Murderflood
☼Quotes☼
We have discovered magma and adamantine. Let the excavation of the great pimpstack come underway! - CaptainArchmage
Murderflood, where aquatic life gives birth to pre-cooked meals. - Taupe
Love the door and throne, but the table is a piece of schist. - CaptainArchmage
In the year 100, an expedition was sent forth from The Decisive Net, one of the stronger dwarven civilisations in the Southern hemisphere of the world, upon The Sunken Continent, towards the equator. The queen, Deler Towerquested, who had reigned over The Decisive Net from the Mountainhome of Swampoil since the year 72, had just formed the Sunken Axis Pact with The Curled Ropes, another dwarven civilisation encircling one of the equatorial seas.
To the east of the human hamlet of Spoonedshark, at the border between The Uncommon Desert and The Ordered Hills, there is a great waterfall, where the stream Bowlhowl pours into the stream Chamberfill. This was to be the site of a new fortress to expand the sphere of dwarven influence in the world. The seven members of the expedition, however, had other ideas.......
DF Version: 0.40.12 0.40.13
Tileset: ASCIIMoltenchannels has fallen! It is time for Ardentdikes III, the next entry in the series. Welcome to:
Murderflood the Fiery Enchanted Hell-Dike of TerrorArdentdykes Principles1. Must have a device to flood the fort with magma.
2. Ludicrously dangerous deathtraps that kill everyone are AWESOME
3. Construction should be aboveground when possible. That’s why it’s a 5x5.
4. We need dykes. Build moar dykes!
General rules:1. Each player has one in-game year to run the fortress.
2. Each player has two weeks of real time to finish their turn. This timeframe may be changed if deemed necessary. Take as much time as necessary to complete the turn, but give regular updates, lest we throw you into the bees pit while you sleep.
3. Once the previous' players turn ends, you have 72 hours to begin your turn before we throw you into the bees pit AND then into the eternally-burning-zombie-forgotten-beast-ridden cavern. You won't get free sandwiches there.
4. If you changed the tileset in your save by replacing the raws, specify it when posting the save.
5. Try not to kill the fortress.
Dorfing rules:1. When a dorfed dwarf (named after a player) dies, redorf them with an incremental roman number. I.e. Urist McAwesome -> Urist McAwesome II.
2. You can freely play with undorfed dwarves' professions, but try to respect changes from previous overseers and to make the names relevant to the dwarf's role/history in the fort.
3. You can dorf yourself during your turn if you aren't dorfed already.
4. You can arbitrarily name undorfed dwarves, up to 5 (besides yourself), unless there's only 10 or less unnamed dwarves available.
Player List:1. CaptainArchmage
2. Ghills
3. Triaxx
4. Taupe
5. notquitethere
6. UristMcKiwi
7. MDFication
8. darkrider2
9. tonnot98
10. Deus Asmoth
11.
? bp920091
? Psuedonym
?. KJC3
?. InsanityIncarnate
Dwarf ListCaptainArchmage as Captain Erzmagier
Ghills
Triaxx as Triaxx2
bp920091
Urist McDuck
notquitethere as Gnott QT
UristMcKiwi as Urist McKiwi VI
Taupe as The Fifth Princess, assigned to masonry and really needs skills other than fishing. Yes, she is actually the fifth princess of The Decisive Net, not making this up.
[To be dwarfed, architecture, stone working, or crafting. Like to have an aesthetic sense.]Deus Asmoth as the 8th Son of the Baroness of Moongild, wants to learn a moodable skill
[To be dwarfed, any moodable skill]bluescreen1988 [To be dwarfed, military]
tonnot 98 as Stinthad Ezumled [To be dwarfed, bonecrafter if possible]
MDFification [To be dwarfed, engineer if possible]
bigjaredmonkey [To be dwarfed as ANYTHING]