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Author Topic: Mayday's tileset compilation - in the hands of community heroes  (Read 229624 times)

Ravendarksky

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #165 on: January 11, 2016, 09:01:32 am »

Yes, the save is from .03. So I guess there are some incompatibilities.
Did you manage to fix this or did you give up? Is this something fixable?
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fricy

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #166 on: January 11, 2016, 09:06:19 am »

Yes, the save is from .03. So I guess there are some incompatibilities.
Did you manage to fix this or did you give up? Is this something fixable?
You must not update the data/save/region raws, only install the files in data/art, data/init and /raws.

Ravendarksky

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #167 on: January 11, 2016, 10:53:09 am »

Yes, the save is from .03. So I guess there are some incompatibilities.
Did you manage to fix this or did you give up? Is this something fixable?
You must not update the data/save/region raws, only install the files in data/art, data/init and /raws.
Thanks!
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #168 on: January 12, 2016, 02:51:56 pm »

Been playing around with the setup a bit. Think I've gotten together a layout that is easy to use and work with.  I'll likely use this layout for all future .png's and may go back in the future and redo the ones I've already done.

creature_large_ocean.png
Spoiler (click to show/hide)
creature_large_riverlake.png
Spoiler (click to show/hide)

notes on how to navigate these files (as well as all future ones)
Spoiler (click to show/hide)

Again, help yourself and enjoy.  Any questions, feel free to post them here and ill answer best i can.
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #169 on: January 12, 2016, 03:43:30 pm »

Here is a quick one.

creature_small_ocean.png
Spoiler (click to show/hide)
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Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #170 on: January 12, 2016, 10:56:04 pm »

Layout's been a breeze to work with so far, I think you've just about nailed it

My only suggestion is maybe some more drably colored bird men. The ones already available are pretty excellent, but there's a couple woodland species that don't really mesh that well with the available colors
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #171 on: January 14, 2016, 01:01:32 pm »

And now for your amusement ... "Worm Men"

creature_annelids.png
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ragincajun

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #172 on: January 21, 2016, 12:44:33 pm »

I missed this thread but I've used Mike's tileset since I started playing (and found LNP with the tilesets included).  Love his set.  Glad to see he's back in DF Land.
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #173 on: January 22, 2016, 11:32:48 pm »

Here is the next one.
creture_bug_slug_new.png
Spoiler (click to show/hide)
I'm considering opening a new topic exclusively for these files.  Mostly because they could easily be used in any number of graphics sets that do not themselves contain these images, and as its own topic it would reach a larger audience.  haven't decided one way or the other thoe.  Next up, a few more birdmen to complete the creature_birds.png from before.
« Last Edit: January 23, 2016, 12:28:23 am by Tallcastle »
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DragonDePlatino

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #174 on: January 23, 2016, 01:44:36 pm »

Nah, just post 'em here! You've got 12 pages worth of people getting updates so this is a good place.

Your work so far is pretty great. It must take a herculean amount of patience to go through all of the profession sprites race-by-race like that so it's great that you're carrying Mayday's torch. Only think I can say is that the baby sprites aren't very readable at all. Slugs/moths are OK but Scorpions/Mantis need some work.

Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #175 on: January 23, 2016, 03:26:38 pm »

I could just switch the 'baby' icon for those back to the standard 'maggot baby' one I've been using for all bug people since i did 'Ant Men' a while back.  Tried something different in these cases since when you look at baby scorpions and matises IRL they actually look like miniature versions of there adult counterparts, rather than going thru a stage of metamorphosis like with the caterpillar/moth, maggot/fly, antling/ant, and so on.  As far as patience, it's not so bad (though I am tremendously flattered by the complement) the only parts that frustrate me are the fact that I'm really not much of a pixel artist. A Lot of what i do is reskin existing Images to my own liking and reposting them. (as below)

Some of the ones i use (like the Slug Men, Snail Men, and most of the Underground Men) haven't been changed at all.

Also in the past i've always tried to make custom variations specifically for the 'Priest' and 'Performer' versions.  something i've stopped doing due to time constraints since ... well ... I'm not a Pixel artist.  It took me 8 hours to make the icon for 'Jumping Spider Men', wound up with nearly 6 variations to choose from (all but one of them dreadful to look at).
« Last Edit: January 23, 2016, 03:37:01 pm by Tallcastle »
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Tallcastle

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #176 on: January 26, 2016, 12:21:34 am »

Speaking of which ... anyone out there think they can come up with a decent 16x16 pixel penguin man ... i'm not happy with what i've come up with.
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awdixon

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #177 on: January 26, 2016, 05:12:32 am »

(First post ever!)

Here is my attempt at penguin man/child:
penguin man and child

Edit: For some reason it kept losing pixel clarity when I uploaded the other day.  Seems better now. 


This is my first ever pixel art.  I based these off of the emperor penguin.

I also want to say thank you to everyone involved with making this texture pack.  I tried to play DF twice using base ASCII and quit each time, before I found this texture pack.  Third time's the charm! 

On an unrelated note, in my current embark there were hippos when I showed up, but they appeared to be using the (I think) pike sprite.  Didn't think to check the graphics files until they had already left the map, so I'm not positive on the sprite they were using, but it definitely wasn't hippo.  This was on the 1/19 release, if that's relevant.
« Last Edit: January 27, 2016, 01:09:39 pm by awdixon »
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burned

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #178 on: January 26, 2016, 03:59:45 pm »

On an unrelated note, in my current embark there were hippos when I showed up, but they appeared to be using the (I think) pike sprite.  Didn't think to check the graphics files until they had already left the map, so I'm not positive on the sprite they were using, but it definitely wasn't hippo.  This was on the 1/19 release, if that's relevant.

Mayday's definitions are not maintained by the DFgraphics repo. The definitions in the repo currently contain multiple definitions for the same creature which reference different files. The hippo and the pike are among these creatures.

I hope that helps.
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Habbadax

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Re: Mayday's tileset compilation - in the hands of community heroes
« Reply #179 on: January 26, 2016, 10:23:56 pm »

(First post ever!)

Here is my attempt at penguin man/child:
penguin man and child

Edit: How do I make it so that it doesn't lose pixel quality in the upload/download, Tallcastle?  Made in MS paint and saved as .png.
Edit 2: Best I could come up with was uploading and making public on Google drive.  Link: https://goo.gl/dh7DSL

This is my first ever pixel art.  I based these off of the emperor penguin.

I also want to say thank you to everyone involved with making this texture pack.  I tried to play DF twice using base ASCII and quit each time, before I found this texture pack.  Third time's the charm! 

On an unrelated note, in my current embark there were hippos when I showed up, but they appeared to be using the (I think) pike sprite.  Didn't think to check the graphics files until they had already left the map, so I'm not positive on the sprite they were using, but it definitely wasn't hippo.  This was on the 1/19 release, if that's relevant.

Yeah, that's a huge screwup on my end, sorry. There's a bunch of raw conflicts that I didn't catch before the last release. Should be fixed now on the DFFD link
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