Right, I know I said in the last update we'd be running a mist elf chaos knight. Change of plans, I feel like trying a dwarf weaponsmith.
Candle is always a good starsign.
For starting talents I take porter for 10% more carrying capacity and healthy for 20% faster health regen. I always take healthy, and porter will be useful for carrying our heavy-ass anvil that weaponsmiths always start with. Can't smith without an anvil.
I name our weaponsmith "Sarvesh", a good dwarfy name from Dwarf Fortress. Sarvesh is the dwarven word for furnace in Dwarf Fortress, so that's fitting.
We have some well rounded stats. We aren't the monster beefcake of strength and meat that is a troll barbarian, but at least we can read and we could possibly learn some spells if we find them.
Here's our starting equipment. Pretty meh, aside from that sweet ring of fire reistance. Warhammers in my experience are a lack luster weapon unless you find something with good bonuses. We need some kind of hammer for smithing though, so I'll hold onto one of them. Note our anvil that weighs 1000 stones. It's most of our weight. I'll probably run through the small cave and see if I can find a shield, some armor, and a better weapon before heading for the Caves of Chaos.
I, uh, forgot to take a screenshot of our skills at the start. this is our skills at level 8, the end of the update. We have athletics at least. Good for melee characters. We're barely literate though, heh. We started with 8 in literacy.
Anyway, before running the small cave and probably dying, first we need to complete a quest in Terinyo and get a skill. We can choose between the druid's quest for herbalism or the elder's quest for healing. Healing is a great choice, but herbalism is also good because herbs can give a variety of utilities and bonuses. It's a hard choice, but I think I'll go with healing. We can always pick herbs and id them later by eating them, and we can dip any good ones we find in holy water to overcome the inherent cursed status of herbs gathered without high herbalism skill.
Sarvesh treks down to Terinyo and gets the village elder's quest, and also buys 2 large rations from the food shop. I was planning on stashing my anvil in Terinyo while I go do the elder's quest and try running the small cave and the unremarkable dungeon, but I'm afraid one of the townsfolk will walk by and grab it off the ground. I've had that happen with past weaponsmiths. Quite annoying. I decide to drop it in the furthestmost northwest corner of Terinyo, where few villagers seem to wander around. Hopefully this won't bite Sarvesh in his bearded dwarf bum later.
I then head up to the small cave for a quick stop. I get attacked by a pack of wild dogs along the way but manage to escape without leveling up. Also without dying. The good news is the stairs down in the small cave is literally one room away from the entrance, so the small cave should be easier than our adventure with Dirtfarmer. I go back to the entrance, grab an iron ore lying next to the staircase up, then go to the village dungeon to complete the quest.
The village dungeon makes for fairly uneventful diving. I find scale mail that would be really useful armor for early game...except it's "charged" and by wearing it I regularly get shocked and lose some health. Way to taunt me, RNG. Also I find a neutral fairy dragon next to the downstairs on level 6 of the village dungeon. Not sure if I want to tangle with it. Don't dragons drop good loot? Like fairy dragon scale mail? Not sure. Whatever, I attack it anyway. It's only level 1. It takes a couple swings and during that time it blasts me with ice, but the damage isn't too bad. It doesn't drop anything. Typical.
So I get down to DL:7, having leveled up to 8 and gaining some strength and learning from athletics, but I can't find Yriggs. I find a room full of eyes of destruction and I close the door on that. But he can't be anywhere else on the level, I'm pretty sure. I checked all other rooms. So I try going back and I find, surprise surprise, a gray ooze in the way. It splits into two. I try fighting them barehanded (because acid can damage your metal weapon) and it really hurts. Killing one takes me down to half health, and the other splits into two more. Screw that noise, I'm coming back and will save Yriggs later. I think I'll try running the unremarkable dungeon and see if I can find a forge, or at least some better equipment. Our armor (PV) is too low for me to feel comfortable fighting through a flood of gray ooze to save Yriggs at the moment.
So yeah, first update for the dwarf weaponsmith. Can't believe I couldn't find Yriggs. I suppose I could get healing the chaotic way, but that would really hurt my alignment.