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Author Topic: Roll to Become a Hero - Christmas Event, First Challenge: Siege!  (Read 86920 times)

Beirus

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Re: Roll to Become a Hero - Turn 31: Lucky Skeletons, Must have Wishbones on them
« Reply #435 on: November 17, 2014, 01:13:20 pm »

Hit the same one I hit earlier with my spear. Thwack him good.

Also, auto-defense attempts are fine with me.
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Because everything is Megaman when you have an arm cannon.

SomeStupidGuy

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Re: Roll to Become a Hero - Turn 31: Lucky Skeletons, Must have Wishbones on them
« Reply #436 on: November 18, 2014, 01:35:45 am »

Finish off my attacker. Or try to, at least.
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adwarf

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Re: Roll to Become a Hero - Turn 31: Lucky Skeletons, Must have Wishbones on them
« Reply #437 on: November 18, 2014, 02:27:01 am »

Attempt to knock away the Skeletal Knight's skull with my right hand while I defend myself with my dirk in the other.

Auto-Defense sounds good to me, though I think you may have went a little overboard on my character's injury, if I understand the damage the skeleton did correctly.
The skeleton took a third of your health :v I think the fluff text is rather fitting for it since it states nothing vital was hit but it was still a grievous wound.
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adwarf

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Roll to Become a Hero - Turn 32: The First Death
« Reply #438 on: November 19, 2014, 04:07:23 am »

Spoiler: Initiative List (click to show/hide)

Aeryn Vutran
Reversing your grip on the dirk you leap forward, and bash the pommel of the knife against the helm of the Skeletal Knight repeatedly almost unaware of the danger creeping up behind you. By the time you turn from your attack to stop your attacker its to late ...

Trevor Abbot
Dancing back away from the warrior you fire off to more arrows one of which flies off past his head harmlessly as the second takes the skeleton in the joint of his right knee with enough force to shatter the edges of both bones, and send the lower half skittering across the floor. The warrior continues to stand on his one leg, but his head slowly tilts to the side to look at the now missing leg in what you take for confusion.

Skeletal Warrior 2
Taking advantage of the science scholar's assault on the skeletal knight one of the warriors charges up behind him, and with surprising ease rams his sword up to the hilt in the scholar's chest. Aeryn has only a moment of surprise, and futile scratching at his assailant before the light fades from his eyes and he falls limp of the edge of the blood soaked blade.

Aeryn Vutran was struck down by a Skeleton Warrior!

Skeletal Warrior 3
Meanwhile the skeleton engaging Jase continues its futile attempts at slaying the guardsman as it slashes at him once more only to have his blade blocked by Jase's shield once more.

Skeletal Warrior 1
With all the grace a one legged skeleton can mange Trevor's attacker hops forward a few steps, and lashes out clumsily as it tries to keep its balance while striking at you.

Skeletal Knight
Now unimpeded the Knight turns his attentions on the sole adventurer not engaged in the fighting with a precision borne from years of experience, and practice. He wastes not time in hacking at the pretty much defenseless scholar, scoring a deep cut on his shoulder, and a smaller nick on his cheek as the scholar scrambles away from the Knight's range.

Jase Bladeheart
Bashing the skeleton's sword out of its hand you reel back with your spear held in both hands, and strike forward with the full force you can summon to smash into the monster's skull sending it flying in a manner reminiscent of the golf matches you used to watch back home. You spend a moment to watch the thing's skull shatter against the far wall, and its corpse crumple into a pile in front of you.

Chronus
You quickly ready your spell once again the light growing in an intensity much greater than the last as you blast the warrior assaulting you mid-leap just as he attempted to take off your head. The bones crumble into dust as the bolt of necromantic energy absorbs whatever vestiges of life remained in them.

David
Somewhere amidst the hurriedly stowing quills, ink jars, and your book you manage to get some clumsy strikes in on the Knight felling to harm the heavily armored warrior.

Spoiler: Chronus, Dermonster (click to show/hide)


Spoiler: Aeryn Vutran, Sinvara (click to show/hide)

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Spoiler: Skeletal Warrior 1 (click to show/hide)
Spoiler: Skeletal Warrior 2 (click to show/hide)
Spoiler: Skeletal Knight (click to show/hide)

Spoiler: Skeletal Archer (click to show/hide)
Spoiler: Skeletal Warrior 3 (click to show/hide)
Spoiler: Skeletal Warrior 4 (click to show/hide)


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And with that we have our first player death!

Also Berius I added Razor Sharp to your spear since I forgot about your practiced maintenance trait, wouldn't have made a big change up to this point, but my apologies for not remembering to include that. If you want me to allocate that to another of your weapons I can.
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Dermonster

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #439 on: November 19, 2014, 04:23:45 am »

Shit, time to break out the Axe. Hit whatever skeleton is the weakest!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #440 on: November 19, 2014, 04:26:13 am »

((Uh oh, Derm is out of mana. At least he still has a knife and axe. Dual wield! Also, Razor Sharp on the spear is fine. Gonna need it for the Knight. Also, I want the skeleton Knight's longsword when he dies again. I wonder if the pale shade enchantments on the swords are holy and would actually do more damage to the skeletons.))

Use the reach on my spear to attack any skeleton that attacks me, or Skeletal Warrior 2 if I'm not attacked.
« Last Edit: November 19, 2014, 03:29:30 pm by Beirus »
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SomeStupidGuy

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #441 on: November 19, 2014, 12:33:49 pm »

Finish off skeleton warrior 1, move onto whichever one's the most threatening at the moment.
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adwarf

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #442 on: November 21, 2014, 10:59:48 am »

I might not be able to update for the next month or so, the harddrive on my laptop has died and it might be a while before I can get a working computer. Sorry for the temporary hiatus :\
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Dermonster

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #443 on: November 21, 2014, 11:22:00 am »

Libraries often have public access computers for all.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

adwarf

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #444 on: November 21, 2014, 01:02:14 pm »

Libraries often have public access computers for all.

Due to where I live, and personal reasons that's not a very viable option. Either way I've found my old laptop's HDD and I think I can recover it so i might be able to get my laptop fixed soonish.
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The Froggy Ninja

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Re: Roll to Become a Hero - Turn 32: The First Death
« Reply #445 on: November 21, 2014, 05:53:11 pm »

I attempt to focus my attacks on a joint on its sword arm.

adwarf

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Roll to Become a Hero - Turn 33: Dangers of Adventuring
« Reply #446 on: November 30, 2014, 09:48:09 am »

Spoiler: Initiative List (click to show/hide)

Trevor Abbot
You put an arrow through your attacker's skull, and fire off a second at the last remaining warrior as the first one crumples into a pile of battered bones and rusted armor. Your second arrow doesn't have nearly as great an effect as it skids across the back of the chainmail, and clinks almost harmlessly off the far wall.

Skeletal Warrior 2
With Aeryn's blood still dripping from it's blade the last warrior turns, and launches itself at Jase while slashing out erratically. Jase has plenty of time to react, and easily blocks yet another blow with his trusty shield.

Skeletal Knight
Meanwhile the Knight continues to bear down on David with the single minded ferocity of a madman, and within seconds it is all over. Slamming his shield into David's arm the Knight sweeps his sword down on David's right leg cutting through flesh and bone like wet paper sending the scholar toppling to the floor as screams of pain escape him. With deft moves the ancient warrior reverses his grip on the sword, and slams it down into David's chest silencing him once and for all.

David was struck down by a Skeletal Knight.

Jase Bladeheart
With a rage filled battle cry you slam the warrior with your shield, and then come spinning around to its side while it tries to recover with your spear held firmly in two hands like a staff. Without hesitation you put your full weight into a blow to the warrior's side with such force that you shatter every bone you hit and send it smashing into the nearby stone pillar where it slowly slides down, and collapses into a small pile of bones and chainmail at the base of the pillar.

Chronus
With no other foe left than the Knight you draw your axe, and charge at him determined to at least hit the hulking monster of bone and plate-mail. Your first attack only leaves a mark on the skeleton's shield as it manages to block it with deft movements, but you manage to spin around past his guard and get one good hack in at the thing's side. You grimace as your blow leaves nothing more then a dent on the thing's armor.

Spoiler: Chronus, Dermonster (click to show/hide)


Spoiler: Aeryn Vutran, Sinvara (click to show/hide)

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Spoiler: Skeletal Knight (click to show/hide)

Spoiler: Skeletal Archer (click to show/hide)
Spoiler: Skeletal Warrior 1 (click to show/hide)
Spoiler: Skeletal Warrior 2 (click to show/hide)
Spoiler: Skeletal Warrior 3 (click to show/hide)
Spoiler: Skeletal Warrior 4 (click to show/hide)


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GM Note:
My computer is still dead, but I'll keep trying to update this as often as possible working on turns whenever I have access to a computer I can use. Also I feel now is the time to inform you guys you can just leave a mission, you are not bound to complete it.
« Last Edit: November 30, 2014, 03:04:45 pm by adwarf »
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Dermonster

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Re: Roll to Become a Hero - Turn 33: Dangers of Adventuring
« Reply #447 on: November 30, 2014, 11:49:17 am »

Oh shit.

We gotta leave, but fuck this knight I want to kill him.

Hide behind Jase until it's my turn on the initiative list, then attack as many times as I can with the axe!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Beirus

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Re: Roll to Become a Hero - Turn 33: Dangers of Adventuring
« Reply #448 on: November 30, 2014, 02:00:13 pm »

I want the knight's things. Also, shouldn't I have gotten XP from killing that skeleton?

Hide behind shield until it is my turn, then use the Reach on my spear to attack the Knight from a distance.
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adwarf

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Re: Roll to Become a Hero - Turn 33: Dangers of Adventuring
« Reply #449 on: November 30, 2014, 03:03:20 pm »

I want the knight's things. Also, shouldn't I have gotten XP from killing that skeleton?

Hide behind shield until it is my turn, then use the Reach on my spear to attack the Knight from a distance.
You should have ill fix that real quick
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