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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131524 times)

WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #315 on: July 01, 2014, 01:18:44 am »

You see your chance, he will not be able to strike in time. Spitting blood, you say
"I'm keeping my skull"




Curiously, he dissolves into nothing as your final blow strikes his chin, and you feel like something is flowing into your body. But you don't care.

You've done it. You've won! You may be battered and bleeding, aching and stinging, but he is dead, and you are not.

As you take a breath if relief, you see the wall of fog from which you entered dissolve. However, before you finish catching your breath, something else happens.


The calling, that inexplicable something pulling you to this place comes again. It is louder than ever, you can almost hear a voice. Yes, there is a voice. As the voice becomes clearer, coalescing, you see an apparition rise from the floor before you.
"We haven't much time"
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #316 on: July 01, 2014, 01:46:50 am »

Accompany the whatever it is.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #317 on: July 01, 2014, 02:30:25 am »

Stutter out a
"Who-"
or a
"Wha?"
before the conductor staples us to the rails.

If we don't get stapled to the plot rails quite so fast,
"Are you the one that's been calling to me?"
"Why( don't we have much time)?"
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TheSaberTooth

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #318 on: July 01, 2014, 10:20:17 am »

Listen to the apparition lady/thing and then search for a bonfire to level up. If it doesn't take you somewhere or something like that
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When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #319 on: July 01, 2014, 11:16:45 am »

Run as if the HFS were chasing you.
Or
Run around it and try to push it into the crevice.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #320 on: July 01, 2014, 02:01:15 pm »

Listen to the apparition lady/thing and then search for a bonfire to level up. If it doesn't take you somewhere or something like that
There's a fire circle back in the previous room, which you can access again now the fog gate has lifted.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #321 on: July 01, 2014, 06:02:33 pm »

But would Mrs. NPC stand there forever like in a vidya? That'd be...wierd. And the alternative would bite us in the ass.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #322 on: July 01, 2014, 08:28:34 pm »

NOTE: The crack ought to be red. When I drew this, I'd forgotten that I changed a certain tile to be different than the default color in my game.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Talvieno

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #323 on: July 01, 2014, 08:51:48 pm »

Posting to watch and to read. I'm intrigued. Never played Dark Souls, but I've had some spoilers about this one that grabbed my attention.

Plus, the artwork is freaking awesome.
« Last Edit: July 01, 2014, 09:17:59 pm by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #324 on: July 01, 2014, 09:32:46 pm »

Hmm, now that you're watching, I may have to stop discussing spoilers with you ;) Thanks for the complement, though.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Talvieno

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #325 on: July 01, 2014, 09:37:16 pm »

Hmm, now that you're watching, I may have to stop discussing spoilers with you ;)
Watching? Who's watching? Nope, not me!
>.>
<.<
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #326 on: July 02, 2014, 03:58:26 pm »

So far I'm getting:
Talk to the figure
Follow the figure
Go back to fire and level up

What order should these be done in?
Anything else?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #327 on: July 02, 2014, 04:15:28 pm »

First talk.
If the figure asks us 'Are you ready?', tell'm to wait a second and procure a bit of fire-staring pleasant time.
I'd also maybe check corners in the boss room for loot.

Otherwise I vote we follow it and rest at the next bonfire.


Also darn, was kinda hoping we could come back and use necromancy on Boss Knight. Guess we'll have to settle for an *Awesome* sword later.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #328 on: July 02, 2014, 09:46:05 pm »

"Are you the one who has been calling to me?"

"Yes."
"Why don't we have much time?"
"This world was meant to bring you here. It has now served that purpose."
"What? Are you saying the world is about to end?"
"You will have enough time for a rest, if you need it."
The apparition pulls a gleaming blue box from under its cloak and hands it to you.

"Gather your things in this and come to me when you are ready." The box feels very strange. It's small, relatively long, and amazingly light.
You decide you should probably take a rest, at the very least. All this bizarreness, finding the force calling you all these years, and now the end of the world? Not to mention your injuries, which you're really starting to feel.
Weary, you trudge back through the water to the room with the fire. The oars are still right where you left them. You think they might be useful, but you don't see how you could haul them with you, wherever it is you're going, much less fit them in the small box. You open the box. It's inside seems pitch black, despite the light from the fire. Curious, you pick up one of the oars by the blade and pull it in. Much to your surprise, it tips and the entire oar falls into the box, seeming to completely disappear. You put the other one in, then stick your arm in up to the shoulder, and feel the handle on one of the oars with your fingertips.

Well, that's certainly enough for now, you think. You walk into the circle of fires and instantly feel rest wash over you. Even the pain of your wounds seems to vanish.

In fact, you feel... stronger.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #329 on: July 03, 2014, 04:25:17 am »

Ok, so we can get about two levels, correct?
Can we also put points in skills or do those develop naturally?

I'll ask questions, but builds aren't my thing.
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