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Poll

Duke Knight's Momentum is up for revision? Which version of the skill would you prefer?

Current one, unchanged.
+4 AS and +5 DMG when moving 4 spaces or more.
+2 AS and +3 DMG on Player Phase, with additional +2 AS and +2 DMG when moving 4 spaces or more.
+1 AS and +1.5 DMG for each space moved up to 4 spaces.
Current one but AS bonus is converted to DR from the end of the Player Phase until the next one.
I don't know but I want to see the results.

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Author Topic: The Fire Emblem on Forums Hub! 10 Years of FEF!  (Read 303879 times)

Swordstar

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Re: The Fire Emblem on Forums Hub!
« Reply #2265 on: December 14, 2014, 02:59:45 pm »

Honestly? Weather sucks and just slows the game down. >_> I'm fine with it existing, but it really shouldn't be in the control of the players I don't think and should be use sparingly by the GMs.
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mastahcheese

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Re: The Fire Emblem on Forums Hub!
« Reply #2266 on: December 15, 2014, 12:02:46 pm »

After some time invested, I have finalized all of my custom classes into actual playable states (Along with another class I haven't posted yet)
So you can actually use them now!


First Classes:
Spoiler: Sorcerer (click to show/hide)
Spoiler: Skald (click to show/hide)
Spoiler: Dervish (click to show/hide)
Spoiler: Scribe (click to show/hide)
Spoiler: Sapper (click to show/hide)
Spoiler: Engineer (click to show/hide)

Promoted Classes:
Spoiler: Snake Charmer (click to show/hide)
Spoiler: Oracle (click to show/hide)
Spoiler: Huntsman (click to show/hide)
Spoiler: Harper (click to show/hide)
Spoiler: Dragon Dancer (click to show/hide)
Spoiler: Harlequin (click to show/hide)
Spoiler: Archmage (click to show/hide)
Spoiler: Templar (click to show/hide)
Spoiler: Wrecker (click to show/hide)
Spoiler: Artificer (click to show/hide)
Spoiler: Clockwork Crafter (click to show/hide)


(Special thanks to Solymr, for helping me get the stats to allow me to actually finish this. As your reward, you now have the golem class you've been wanting.)
So, now that they're done, I'd like to ask for input anyone might have.
Is there anything glaringly wrong that I overlooked?
To GMs: Would you allow these in your games? Any you wouldn't allow? Why?
To players: Any you would like to play as? Any you wouldn't? Why?
I'd really like to hear people's opinions on them, as it took a bit of work to produce these, and I'd genuinely like to see them get tested.
« Last Edit: December 15, 2014, 04:59:39 pm by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Culise

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Re: The Fire Emblem on Forums Hub!
« Reply #2267 on: December 15, 2014, 12:03:00 pm »

Honestly? Weather sucks and just slows the game down. >_> I'm fine with it existing, but it really shouldn't be in the control of the players I don't think and should be use sparingly by the GMs.
I think part of it also comes down to adaptation of map design to particular circumstances.  Certain unconstrained maps designed with high-mobility units in mind tend to suffer when the movement constraints of snow or rain are added in (f'rex, trudging through snow-covered maps for multiple turns of nothing happening).  Being able to change weather on a whim makes it difficult to design maps to handle both clear and aberrant weather at the same time.  I could see it as a high-rank staff which the GM can decide whether or not to give to the players, but I'm perfectly fine with it not being a thing at all. 
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GiglameshDespair

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Re: The Fire Emblem on Forums Hub!
« Reply #2268 on: December 15, 2014, 12:16:08 pm »

As pointed out on irc, you need bow ranks to use ballistae. So engineers and their promotions can't actually use the ballistae that they build.

Quote from: handbook 1.3
Special: Ballistician
Passive Effect
Can operate Ballistas of a rank equal to their highest Bow Rank. Firing a ballista sends a massive
arrow flying over all terrain in the way, making no difference to its impressive range, but does not
negate Defence or Evasion bonuses. If the ballista is fired at an enemy that is within 3 spaces of 2 or
more units and misses, a member of the crowd, even an allied unit or the original target, is randomly
selected and takes the hit automatically
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mastahcheese

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Re: The Fire Emblem on Forums Hub!
« Reply #2269 on: December 15, 2014, 12:18:54 pm »

I changed it over to sword rank

EDIT: And the Sapper and Wrecker have been changed to be less useless.
« Last Edit: December 15, 2014, 01:14:10 pm by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2270 on: December 16, 2014, 05:03:33 pm »

I was thinking of something a little different from regular FEF, but Ima post it here for you to see it.

I wanted to make a game system similar to a tower/base defense and fef hybrid: a player or group of players that build a base around a defend target and defending it from enemies. Players can build walls, defensive terrain, and even constructs for other players to participiate in the fight using resources blahblahblah
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mastahcheese

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Re: The Fire Emblem on Forums Hub!
« Reply #2271 on: December 16, 2014, 05:13:51 pm »

Sounds wicked awesome and I'd totally play.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

birdy51

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Re: The Fire Emblem on Forums Hub!
« Reply #2272 on: December 16, 2014, 08:22:34 pm »

I was thinking of something a little different from regular FEF, but Ima post it here for you to see it.

I wanted to make a game system similar to a tower/base defense and fef hybrid: a player or group of players that build a base around a defend target and defending it from enemies. Players can build walls, defensive terrain, and even constructs for other players to participiate in the fight using resources blahblahblah

I actually had a concept similar, using the main idea of Dwarf Fortress as a base concept and increasing the death rate by tweaking how being downed works. Besieged by Goblins and Elves, only the dwarfiest can hope to survive.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2273 on: December 17, 2014, 11:27:48 am »

Alrighty first draft of the game:

The main character played by one player permanently (like SerCon getting to play a lord :v), several players taking turns or with voting like in suggestion games, has to defend a core by building walls, defensive terrain, etc by using a still nameless resource.

This character can also build robots/golems/whatever that are to be controlled by individual players. Each player starts as a regular robogolemwhatever, and by surviving battles they can be upgraded. The players can get their stats upgraded point by point, using up resource for each point (less cost for pref. stats) and can get promoted to veteran and eventually elite grade.

The main char can also participate in battle, building and repairing walls/healing players mid combat, but they can only upgrade other players between battles. They can also upgrade weapons and whatnot.

If the main character gets to 0 HP they can't get healed and are out til next battle. If the other players drop to 0 HP other players have a limited amount of turns to get them up before they asplode: 1 for regular grade, 2 for veteran and 3 for elite.

There's more little details like enemies dropping modules that serve as CS etcetcetc what do you think?
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SeriousConcentrate

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Re: The Fire Emblem on Forums Hub!
« Reply #2274 on: December 17, 2014, 11:30:50 am »

"Getting." More like "taking the spot because no one else wanted it and Blade wanted to have one." :V
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Blade Master Model 42

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Re: The Fire Emblem on Forums Hub!
« Reply #2275 on: December 17, 2014, 12:20:55 pm »

"Getting." More like "taking the spot because no one else wanted it and Blade wanted to have one." :V

Which I appreciate. You've played the role excellently.

SeriousConcentrate

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Re: The Fire Emblem on Forums Hub!
« Reply #2276 on: December 17, 2014, 12:24:21 pm »

Thanks Blade. ^^^ I just got a little bristled by Soly trying to insinuate that I was getting special treatment or something.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2277 on: December 17, 2014, 12:28:46 pm »

It was just an example, no need to get your jimmies rustled v:
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mastahcheese

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Re: The Fire Emblem on Forums Hub!
« Reply #2278 on: December 17, 2014, 01:05:45 pm »

How come we couldn't just be regular people?

Nothing against your idea, I'm just asking.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Solymr

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Re: The Fire Emblem on Forums Hub!
« Reply #2279 on: December 17, 2014, 01:15:34 pm »

Cause that would be like a regular FEF.

For a certain value of normal :v
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