Edit2: Only changing LAYER_4 right now. Addy increase is not quite perfectly linear, but I only have 10 data points. It looks mostly linear, though. Things that don't change are Q2 and Q3's highest points and the subquadrants each tube falls into, and things that are completely predictable are everything I'm tracking about Q1 and Q4, as well as the top of the magma sea, top of HFS, and the lowest level. LAYER_4 affects everything between z-79 (or, more generally, the bottom of the third cavern) and the magma sea, and appears to quite fixedly add one layer every time I increment it.
Edit3: Screw it, we're just looking at addy increase, I'm saving the regions anyway I'll just prospect all and check on the details laterrrrrrr
Edit4: Aaaaand first crash. Pfffff at least it was at worldgen
Edit5: Ewwwww, another crash
Edit6: DF is apparently not happy with me repeatedly genning the same world over and over and over. WELL SUCKS TO BE YOU I GUESS
Edit7: UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH
Edit8: Okay, this is what I have so far. You'll notice 15 isn't filled in yet, and that's because that's what the UUUUUUUUUUUUUUUUUUUUUUGH is about.
![](http://i.imgur.com/YlesMGk.png)
Sort of linear? Approximately linear. There doesn't seem to be a non-linear curve like the numbers behind mineral scarcity.