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Author Topic: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator  (Read 91307 times)

Araph

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #195 on: December 10, 2014, 02:10:57 pm »

Sooomeone watches Game Theory~

No, actually, I heard it from my brother who probably heard it from Game Theory. :P
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Sirus

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KingofstarrySkies

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #198 on: December 10, 2014, 02:14:21 pm »

Yep. Mattpat is fucking awesome. Never before have I seen someone who just...Thinks that deeply about gaming. It's freaking sweet.

Spoiler: Viable Strategy? (click to show/hide)
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Sigtextastic
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Zanzetkuken The Great

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #199 on: December 10, 2014, 02:17:54 pm »

Spoiler (click to show/hide)

Actually, there's five.  One off to the side, two fighting Freddy, and two fighting Foxy.
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Sirus

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #201 on: December 10, 2014, 02:22:33 pm »

Yeah, I just noticed that fifth one just behind the doorframe. It's pretty unclear.

Also, that looks less like fighting and more like executions :P
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KingofstarrySkies

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #202 on: December 10, 2014, 02:23:37 pm »

Both work for me.
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Zanzetkuken The Great

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #203 on: December 18, 2014, 01:17:53 am »

Who else thinks that having Magneto's powers would eliminate the stress of the job?
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WillowLuman

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #204 on: December 18, 2014, 01:19:54 am »

Aside from the stress of working 36 hours a week for shitty pay, yeah.
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itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #205 on: December 18, 2014, 01:28:20 am »

So, theory time. I don't know if you guys have heard this one already, but here it is:
Spoiler: Wacky Theories (click to show/hide)
Maybe. I don't know, it's just a theory.

But why are they still so mad? Phone Guy's recordings had to have been made at least a week prior, so even if they're still haunted they've had time to calm down a little bit before you start.

Edit because I forgot what hence means. Like a dummy.
« Last Edit: December 18, 2014, 01:42:35 am by itisnotlogical »
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Xantalos

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #206 on: December 18, 2014, 01:41:36 am »

They think all security guards are killers now?

Oh, and this is entirely accurate: http://www.youtube.com/watch?v=ikEl0XnvMvw
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itisnotlogical

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #207 on: December 18, 2014, 01:46:25 am »

Somehow, GMOD limbs flailing about is entirely appropriate for the puppet. :P
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Sirus

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #208 on: December 18, 2014, 02:10:14 am »

Source Film Maker, not Gmod. But the two are quite similar :P
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Xantalos

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Re: Five Nights at Freddy's: Chuck E. Cheese nocturnal surveilance simulator
« Reply #209 on: December 18, 2014, 02:19:29 am »

One thing I will say I've noticed about the sequel is that it's not quite as paranoia-inducing as the first one, going more for just stress-induced fear, which fades kinda quicker. Sure, you can theoretically check on all the cameras, but since there's so many animatronics gunning for you, you don't have time to. Night 6 there's no camera checking but the puppet room.
Kinda like 4/20 mode in the first game, actually.
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