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Author Topic: Trivial findings  (Read 463486 times)

Curious Key

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Re: Trivial findings
« Reply #495 on: May 17, 2015, 11:49:07 am »

Tree roots create an aquifer-less area in the next level underneath them. This hole in the aquifer will stay even if the tree is cut down.

That could be a really interesting way of breaking through aquifers. Now we can "grow" through them. :o
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Curious Key

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Re: Trivial findings
« Reply #496 on: May 17, 2015, 11:50:07 am »

Tree roots create an aquifer-less area in the next level underneath them. This hole in the aquifer will stay even if the tree is cut down.

That could be a really interesting way of breaking through aquifers. Now we can "grow" through them. :o

(derp) sorry accidental double post plus quote strangeness.
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Bumber

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Re: Trivial findings
« Reply #497 on: May 18, 2015, 12:57:35 am »

Tree roots create an aquifer-less area in the next level underneath them. This hole in the aquifer will stay even if the tree is cut down.

That could be a really interesting way of breaking through aquifers. Now we can "grow" through them. :O
Only if you burn the tree afterward, or carve it into crafts and offer them to the elves. It's the only way to sanctify the area.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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Staalo

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Re: Trivial findings
« Reply #498 on: May 18, 2015, 01:40:25 am »

That could be a really interesting way of breaking through aquifers. Now we can "grow" through them. :O

I'm not sure if it works on trees that grow after embarking; I only noticed the dry patches under trees when using dfhack reveal right after arrival. Some science is needed on this.

It would take several years for a tree to grow big enough to be useful, of course.
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Button

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Re: Trivial findings
« Reply #499 on: May 18, 2015, 10:10:38 am »

Was it a single-layer aquifer?

The layers of damp visible in dfhack always = 1+ the number of layers in the aquifer. A gap in the lowest level of the aquifer always leaves a gap in the level of damp directly underneath it.
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I used to work on Modest Mod and Plant Fixes.

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utunnels

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Re: Trivial findings
« Reply #500 on: May 31, 2015, 07:10:26 am »



This is what happened to a dwarf without weapon after 1 year's training in a mixed weapon squad.

Basically he had been watched demostrations, all kinds of, until I noticed I forgot to forge a weapon for him.



If a dwarf engraves a symbol, the description will always be "a masterfully designed something".

Dakon Eshtan, "The Omen of Smiths"
Engraved is a Meng Salulolon rendition of a masterfully designed  image of tapered baguette cut gems.  The image is the symbol of The Fortification of Morning, a local dwarven government.   

« Last Edit: May 31, 2015, 07:21:04 am by utunnels »
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Arx

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Re: Trivial findings
« Reply #501 on: May 31, 2015, 07:42:20 am »

Only if it's masterwork, surely?
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utunnels

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Re: Trivial findings
« Reply #502 on: May 31, 2015, 08:25:45 am »

Only if it's masterwork, surely?
Nah, it is normal quality.
Maybe the symbol itself is masterfully designed in natual.
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NJW2000

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Re: Trivial findings
« Reply #503 on: May 31, 2015, 08:35:46 am »

I don't think civs have crappily designed symbols... each interpretation might look different, imagine if a cross fer example could be at any angle... so confusing!

Also, this might be useful, but by zooming to a plant seeds cancellation announcement then pressing [q] on the field, you can change what the dwarves are planting, put still have the seeds already planted. Using this, you can have just 1 big indoor and 1 big outdoor field.
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Broseph Stalin

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Re: Trivial findings
« Reply #504 on: May 31, 2015, 06:24:02 pm »

Nah, it is normal quality.
Maybe the symbol itself is masterfully designed in natual.
I'm pretty sure that's it because every image of my civ's crests are of the same quality- not necessarily masterwork.

taptap

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Re: Trivial findings
« Reply #505 on: June 08, 2015, 11:18:37 am »

Catched the first shield demonstration of my training squad after assigning shields. Talking recruits (after extensive wrestling training) and a fully trained teacher here. The recruits gained 600, 700 and the one, who was less thirsty + with shield affinity over 1000 xp in a single demonstration. Sparring is overrated.

ImagoDeo

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Re: Trivial findings
« Reply #506 on: June 09, 2015, 08:17:21 pm »

In the course of capturing five forgotten beasts over the last six or seven years at Picksling, I have discovered that their pathing is relatively predictable. Most will take 9 ticks to move one tile orthogonally, and thirteen ticks to move one tile diagonally. Some take slightly more or less depending on the circumstances. I have seen it take twelve ticks to move diagonally, and it can seem to take more or less when the beast is determining a new destination and/or task. Speed seems to be uninfluenced by [FLYER].

Beasts seem to chase the nearest legal target (it is unknown what factors influence legality) and will retarget in anywhere between zero and twenty ticks if their current target becomes inaccessible OR if a nearer target becomes accessible). If they kill their target, it seems to take much longer for them to retarget.

Since they are [BUILDINGDESTROYER:2], they will lock on to targets behind destructible doors and hatches. The article on the wiki describes the conditions that prevent destruction and since those conditions are instantly alterable, beast pathing and targeting conditions can be manipulated to safely control and trap them.

One last quirk: If a beast encounters a destructible object in extremely close proximity, it will postpone its current hunt to destroy it. I discovered this by accident when I left a second hatch open on a beast's path to a cat over another hatch. In previous tests, a hatch itself has not proved to be a strong enough lure to get a beast to stop terrorizing and massacring cavern inhabitants. However, it does seem that standing right next to a destructible object is enough of a distraction to catch their attention on the way to living prey.

Edit: Forgotten beasts will also fight each other if they come in contact. Two who were wandering around in the first cavern layer, which I haven't tapped for trapping yet, got in a fight in the last few months. The beakless swan won.

All of this would also, ostensibly, apply to Titans.
« Last Edit: June 09, 2015, 08:24:17 pm by ImagoDeo »
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

taptap

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Re: Trivial findings
« Reply #507 on: June 10, 2015, 04:33:36 am »

Color coding in water based fluid logic is a waste of time. Everything is mud-brown after using it once.

ImagoDeo

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Re: Trivial findings
« Reply #508 on: June 15, 2015, 10:41:45 pm »

The consorts of noble dwarves will apparently still claim bedrooms of their own, and then those same nobles will sleep in their spouse's bed and get terrible thoughts as a result of sleeping in a 'horribly substandard room.' The only way I can think of to avoid this is to A) Kill off the spouse or B) avoid having unclaimed bedrooms.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Max™

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Re: Trivial findings
« Reply #509 on: June 16, 2015, 12:39:04 am »

Only if it's masterwork, surely?
Nah, it is normal quality.
Maybe the symbol itself is masterfully designed in natual.
Yup, in the guts of the artwork entries you'll find you can get stuff like a crappy rendition of a masterfully designed image of something, masterful renditions of crappy images, images of artists making the image they're in, and so forth.

If we ever get the ability to tattoo our dorfs you should expect them to have tattoos of them getting the tattoo with a smaller tattoo inside it that has them showing off the main tattoo to someone.
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