11th Granite
So today was another test for the Seesaw. From a pure mechanical point of view it was a success. Everything worked as intended. There was just one thing... Some certain dwarf, that always complains about a lack of work... tried to create work, that he now can not do himself... MOSEY!!! The minecart moved only for a few seconds and 5 tiles... and he managed to walk right into it... I have no idea what he was doing there... We have no other skilled doctor... hopefully the novices can somehow put him back together...
OOC: I was certain i had made pictures of it... looks like I didn't... Seriously, there are exactly 2 tiles where a dwarf could stand to get hit by the minecart, which passed by only once... And mosey stood right there, when the lever was pulled -.- This is the second attempted suicide by him...
24th Granite
More artifact skirts! I may ask dawnofdarkness and CptCrunchy if they want to wear one in battle...
11th Slate
Exactly one month after the last test, we had another test. And it works. Not exactly as intended, I was told, but it works in it's own weird way. Our last testvictim Mosey had been released from the hospital just yesterday, but this time he stayed away from the testsite and no one got damaged this time.
The mechanics ordered the the whole thing to be built.
12th Felsite
Automatons ambushed some civilians drinking from a pool outside. As we could not afford any death in the current situation, with morale of most dwarves stretched due to the booze shortage, we send the whole militia (all 4
) against the Automatons. We couldn't wait until they blunder in our traps.
13th Felsite
Seems our lucky day. First the Automatons had terrible accuracy, not hitting a single worker even though they were firing on short distances. Then Cpt Crunchy and dawnofdarkness ran faster then a minecart, giving the Automatons not much time and slaughtered them fairly quick. And then we spotted Elves, bringing us some needed drinks.
14th Felsite
After the militia had solved the Automaton problem, they also solved the booze problem. As expected the Elves didn't agree, but who could resist some cold orichalcum weapons?
15th Felsite
There is a new problem. One that can't be solved that easily by the militia.
One of those pesky traders (the guys that scare away migrants) found a thief... two Hellfire Imp thieves... and was promptly torched...
And now the outside is burning, and considering it is all grass there is nothing stopping the fire from spreading. The Imps fled right away, but the damage is done.
19th Felsite
We are under siege. When I first heard the message I laughed... Siegers out there in the fire. But when I heard who is siegung us, I stopped laughing.
Furies! Fliers! They could easily dodge the fire. At least we had almost all holes in our fortress fixed. Almost all... There were still a few in for our construction workers... While ColdBones and kamikazi opened fire on the Furies, dawnofdarkness and Cpt Crunchy hurried to those openings.
And it looks like the Furies aren't the only one out there. I was told of 3 more dead Imps found in our traps and even several Goblin archers, which are usually part of an ambush party... Well... the fire would certainly solve that problem.
20th Felsite
With those entrance holes guarded by the 2 most feared dwarves of this world, the Furies decided not to attack. While the two dwarves complained heavily about the lack of bravery of their foes, another dwarf was quite happy about it. Kamikazi was having fun throwing axes at the barely moving Furies, killing several of them, before they fled, seeing no chance to penetrate our fortress. I don't know what ColdBones did at this time... But somehow he had more important things to do and left kamikazi alone.
OOC: Furies mean, that I can also encounter Warwolves and Warelephants now... Maybe even more...
1st Hematite
As spring ended the fire has almost run out of ground to burn. Finally we can return to the outside. The fortress wall took no damage, and so we are standing here, in the middle of the scorched earth. It really represents what this fortress was supossed to become and now is: The beacon of hope in the center of a hostile world.
Construction was lately slowed down by a short block shortage, but we have drafted more miners now to help the problem. Still, two new lever rooms were constructed next to the dining hall, and Pascale told me, that he planned the second floor of the sunsail for the metal industry, which could be moved there, as soon as the roof was finished.
And then there was the work on the Seesaw, which required more limestone blocks. For some reasons, they had also used some platinum in the construction, I may try to figure out the reasons behind that...
The mechanics won't rest for quite some time, as all the old levers have to be rewired and the Seesaw will then also require quite some work. (my old calculations were wrong, the Seesaw requires 121 mechanisms)
OOC: Sorry guys, not much happening lately, enemies were a bit lackluster... Either Tigermen with low IQ or others in low numbers^^