Turn 11: I don't normally copy and paste, but when I do, it's
probably for a good reason.
((Right,lets stop bumbling about and try to head to the next level.))
Find Ashley.
((Sorry if this is somewhat metagamey.))
((No, no, I think everyone's been flopping around enough.))
[18]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing another infected scientist. It's the janitor that cleans up Sub-Section F. He doesn't appear to be hostile, strangely enough.
Search for other people! Maybe they have security cards! Like those people near the Section Exit to Sub-Section F, nudge nudge wink wink.
[15]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.
Find other people.
[12]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.
Swipe card in reader
[12]: Not rolling a 1, you swipe that handy card in the reader. You hear a computerized female voice say "Access Granted", and a timer that says "0:02:00" displays on the card reader's display and begins counting down. Beneath, it also says "TEMPORARY QUARANTINE UNLOCK".
You look up from the reader just to catch an infected person with an extremely spiked and dangerous looking back swing around and look at you all.
Also, you regenerate slightly.
follow Starn
[10]: You follow Starn and meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.
You regenerate slightly.
Go to where Starn is.
[14]: You follow Starn and meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.
Find others!
[19]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing another infected scientist. It's the janitor that cleans up Sub-Section F. He doesn't appear to be hostile, strangely enough.
Leave the game.
Suddenly, when everyone's looking away, Malcolm seizes up and his entire body is rapidly covered in a wide variety of minerals from diamond, to native silver, to Talc. Unfortunately, the quick transformation kills him... Oh well, at least unlike everyone else when he dies he won't rot away like them! In fact, sometime in the future, maybe someone will make use of his remains for something important, instead of being put inside a casket and left to turn into dirt.
Enter the game.
((For reference, your character is considered to have been infected on turn 5, and somewhat wounded to reflect how he was infected))
Strain roll: I, The Monster.
Urgh, this is rapidly turning out to be the worst day ever. It all started as a normal day, just cleaning after the dudes in Sub-Section F as usual, no danger at all, until somebody brought some meteor down here and gave it to the guys in Sub-Section E. Unsurprisingly, they messed up and released some horrific thing, causing a quarantine. You and your fellow employees in Sub-Section F all followed proper procedure and evacuated through Section C, but you were ambushed by some horrifically mutated and insane people and several of your fellow employees died, along with many others from other Sub-Sections. Interestingly, though, some of them apparently didn't go insane. Regardless, in the middle of running away, one of the infected jumped the scientist ahead of you, killing her, and then he cut your left arm. A security guard, firing at the infected, then hit him in the chest, splattering his blood all over you. Unfortunately, that's probably how you got infected.
After that, you noticed that many of your fellow employees were being cut down before they could escape, and many more that were infected rising back up and attacking the others. In an attempt to save yourself, you turned around and ran back into Sub-Section F just as the doors were closing on you. You then hid out as far away from the door as you could, trying to heal your wound, before you felt a sudden tingling on your body and bladed spikes of dark bone shot out of your back. Your back skin hardened into a thick, very dark brown carapace with hard, sharp scales where the bone spikes aren't, and your chest grew to be 20% longer than before, though now you are permanently slightly hunched over. Safe to say, your shirt was basically destroyed by this.
This is especially horrifying to you because you fear
Tyranids. You might be turning into one! Well, it actually might not be as bad as being eaten by one, and you might be turning into something else entirely--actually you probably are turning into something else, but still this is pretty disturbing to you.
Suddenly, the door opens behind you. You spin around and find a large number of other infected people. Oh god, they're going to kill you! And why are their clothes covered in god-knows-what?
...Wait, are these the dudes from Sub-Section E?
Everyone:In case you are wondering what Sub-Section F is for, it is for the breeding and potential genetic manipulation of whatever E finds, among other things. Everyone would know this, unless your character is unusually unaware of his/her surroundings.
Also, I decided to start listing all the locations the party has discovered in case they might want to go back there for whatever potential reason.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Very pale skin.
Expanded mouth.
No lips.
Sharp teeth.
Elongated and spiked head.
No hair.
Has the mass of three people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Lightly Injured.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Large, beefy legs.
Large feet.
Long, clawed toes.
Items:Combat Knife.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Level 1 Security-class Security card.
Scalpel.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
No bones in arms or hands.
No fingers.
Hand is almost liquid.
Items:Damaged Alexandria Corp Hazmat suit.
Scalpel.
Needle.
Link to Sheet.Health: Lightly Wounded.
Infected with: Strain I.Mutations:Black Bone spike back.
Chest is covered with very dark, slightly brown carapace and scales.
Long, hunched over back.
Items:Mostly destroyed Hoodie.
Damaged Jeans.
Half-used roll of bandages.
Relating to location and the building you are in:scapheap
darkpaladin109
Harry Baldman
BlitzDungeoneer
Samarkand
blazing glory
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Sub-Section F
Travelable locations (all can be traveled to): Sub-Section F, Quarantine Room Hallway (via Research Hallway), Research Hallway (Sub-Section E), Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
Wade Wilson
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section F, Section Exit to Sub-Section E
Travelable locations (all can be traveled to): Sub-Section F, Research Hallway (Sub-Section F), Microbe Breeding Room (via Research Hallway), Larger Creature Breeding Room (via Research Hallway), Gene Manipulation Room (via Research Hallway), Surgery Room (via Research Hallway), Containment Room (via Research Hallway), Panic Room (via Research Hallway), Animal Control Armory (via Research Hallway), Camera and Break Room (via Research Hallway), Miscellaneous Experimentation Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Discovered Locations:
Level -5:
Portion B:
Section C:
Sub-section A:
Sub-section B:
Sub-section C:
Sub-section D:
Sub-section E:
Quarantine Room Hallway.
Quarantine Room (x16)
Research Hallway (Sub-Section E)
Research Room (x3)
Contaminated Research Room
Research Room
Computer Room
Storage Room
Sub-section F:
Research Hallway (Sub-Section E)
Microbe Breeding Room
Larger Creature Breeding Room
Gene Manipulation Room
Surgery Room
Containment Room
Panic Room
Animal Control Armory
Camera and Break Room
Miscellaneous Experimentation Room
Storage Room
Sub-section G:
I'll add more as I think of more.