Turns 154 to 158 ((including 158))
A-865 Stueiam Y-771 Ruant Y-831 Tacumquocon Y-661 Ilipronte R-503 Constcumli Y-652 Terisli
G-417 Ertuque Y-381 Ciis R-177 Tersse G-213 Tatamtuscon Y-344 Atiticiru Y-334 Oruentseat
Equip Weapon
G-279 Taereinis G-764 Iliturpro
G-279 Taereinis
Tie glove/bag to person in easily accessable place.
G-513 Ueco Y-545 Oner G-213 Tatamtuscon G-237 Itapronique G-639 Taon
G-513 Ueco Y-545 Oner R-177 Tersse Y-771 Ruant Y-381 Ciis
G-513 Ueco Y-545 Oner G-717 Quainra G-729 Estiaci G-111 Osrumnti
For each one, envision a pile of the result instead of a solid mass.
Otherwise chip it all down into smaller, bite size pieces.
Shove equal ammounts of each into glove bag.
How's THAT for inventive.
-You get transformed into a biometal humanoid, covered in shiny steel skin, with a pair of biometal dragon wings on your back. You also have biometal claws, because it is badass.
Now your transformation grants you:
[Light][Yields][Smooth surface]
[Soft]Flight: you can spend your physical attack on your turn to become airborne. While airborne, you can't and can't be engaged in melee combat on normal terms. To melee attack from the air, you will suffer a -1 dex penalty, but gain a +1 strength due to momentum. Be warned that NPC will see this coming and react accordingly.
-You get a golden line that seems to be like a long pole. On one side, there is a spear head. On the other one, a sword. With a flash of light, it materializes into electric steel, while being covered by rubber on the parts where you are actually supposed to grab it.
Electric steel
swordflailchainlamp spearsword:
[Has an edge][Piercing weapon][Energy based:5/5]-Next, you create a pair of cloth gloves, and then summon some more cloth. By carefully twisting and tying it together, you have two makeshift bags to hold whatever you intend to put into them.
You have a pair of makeshift cloth bags.
-You get a chunk of candy that can control air, light and water.
-Next up, you get another chunk of candy that can control electricity, steel and biometal.
-Following that, you get another chunk of candy that controls flesh, plants, and dirt.
Being careful not to touch more than one at the same time, you manage to bang them against the floor with enough delicacy to reduce each of them to a pebble sized candy, and fit them in your makeshift bags.
You realize that the most abundant material around, the stone that makes the floor and the walls, was not taken into account when considering possible control objects. Well, if you want to crush people with your will, you will have to make something that controls stone later.
And the game of Isqua Tersse is ending.
Tisuiiamri is Divide.
Either Itata or Periumco are Wielded, i think.
Turn 1: Ciunttusium Ertuque(Because extra safety), Atiia Cumqui the wall.
Wear the first result.
Turn 2: Ritus Ciis Riarneest Antsequeet
Wield the result.
Turn 3: Itata Itaius Tersse Tacumquocon
Turn 4: Queitunt Ererum Oner Coeradide
Turn 5: When i know what do Cumqui means.
Wait up derm... your fourth turn action had two same Material words?
-You point at the wall and it transforms into a pair of rubber gloves, that at the same time look like sock puppets, like those the children use, but made out of rubber. You put them on anyway.
Childish rubber gloves:
They don't electricity go through! (redundant as you are made out of rubber)
-You get a chunk of steel covered in tar and dissipating clouds of something purple, and something dark. Upon falling to the ground, the only thing remaining is the tar and the steel.
Wielding that wouldn't give you any benefit. Unless you want to cover your new gloves in tar. But you still do, to do the following:
-The chunk of steel and the tar covering it is transmuted into electricity and repulsive force, with a lot of robotic beeps and bops. Nothing happened.
-You get a long hand, elongated enough to look somewhat like a staff, made out of gasoline. It falls to the ground and breaks apart, and the gasoline scurries back into the magma, where it explodes. This is about the third time you could have died had the GM bothered rolling your turn properly.
-Pending until later.
Back in the Portal Room, the swirling mass of black and red lights reached its brightest state. The Portal has been linked to another place...
An elongated figure came out of the portal. Yet it did not step on the floor. It just floated outside of it, gliding like if it didn't actually exist in this plane. Folded arms, and covered in clothing sewn in a patchwork of many scraps of cloth, the figure was still thin and unnaturally tall. The face was totally covered in a wide mask, made from painted wood. Its geometrical drawings resembled a fiendish, yet basic and rough face, with a wide open mouth and sharp teeth carved onto it. A pair of big and hollow triangles made the eyes of whatever spirit the mask tried to imitate. Some shapes were on its shoulders, though. Barely humanoid, with many things stabbed onto them. Cloth dolls, their eyes little more than sewn buttons, and pierced by plenty of needles made from a silverish material, they seemed to look at the same place the bigger creature was staring at.
After a brief time of concentration, the creature unfolded its arms, leaving them widely open, and revealing other dolls hanging from them. Hanged dolls, some of them lacking limbs, other with their stuffing coming out of their ripped torsos, but all of them staring at the same spot the creature was looking at.
A voice could be heard across the entire Arena, but it was not a physical one. Instead, everyone heard it inside their heads, screaming its demands. It was distorted, angry and annoyed, yet it had a feminine touch in it.
~I feel you, mortal. You have grown powerful. You are ripe for harvesting. You shall soon become part of my collection, just like the rest did. Come and face me, and make this quick. There is plenty of other individuals to collect...~~Damn, this is the last time I listen to Tim about this whole roleplaying stuff.~
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:3
Dex:3
Spd:1
Wil:3
End:1
Pot:3
Pol:7
Status effects:Magnet-repelling aura:
-1 dex to attacks made from or made to objects made from magnets.
Will break after two successful impacts.
Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Grand Room. South Entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: Biometal human with steel skin and biometal dragon wings
[Light][Yields][Smooth surface]
[Soft]Flight: you can spend your physical attack on your turn to become airborne. While airborne, you can't and can't be engaged in melee combat on normal terms. To melee attack from the air, you will suffer a -1 dex penalty, but gain a +1 strength due to momentum. Be warned that NPC will see this coming and react accordingly.
Inventory:-Electric steel spearsword:
[Has an edge][Piercing weapon][Energy based:5/5]-Pair of makeshift cloth bags.
-Trio of control candy pebbles: (Air light water), (electricity steel biometal), (flesh plant dirt).
Location: Greenhouse Room. South entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status Effects:Transformation Status: Rubber body.
You are invulnerable to blunt damage! Instead, any blunt attacks that hit you make you roll an opposed strength roll, and if you lose you become
[On ground]Inventory:-Childish rubber gloves:
They don't let electricity go thorugh.
Location: Magma Room. North entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
-Rubber boots:
[Soft]Your feet are insulated from electricity!
-Small glass halberd:
[Light][Hacking weapon][Piercing weapon]-Big concrete warhammer:
[Blunt weapon][Very Heavy]Location: Portal Room. Center.
Name: Weak, Harmless Old Artificer (W.H.O.A.)
Appearance: A scholarly type who would probably fall over in a stiff breeze. Here's hoping he can make some neat stuff before he dies.
Stats:
Str:
Dex:
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center.
GM comments Players who didn't post can claim their five turns worth of spells in the future.
Meanwhile, I'm going to give everyone a single word clue about this boss. The word is:
"Magneto"
Have fun!