Turn 93
NAV, you're welcome. Also, yes, I do know that essences have different types. By default, I'd like to use 1/1 essences.
Make two more essences.
CMP [5+1=6]
POT [3+1=4]
CMP [6]
POT [4]
And that was enough, thought Marcus. James was powerful, he only needed a chance. Yet that chance was as valuable as a philosopher’s stone to James. And Marcus was planning to milk that favor for all he could. Simple rule of merchants of favors - help those in need and take when they can give. A time consuming craft, yet nothing else could yield such profits.
Now then, make a small ball with a dip in one side. Dip should create a stream of fire from it when mana is applied. Use 3 essences
Flare decided to experiment a bit. With no real method thought out he chose a goal and moved towards it. The first attempt did not go too well, air fizzled yet nothing else happened
"Well, that sure didn't work out. Hmm. Perhaps I could prepare for the future?"
Search around for an orb- or rod-shaped object, preferably of decent quality. Attempting to draw power from the ambient passage of time, 3 essences. If no malign events occur, end turn by meditating thinking about timey-whimey stuff.
LUCK [9]
LUCK [8]
CMP [1+1+1=3]
POT [4+2+1=7]
CMP [1+1+1-1=2]
POT [2+2+1-1=4]
CMP [6]
POT [6+2+1-2=7]
LUCK [7]
Doctor looked around for a nondescript orb, and soon found that he was lucky. A gold sphere, possibly thrown here by the blast that turned the keep to rubble. The time currents were peaceful around here, easily yielding to manipulations by the time mage. It seemed almost strange to be so lucky, so Doctor spent a bit of time thinking if this could be due to him from the future manipulating the past. If it was, future doctor had gotten really good at not agitating the time currents..
"By merlins bloody BOLLOCKS!"
Time to go to the dragon then
Harden left the increasingly dangerous looking schism in the magic that kept the island habitable and moved out towards the dragon. From the two it seemed like the less dangerous options. Yet Harden did not travel far before beginning to think if he wanted to try going through the forest or not. With a frightful shredding noise, the glass and salt field he had just left was being powderized to the point of floating in heavy white clouds. Time to decide how to go.
"Thank you whoever caused that distraction! Now it's time to bring down that dragon."
Get this fighter in the air and intercept that dragon. Incinerate it with the flamethrower.
Oh, and heal myself if I can find the time.
SPD [1+3=4] vs[4+1=5]
CMP [2+1+1=4]
POT [2+1+1=4]
Dragon did not like the newly apeared object in the lake one bit. While James tried to figure out the buttons the dragon began diving. While James dealt with system lock for not puting on the seatbelt dragon opened its maw. Just as James was finaly ready to move, breath of frost impacted the jet, freezing outer armor layers and turning nearby water to ice. Yet automatic systems registered the lockup, ejected stuck parts, and sent the plane flying forwards. The speed was too great for Dragon to react, allowing James to rise to proper height. Finaly, the "shit, damn, work you acursed thing" hadd passed, and James was now in position to counter attack. While he made a wide turn as not to strain the plane too much, he healed some of the wounds on his back. Damn, did that fall hurt.
{Landing gear lost}
"... One more time."
Leave the shield be. Try to create new body armor using force created from my force spear (-1 solid). Create Explosion essence after attempt.
Two more aether essences.
CMP [4]
POT [2+1=3]
CMP [5]
POT [6]
CMP [1+2=3]
POT [2+1=3]
CMP [4+2-1=5]
POT [1]
Jace was peacefully meditating, but Crimson was too busy to join his friend just yet. From his spear he coaxed a bit of solid force, and from that force he formed a helmet. The plan was to create a breastplate, yet he saw from the start that force summoned was not enough for that. Yet it was still a success, albeit a minor one.
The Gambler uses all non-chaotic essences to make himself permanently have better luck in regards to spellcasting.
CMP [2+3+2+3=11]
POT [5+6+3=14]
Another enchantment left Gamblers hands, binding strands of fate to the mage. Another step towards dominating destiny to a favorable path. Even though he was left with barely any collected power, yet now he would be able to avoid any annoying consequences of risks when casting.
{Additional +1 LUCK when casting}
So knoweledge Mage, do you have a name because I don't think I asked you it, what do you know
Make 3 essences
CMP [5+1=6]
POT [3+1=4]
CMP [6]
POT [2]
CMP [1+1-2=0]
LUCK [4]{Usefulness}
LUCK [4]{Power}
Dwen had pushed his power a bit further, and mere blink of distraction collapsed essence he was creating. The magic exploded around him, yet it was weak. Within seconds, Dwen felt a bit dizzy, as if he had downed a pint of beer. Not a problem just yet, although it could compound later into a problem.
"My name is Viznor."
With that said, the mage resumed his meditation, creating three more essences.
CMP [4+1=5]
POT [1+1=2]
CMP [6]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
Viznor resumed meditation; the alcohol mage was beyond the scope of his goals now. There was a flash from somewhere towards Dwen which felt somewhat like smell of beer, but that was irrelevant.
Chart
CMP [3+1=4]
POT [1+2=3]
CMP [6]
POT [3+2-1=4]
CMP [1+1-2=0]
LUCK [3]{Usefulness}
LUCK [2]{Power}
Jonas continued his meditations. Yet one of his essences, collapsed, releasing a single angry bee. It stung Jonas, yet he was quite used to this from the days he had only begun learning his art. Deep in his meditation, Jonas barely noticed the event.
Go South, make 2 electric essences.
SPD [(6)/2+1=4]
CMP [6+1=7]
POT [5+1=6]
CMP [5]
POT [3]
"Another one into the meat grinder" chanted mages surrounding the portal as it flared up again. From it,
Dest Eterna, mage of shocking power and electric personality. Giving a greeting to the surrounding mages, he headed southwards, reaching as far as the edge of barren hills that marked the edge of the wall.