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Author Topic: Demongate: Wrapping up the Loose Ends.  (Read 698065 times)

jrrocks05

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Re: Demongate: There Are No Heroes
« Reply #1200 on: May 29, 2014, 09:52:26 pm »

Thanatos will be the shadow of death for the shadow goverment!



(See what I did there)
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We fear not to walk in the valley of death for we are the baddest most vicious unforgiving motherf---en dwarves in this valley

Gnorm

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Re: Demongate: There Are No Heroes
« Reply #1201 on: May 30, 2014, 01:07:19 am »

Corley's Journal
Waiting and Wondering
--
I've been waiting in this cell for quite a while. I ordered the bloodkin to announce that their "prisoner" wanted an audience with whomsoever was in charge of this fortress, be it Asmoth, Shank, or the former queen. I do not doubt that this request was relayed, but it seems that no one has any motivation to invite me to an audience. Perhaps one of the bloodkin spilt the secret and spoiled my surprise, or perhaps they've known who I am all along. Whatever the case may be, it doesn't seem that I'll get a meeting any time soon.

In the meantime, I've had various dwarves from the nearby farms smuggled into my cell; their bodies are disposed of by the guards. Honestly, after how many years I was sealed away, my thirst is stronger than it ever was in the past era. I still remember the taste of the first one after I awoke, and now I'm stuck with farmed dwarf and troglodyte. IT JUST DOESN'T TASTE AS GOOD! I NEED SOMETHING FRESH!

I need to calm down now. Just then I almost tore the page asunder with my nib. If all goes according to plan, my thirst will be quelled permanently. I should only need a handful of years to realize it, for everything seems to be falling into place. I've been sending for books and documents from this cell, and I've managed to get some good information. From my studies, I've confirmed that the fortress beneath Demongate is indeed Sedilkosoth. I suppose I'll be paying them another visit in the near future.

Intelligence reports from the thaumateurges at my fortress indicate that the search has indeed been resumed now that I am once again able to oversee the project. As of now, two of the corpses have been successfully located, with several leads on the third. I've ordered my thaumateurges to be on high-alert, for their continued existence is vital to the success of my plans.

Now that I sit here and think about it, I think that I'll just pay the leader of this fortress a visit
myself! It's surely better than waiting around for something to happen. I'm "breaking-out" to-morrow.
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peregarrett

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Re: Demongate: There Are No Heroes
« Reply #1202 on: May 30, 2014, 04:23:02 am »

Oh, finally got back here. Have something epic happened? What's with Cornelius and his style of Drunk Silver Spear training?

I've made wiki pages for Cornelius and Evening Prayer.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Deus Asmoth

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Re: Demongate: There Are No Heroes
« Reply #1203 on: May 30, 2014, 10:08:49 am »

I'll be sending a PM to Cap tomorrow to see what the situation is. Five days without a new plot post is less than stellar.
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MDFification

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Re: Demongate: There Are No Heroes
« Reply #1204 on: May 30, 2014, 12:20:28 pm »

On an unrelated note, has anyone seen Spear? He needs to redorf if he's going to play his turn.
IDK where in the year cap is, but we could go to a 2-season turn and pass the rest off the next person like we did with Rhaken if he feels he's not capable on finishing the turn promptly enough. What say you, thread? 1 more week till we demand the save and pass it to the next player?
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danmanthedog

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Re: Demongate: There Are No Heroes
« Reply #1205 on: May 30, 2014, 03:00:43 pm »

I say 5 days till he hands it over or I will send a catapult to his house.
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FallenAngel

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Re: Demongate: There Are No Heroes
« Reply #1206 on: May 30, 2014, 03:27:47 pm »

I'll crash my truck through his wall if need be.
I can cover the legal fees.

jrrocks05

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Re: Demongate: There Are No Heroes
« Reply #1207 on: May 30, 2014, 03:31:17 pm »

No that is not the dwarven way. Just send a bloody elf head to his house with a note that says " you are now legally considered an elf to dwarf kind, put this on".
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We fear not to walk in the valley of death for we are the baddest most vicious unforgiving motherf---en dwarves in this valley

danmanthedog

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Re: Demongate: There Are No Heroes
« Reply #1208 on: May 30, 2014, 04:02:49 pm »

I say 5 days till he hands it over or I will send a catapult to his house.
Yeah I did the joke wrong I meant a cat-apult that only fires flaming kittens. ha
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CaptainArchmage

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Re: Demongate: There Are No Heroes
« Reply #1209 on: May 30, 2014, 04:08:40 pm »

Alright, I’m going to be completing my turn now. Stay tuned for updates. Fear not, for my absence has been caused by a dreaded beast the name of which begins with E and ends with an S.
« Last Edit: May 30, 2014, 04:33:57 pm by CaptainArchmage »
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Re: Demongate: There Are No Heroes
« Reply #1210 on: May 30, 2014, 04:24:59 pm »

Wow. Y'all take turn time limits a bit more seriously than I do it seems. Catapults, assault with trucks... damn.
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jrrocks05

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Re: Demongate: There Are No Heroes
« Reply #1211 on: May 30, 2014, 04:26:02 pm »

And a Elf head!
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We fear not to walk in the valley of death for we are the baddest most vicious unforgiving motherf---en dwarves in this valley

CaptainArchmage

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Re: Demongate: There Are No Heroes
« Reply #1212 on: May 30, 2014, 05:03:48 pm »

Guildmaster’s Journal, 10th Malachite 659

Today, work began on a new project: Bring magma to the surface! The challenge is to bypass the aquifer. However, at one point the stone layers are pulled up by two whole levels, so if we channel out the aquifer soil from above, it is possible to pipe magma and other things such as power and minecarts without resorting to complex pumps or dangerously collapsing sections of Earth. By inducing flow in the aquifer, we can also extract a large amount of energy.

Guildmaster’s Journal, 22nd Malachite 659

Spoiler: Migrants have arrived! (click to show/hide)

Migrants have arrived! For some reason, these individuals seem to have surprisingly high social skills compared to their other skills. They also carry some strange and bizarre job titles.

For example, there is a “Siege Weapon Fanatic” and a “Gunji Ota”. I don’t know what the hell is the difference between the two. We also have a “costume roleplayer”, the “socialist” with the highest skills of anyone among the migrants, the “comedian”, the “bone wizard” with great skills at crafting bones, and a Representative of the Engineer’s Guild. Finally we have the least out-of-place dwarves of the bunch, a glassmaker who isn’t also a miner, and a blacksmith. The glassmaker is going straight to work in the forges, while the “costume roleplayer” will help us out ending the shortage of bags around here.


Greetings from your new mayor!

As my first decree, I am mandating the processing of at least 20 boulders of gypsum into plaster powder, to be completed before the arrival of the autumn caravan.

Yours everlasting,
Mayor èrith Boardcloisters


Guildmaster’s Journal, 23rd Malachite 659

Of course we’d have a mandate sent, barely legible, asking us to produce more gypsum. This is a huge mandate, and will require us to dedicate a few kilns to producing yet another gypsumhead’s quota.

End of Month Report, 28th Malachite 659

With the arrival of the Engineer’s Guild Representative, I will probably need to designate another guildhouse. However, completion of the aquifer bypass project takes precedence.


I fear that lives will be put at risk as we carve into the aquifer, but it will be for the greater glory of dwarvenkind. We shall have magma upon the surface to pump out upon our foes! We shall be able to show the entire world the might of our forges! Thus we shall continue.

Spoiler: Our iron supplies (click to show/hide)

Most of our iron appears to have been obtained from equipment left behind by goblins. We do, however, have 520 bars of coke in our stockpiles and a considerable amount of marble, so I will turn the current 94 bars of iron into 94 bars of steel. Our furnaces have run out of adamantine thread to process, but we will not use adamantine until we get truly legendary weaponsmiths and armoursmiths to work it.

Spoiler: Gypsum processing (click to show/hide)

We are dealing with the mayor’s gypsum mandate. Fortunately, it isn’t holding up anything else in the fortress.

Meanwhile, I am preparing to trade with the humans, and I have heard we have the materials to make tooth items with us. I am interested in what the bonecarvers will use and produce for us to trade away.


« Last Edit: May 30, 2014, 05:43:37 pm by CaptainArchmage »
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Gnorm

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Re: Demongate: There Are No Heroes
« Reply #1213 on: May 30, 2014, 05:46:32 pm »

I had no idea that simple plaster had such self-destructive uses to the dwarves.
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MDFification

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Re: Demongate: There Are No Heroes
« Reply #1214 on: May 30, 2014, 05:50:05 pm »

I had no idea that simple plaster had such self-destructive uses to the dwarves.
Much worse than Sunshine, eh?
I think that actual plaster isn't the drug though - the drug is a chemical creation of which one of the components is a byproduct of gypsum processing.
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