[OOC] Sorry this took so long. The fort has been running slowly. But I have plans I place that will speed it up.[/OOC]
Journal of Drazoth III:
1st Granite: After Iamblichos withdrew I was able to take the purple hat for myself. First, I'll take a look at the forts supplies.
Looks good, aside from the seemingly low amount of meat, though it could be that the meat was made into meals. With that taken care of, I begin working on enacting Mechatechno Plan B. Sub Plan 1 will need to wait for a bit, as until the fort can be given some semblance of order, it would be too difficult to get that going.
3rd Granite: I've been looking around the old fort, and though much as gone on here, there's not too much structural difference from when 1 ran the place. There have been some changes though, good and bad. I'll start with the bad. First, a minor quibble, some idiot dug a hloe in the floor of a stockpile.
I order a floor built over it. Next issue, I saw some pointless walls in the east side of the top floor.
I order those taken down, to free up space.
As for the good, there seems to be a mostly complete guard tower out front, presumably for archers to shoot attacking armies from. I order the missing floor and roof built. I also order the building of some basic work shops, and some metal working shops put in the old metal works 1 built. If I must say, that was probably his only good idea during his time here.
I was also notified that a "Vile Force of Darkness" had arrived. This so called force was a pair of goblins who wandered off after 2 minutes.
Before I forget, I also order the old farm rebuilt. This proves difficult due to the random shit growing there, but I simply have the farmers plant where ever space is available. The useless crap can be removed later.
12th Granite: An elven caravan arrives. I order useless crap brought to the trade depot. While I doubt they'll have anything good, I'll take whatever they have that isn't completely useless.
16th Granite: The elves have finally found the trade depot and unloaded their stuff. I send Skaia II to trade with them, trusting that she(I don't remember, correct me if I'm wrong) knows her job. Later, I'm told that in turn for useless clothes and some gems, the elves gave us a shitload of fruit and some animals. I'm actually impressed with the tree dwellers, seeing as they gave us a leopard. I want that thing trained for war ASAP. In other news, that Forgotten One I summoned here seems to have left. I doubt it though, it's likely waiting in the caverns somewhere. The feathered snake is still there though. I might have the army kill it at some point.
20th Granite: Some migrants arrived, bringing our population up to 90. They also bring some animals. Surprisingly few actually claimed as pets though. No matter. I hear that Dark One turned into a corpse golem and started rampaging around, trying to kill the inquisition. I don't mind his goal, just his methods. I need to start on Sub Plan A soon, before he does any other stupid things.
24th Granite: I've noticed that a lot of the delay I'm experiencing is due to the fact that all the food and booze is still in New DoomForests, despite my efforts to make these people haul some up. That, and while there are bedrooms up here, they haven't been assigned to anyone.
It looks like I'll have to forcibly seperate the fort in order to make these guys behave properly. Oh well, plan B calls for it any way. I order some stairs and short hall ways dug, as well as the main stair way altered.
The plan is to have these dug and the main stair way severed at that point. Then a bridge will be put in the main hallway to block transit through there. Not only does this force the people in the upper fort to STAY in the upper fort, if the upper fort is attacked, it can be sealed of from the lower fort, protecting the people there.
7th Slate: The digging is done, I order the bridge there built. I also learn that there is a second access to the lower fort through the upper farms. I order a bridge built there to. I also order a lever built in order to control them. I'll have another built below as a fail safe later.
19th Slate: I notice that the way into the trade depot cannot be sealed in anyway. I decide to fix that by building walls and a bridge around it.
I've also begun designating the digging for sub plan A. I won't have it begun until the upper fort is ready though.