Turn 20____________________________________________________________________
"I'll heal your hand if you enchant my mace."
Heal David's hand. Then heal my own hand.
CMP [4+1=5]
POT [6+1+1=8]
CMP [5+1-1=5]
POT [4+1+1-1=5]Seeing a trade deal where it is, James healed David and then himself. It felt good going back to the original magic, there wasn't a single error in spell or lack in it;s power. Both mages were good as new.
Try to enchant the head of James' mace with Benevolent (to the user) paralysis effects.
CMP [4-1=3]
POT [5+2=7]
LUCK [4]Upholding his part of the deal, David atempted to enchant the steel mace. Eeven with rather specific choice of effect, he managed to do a decent job. His right hand with which he held the mace barely felt stiff at all, while his left hand with which he touched th head of the mace hung lifelessly at his side. The paralysis did not last long, he could already feel the arm, it slightly hurt with nerves coming back into action.
"Crimson, get ready. I think I pissed something off, and it's possibly psychic. I'm sorry, didn't mean to wake you. Can't we talk this out?" Jase says, shouting the last part into the cave.
Make another aether essence. The way this is going, I'll need it.
((Looks like I may get to test out another use of my affinity soon.))
"I doubt we can easily talk with whatever you woke up!"
Create a force essence.
SPD [4]
CMP [4]
POT [1+1=2]SPD [3]
CMP [3]
POT [1]SPD [5]
CMP [3]
POT [2]The abomination shufled out of the cave into the light as duo of mages were prepearing themselves. With a gurgling sound and a flick of hand oair araund the monstrocity bent away in all directions creating a gust of wind. Undetered, Jase and Crimson continued to charge their strength. Jase crafted a directioning (+1 CMP) force esense, while Crimson forged a power (+1 POT) force esense. Battle was abaut to begin.
Open the wall of the castle with magic. Doors are for non-mages. Close the hole behind me once I'm through, so no one follows. Unless I see someone, then get the castle to crush them.
CMP [4]
POT [2]A cariage wheel sized hole opened in the wall before Isaac and almost immedietly closed. What usualy would had been a mere annoyance turned into most unfortunate accident, as somone armed with two swords and a hammer walked just around the corner of the castle and was now facing the stonemancer.
-snip-
I strap the weightless hammer to my back and weaponize myself with two swords. Then, I head out back to the lake in search of mages. If chances look good for me - a single one or one with his minion, either ambush them or try to come closer for a deadly charge.
SPD [2+1=3]
STR [6] SPD [1+1=2]
DEX [4]
CMP [2-1=1]
POT [4-1=3]Fortunately for Isaac, Whaz was far too surprised by some random guy in a robe creating and fixing holes in a wall of a castle Whaz fully considered his. When shadow mage finaly decided to charge, Stonemancer had already prepeared himself, standing just right to dodge away from downwards strike that Whaz atempted to execute. With both swords embed into the ground providing a momentarily distraction for shadow mage, Isaac figured it was a time for counteratack. With a command, a large boulder split away from the wall and fell between two combatants. At least it would provide an obstacle for the next charge from Whaz.
"A new land, let us see what is in store."
Charge a Disease essence, then go north
CMP [5]
POT [1]
SPD [(4-1)/2+1=2.5]With a snap of his thin fingers, Witness stockpiled a part of his thoughts for future use in a form of directioning (+1 CMP) plague esense. His preparations done, master of plagues walked off north. Passing throug a makeshift forest, completely indiferent towards mages standing there, Witness traveled almost all the way around the shipwreck lake.
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After suden enlightment by figuring out the secret of life via alchemy,
Rohan ascends ito plane of pure thought, leaving this insignificant squable between his inferiors behind.
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Here's Turn 20. And when I started this I wasn't certain that I would reach turn 5. Thanks for advice guys.