Turn 183
Easter Sunday burns the remaining sacrifices and finishes the ritual.
Easter Sunday left the remaining sacrifices to burn and let the collected magic flow into the prepared form. Chitin filled out, wings sprouted and a stinger extended. instead of Easter now stood a humanoid wasp about two and a half meters tall. it had four arms that ended in sharpened chitin gauntlets, the stinger was dexterous and could flex around at almost any angle to deliver a long stinger filled with poison. Eyes were dark, but attention was stolen from them by menacing mandibles just below.
Natural weapons:
-Mandibles(+1STR rolls, can grip)
-Stinger(+1STR rolls, poisoned)
Natural wings(Flying,+1DEX)
Living armor(regeneration)
4 arms
Insect reflexes (Auto succeed one DEX roll per turn)
+Armor
+STR
Don't activate the chair yet. Summon a vial and hollow glass orb with an opening, then make a luck essence.
CMP [4+1+1=6]
POT [6+1+1+1=9]
CMP [5+1+1-1=6]
POT [4+1+1+1-1=6]
CMP [2]
POT [5+1+1+1-2=6]
Gambler conjured himself a vial and a hollow glass orb. Combined with the throne he was akin to a priest of entertaining science in the making, he lacked only some mysterious substances in his glass implements.
2 more essences, walk over to Damond, follow him to help find whoever he is looking for
Hello there, did you just punch a ghost to death?
Damond, Slayer of Ghost Troll:
"Yes! Yes, I did! Wait, are you after my loot?"
If birdmage takes offensive action against Damond, birdmage gets the spell he cast punched back at him using GBM.
If for some reason a dinosaur mage tries attacking Damond, dinosaur mage gets hit with a cutting punch fueled by GBM.
If for some reason they both attack Damond, Damond punches the ground to create a shockwave to hit them both. Using GBM.
If neither of them attack Damond, Damond slings the troll corpse over his shoulder and goes off in search of the mage who assisted him in his fight with the troll, making 3 Punches essences as he goes. Last Punches essence made gets boosted by GBM.
CMP [3+1=4]
POT [2+1=3]
CMP [3]
POT [3
STR [5+1=6]
CMP [4+1=5]
POT [2]
CMP [1]
POT [3-1=2]
CMP [4+1+3-2=6]
POT [4+3-2=5]
END [1+2=3]
Seva greeted Damond, who returned the greeting while maintaining a healthy amount of skepticism as to the intents of the mage. As Seva failed to show any hostility, Damond grabbed the dead troll and positioned it comfortably over his shoulder. It was damn heavy but it was not going to stop him. What did stop him was an overflow of magic that struck Damond right in the solar plexus. Not particularly harmful, but Damond decided against walking until he could breathe again.
Have my cubes slice through the cultists, and use my sharp cube to slash at anyone who gets close.
SPD [5] vs [5]
POT [6]
DEX [3]
END [3]
DEX [2-1=1]
END [2-1=1]
STR [5]
Cultists rushed towards Cuberac with no fear in their actions. Cuberac made use of this foolishness by forcing more than a spark of power in his cube cloud and they fired through the ranks of cultists striking down several and embedding into wall behind them. Then cultists were upon him swinging daggers everywhere. he dodged the first dagger, escaped the second with but a scratch, but the third dagger caught him right in the stomach, sinking up to hilt. Cuberac responded with a swing of his sharp cube, crushing and cutting up the cultist.
{4 cultists and Cult leader remain}
Continue pondering the ineffable, and making essences. 3, to be precise.
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [6]
POT [5]
LUCK [9]
Magus N.A. continued conjuring more power and sinking in meditation. Great amplifying antenna that was the Tower sent his thoughts far and they were caught by a passing spirit. the spirit slipped into the wall enchantments and painted it with colors of blue and green - the color of friendship.
go to what seems like the end of the map, ignoring and avoiding the jellies, four essences.
CMP [4+1=5]
POT [5+2=7]
CMP [1]
POT [1+2-1=2]
CMP [1+1-2=0]
LUCK [2]
Clownman sneaked through the island, taking care to go around jellyfish. He noticed that in some places sand and pebbles moved about ever so slightly, indicating possibility of more slimes lurking beneath the sand. They were not showing themselves, possibly because of his new friend or possibly because he was floating rather than walking. Then, one of his essences failed, causing some significant incompetence in sneaking and making about six jellyfish turn towards Clownman and beginning to float towards him.
Return to the tree while thinking of some things. 3 Healing essences.
CMP [5+2=7]
POT [5+1+1=7]
CMP [3+2-1=4]
POT [6+1+1-1=7]
CMP [3]
POT [5]
James left the tower with his new book and went back to the tree house. It was nice there, calm and sunny as it was just far enough away from the tower that it's clouds did not block the sun.
Help Skelliborn tow Surg up out of the hole.
((OOps, forgot.))
Tie the rope around my body.
Instruct Surg through tieing the rope around his body. Once the rope is typed, pull Surg up.
Surg tied the rope around himself and raised a thumb up. Skeliborn and Chorkinaan pulled with all their strength. Surg felt a fresh surge of pain in his leg, but he began moving upwards. A few grunting steps later, Surg was free to limp wherever he wanted.
Xom begins to destabilise the aether within the ring, following up the procedure with more chaos roulette.
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [1]
CMP [1+1-2=0]
LUCK [4]
Xom focused on the ring and tossed another spell of chaos in it. The air in the center of the ring began shimmering. Something interesting was happening there, though there was a chance that the ring would break before some really interesting happened.