Link to the old threadTHIS AIN'T DEAD YET. (Surprisingly.) I created a new thread because the game has changed enough (changed, mind you; not just progressed through development) that I believe it merits a new discussion.
The game has been steadily progressing the entirety of the time the old thread has lain dormant. Scripts have been rewritten, ideas have been rethought, and assets have been remade. Actually, assets have been made entirely new.
The premise of the game is still the same: some players control characters trying to destroy evil altars, one player controls a monster trying to kill the other players. Whenever an altar is destroyed, the monster dies and respawns as a different type of monster with the same goal: kill the other players. The players 'health' is actually their sanity. As their sanity drops due to monster attacks, they begin hallucinating and seeing weird (hopefully scary, or at least unnerving) shit.
The original demo map has been dropped completely in favor of an island map, approximately one quarter of a square mile in area. Players are free to run around with a minimal number of obstacles, while the monster is automatically directed towards them to keep the game afoot. Plot-related hallucinations have been dropped entirely, mostly due to time constraints and a distinct change in the pace of the game.
Throughout the island are various locations in varying states of decay. A multitude of abandoned shacks, military establishments, religious sites, and so on are scattered across the map for the players to find (and hide from the monster).
Probably not a lot to discuss, but just letting everyone know this is still alive.