Theme: Everything about the Heartgrinder
Note: I write those updates while playing, so I rarely know anything in advance, and even less often I edit anything I have already written. So my writing will represent my the surprises I had while playing this...
3rd Limestone
The second chamber of the Heartgrinder has also failed. And some Humans are trying to get into the fortress.
Their leader was caught below the trapway but more are coming.
(look at the bridge below the grinder!)
4th Limestone
The trapway is doing work! Several camels and even a few Humans have been killed by the swinging axes and swordwires.
And they are running! They are really running. All of them but the ones from the squad of the captured leader. We will probably drop him onto the spears, and even if he survives... Our ladies will be waiting for him. That should the Humans...
6th Limestone
The royal maceman survived the fall, but only barely...
CptCrunchy finished him off.
As this was not enough to make the remaining Humans flee, the ladies decided to charge into them as well.
After firing one volley without success the Humans tried to run, but even on their camels they were slower then our perfectly trained defenders. And in melee... They didn't stand a chance.
10th Limestone
We are cleaning up the remains of the Humans. The construction of the Seesaw is done, but now the mechanics have quite some work to do.
And I ordered the engineers to propose some changes to the Heartgrinder. We need a better design here! But this will have to wait. For now it has to do as it is.
13th Limestone
Wow, the only casualty of the attempt to retrieve the stuck carts was a moleweasel! Our experience from the last accident has really proven valuable here. The temporary deconstruction of the platinum stopblocks had worked.
3rd Sandstone
Again...
18th Sandstone
MOSEEEEEEEY!!!
How can it happen, that a dwarf dies in the hospital, if there are medics around that have no other work then helping those injured dwarves? This is not acceptable!
16th Timber
New faces at the horizon! Dwarves! Finally we get a caravan and even more important, a diplomat from the mountain homes. This is a good sight!
17th Timber
Damn it... Looks like our favorite friends don't like the caravan. Countless goatriding Tigermen have joined the party. (about 130 attackers total)
19th Timber
The liasion made it in, but the caravan is most likely lost. Too many Tigermen are attacking the few guards, and we can't do much to help them.
21st Timber
The mountain homes are in a bad condition. For this reason they want to prepare the transfer of the capital to Becordobar, and as a part of those measures we will get the title as a barony. There was not much discussion about me being the new baron. Leading was a burden to me, in the beginning. It somehow still is. But I know it is my destiny... We have to make undone what happened at Hexxedgarish. We have to make it better.
22nd Timber
I would say the guards won the battle. But in the end, the Tigermen had the numbers on their side.
Most of the merchants had already fled, but left some goods behind. We can probably use those later. But now, we have Tigermen approaching the Heartgrinder....
26th Timber
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ColdBones, what are you doing?
Ordered to defend from the southern bastion I just saw him rushing straight into the Heartgrinder. Immediately I ordered the shutdown lever to be pulled, but that most likely won't avoid the disaster approaching... I was shouting at him to come back... But even if he would miraculously survive the carts and we would be able to stop the Heartgrinder... there were still quite a number of Tigermen out there.(70 enemies total, but fairly spread out) Even though many had died, and some had fled... It would be hard to defend against all of them with only 3 dwarves... But we would have to try whatever possible...
OOC: At this point I had to take a break... First for 20 minutes... And then I decided to sleep over it and think how to do it... Seriously... dumb dwarf... This is frustrating but also quite tense at the same time... My explanation is, that due to the activated burrow, the mechanics had tried to go outside with their mechanisms, but cancelled the job. The dropped mechanisms kept the doors to the trapway open. And now somehow ColdBones used dwarven physics and spotted an invader from the inside through the trapcorridor around 2 corners and a ramp in the Heartgrinder... And charged at the enemy... All that while he was supposed to defend the southern bastion
27th Timber
I'm not sure, if it is possible to call anything luck in ColdBones situation... But I would call it luck... When the minecart smashed into him, several bones were broken, and the militia captain was propelled forward... and (thanks to dwarven physics, #2) was thrown off the tracks so no more carts could hit him. Together with him surviving the hit in first place, this were 2 good news.
But there were also 2 bad ones.
First: During the rewiring of the levers, something had gone wrong with the shutdown mechanism. It didn't work when we pulled the lever. It would only a second lever pull to fix, but as we didn't notice the problem right away, it cost us several hours. Even though no more minecarts hit ColdBones, this were several hours delay for the rescue mission by the 3 remaining militia dwarves... (about half a day)
OOC: I only used the Heartgrinder once since the rewiring, and forgot that the levers was in the wrong initial position, so it needed a double pull... But I ordered only one, until I noticed the problem.
And second bad news:
Half a dozen Tigermen were only few steps away from the unconcious dwarf.
But then we noticed something even worse...
We figured out the true reason why ColdBones had rushed into the Heartgrinder... He wanted to save his squadmate, but there was no saving her... kamikazi... had rushed into the Heartgrinder first... But she didn't stand a chance, getting smashed into the platinum walls and driven over multiple times... No one had seen her walk in, except ColdBones, it seems. She was dead... Killed by our own defenses.
OOC: I noticed her death actually at season end... So this paragraph about kamikazi is edited in (from 2 days later) Her combatlog was already gone, but I found her corpse by searching for her weapon... When I made the break yesterday I thought it was only about ColdBones, but at that time kamikazi was already dead (I checked legends, she died one day before) This leads me to a new reasoning for their odd behaviour... I think it is the same as one season ago, when the Humans suddenly ran into the Heartgrinder after shooting the mason on the roof and then losing sight on him... The same thing most likely happened here... They were shooting from the southern bastion, lost sight of the target and tried to chase after it. And the only way out is through the Heartgrinder... I always station them with a move command on the bastion, didn't know that could happen... I'm truly sorry
28th Timber
We need a new award for ColdBones. I just can't decide which one...
maybe 'The luckiest dwarf in Becordobar'? For reasons I can't even imagine the Tigermen next to him decided not to attack him while defenseless. Instead they were running away. It looked like they wanted to flee. Had they misunderstood the accident and the dwarf flying at the speed of sound into the wall as a new dwarven way of attack and got scared? Whatever it was, the ladies reached the crashsite with ColdBones still alive... Only that ColdBones wasn't there anymore
So maybe we should give him the title ' The most suicidal dwarf of Becordobar'? Mosey tried hard to get that one, but in just 2 days ColdBones overshadowed everything Mosey could ever have done... Without a weapon and all his bones broken he charged after the Tigermen...
1st Moonstone
He didn't make it far. His attempts to battle the Tigermen were not exactly fruitful and soon he broke down again.
But while dawnofdarkness went on a killing spree, hunting Tigermen, it was Ct Crunchy who defended ColdBones from any harm.
The Tigermen were now in full retreat mode and slowly we were getting back control of the situation. If we would be able to carry the suicidal captain back into the fortress and the doctors would not let him dehydrate, he would most likely survive... we hope.
With the loss of kamikazi the fortress had suffered enough. She was one of the four defenders we had... We couldn't afford to lose another one. And kamikazi would have to receive a proper tomb...
With all those bad news on our side, we didn't care much about the fate of the caravan. Almost all it' members were dead by now. We could probably get a lot of loot from it, but that wasn't important right now.
Similar were our feelings about the new forge area being finished, Usually this would have caused great joy among the dwarves, but now? There was no room for joy at the moment.
OOC: I will give kamikazis kill list etc once her tomb is done. I think I can do this during the winter.