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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 284 285 [286] 287 288 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1267831 times)

FallacyofUrist

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4275 on: January 13, 2016, 09:32:16 am »

"Well. I didn't know you were that good at digging... perhaps we'll be able to put that skill to good use, yes?"

Old King Coal twitched slightly, then frowned.

"... accurse it, Blake. Bloody incompetent allies... okay Beast... we've got a demon summoner ally of mine to rescue. As much as I hate that word, it's the only one that works right now."

Old King Coal and Beast head to south of the magic castle, north of the southernmost lake. Old King Coal will make 2 bone essences in the process.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Trewque

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4276 on: January 13, 2016, 11:51:19 am »

Reach my magic into the earth and try to sense if there is a path that can be successfully dug to the meteorite.
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thegamemaster1234

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4277 on: January 13, 2016, 12:13:23 pm »

Reach my magic into the earth and try to sense if there is a path that can be successfully dug to the meteorite.
((You sure? Jiksap has a rather promising hunk of scrap metal and machinery that just might come in handy. Maybe we should do something together for once.

Also, I doubt that would work anyway. The lakebed is probably sand or soil, and the meteorite is probably resting on that. You can't dig to the underwater surface without a cave-in or flooding the tunnel.))
« Last Edit: January 13, 2016, 12:17:12 pm by thegamemaster1234 »
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fillipk

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4278 on: January 13, 2016, 12:24:24 pm »

((Hmm that means demon is still alive.))

continue running towards the castle I've almost reached safety.
« Last Edit: January 13, 2016, 01:41:36 pm by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Atomic Chicken

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4279 on: January 13, 2016, 01:10:55 pm »

((Hmm that means demon is still alive.))

Steal the demon's fire resistance then continue running towards the castle.
((Didn't you just sprint off and leave the gog to die some three tiles away?))
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

fillipk

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4280 on: January 13, 2016, 01:40:57 pm »

((Hmm that means demon is still alive.))

Steal the demon's fire resistance then continue running towards the castle.
((Didn't you just sprint off and leave the gog to die some three tiles away?))
((yes but I forgot to check the map and see how far I had gone, editing action now.))
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Zormod

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4281 on: January 13, 2016, 02:11:21 pm »

Pm'ed action.
((This action might be revealed when it is no longer relevant to gameplay, from my point of view.))
((This information is provided for spectators, so please do not use it ingame unless you recieved it there as well. In fact, it would be better if everyone unaffected by this left it completely unused.))
« Last Edit: January 28, 2016, 10:26:07 pm by Zormod »
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AoshimaMichio

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4282 on: January 13, 2016, 02:31:18 pm »

Shias the Druid
Mildly frustrated Shias crafts four essences and then continues searching for the other mage who is certainly around somewhere. Perhaps he has fallen into holes too?
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

star2wars3

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Re: Roll to Magic: Turn 136 Midnight coffe edition
« Reply #4283 on: January 13, 2016, 02:40:13 pm »

TOAM Table OF Publicly Declared Current Members (WIP)
Username                        Character Name                    Affinities                     
star2wars3SkellibornBlades
thegamemaster1234Professor JiksapMachines
H4zardZ1Dest EternaElectricity
XXXXYYYYThe GamblerLuck, Glass

((May I join))

Yes. Welcome to TOAM
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

DAPARROT

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4284 on: January 13, 2016, 03:02:26 pm »

Fly after the demon Mage,use both essences to summon a large peregrine falcon(about 50-100% larger)
To dive at him
All birds +velociraptors follow me,try to attack him
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Andres

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4285 on: January 13, 2016, 03:48:17 pm »

Try the enchantment again.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

DreamerGhost

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4286 on: January 13, 2016, 04:21:18 pm »

((Hmm that means demon is still alive.))

continue running towards the castle I've almost reached safety.
Fly after the demon Mage,use both essences to summon a large peregrine falcon(about 50-100% larger)
To dive at him
All birds +velociraptors follow me,try to attack him

((Just to make it clear, Tower is close enough for Blake not to roll SPD, meaning there is no risk to fall over in pain. This does not make him impossible to catch, but it is unlikely.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

star2wars3

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4287 on: January 13, 2016, 05:49:34 pm »

Skelliborn
So it looks like most of us are here so before we go farther I'd like to invite you to a guild I'm creating called TOAM, or The Order of Arcane Magics. The goal of the guild is to provide a deterrent to would be serial killers and other criminals. In addition it will serve to assist each other with complex spells and difficult quests. In short, a guild that works to empower the forces of good.

Back to the matter at hand, I'm going to go through the Eldritch portal and I will use Vortex bane to close it behind me. I intend to re-enter this world by the use of a dimensional blade.


Action:
Enchant my swiss army knife to give me the affinity of Portals
Essences used:
4 Blade essences +1CMP
Blade essence +1/+1
Blade essence +1POT


((Also, DG u forgot to add the anvil engraving onto Vortex Bane))
« Last Edit: January 15, 2016, 06:07:16 pm by star2wars3 »
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

DAPARROT

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4288 on: January 13, 2016, 05:57:23 pm »

((That's what the falcon is for))
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

star2wars3

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4289 on: January 13, 2016, 06:03:31 pm »

((What Falcon?))
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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