The Great Rabbit-HutFounded by The Bronze Grains
01) The Embark - What happened??02) A Fresh Start Means Crossing your Fingers03) It almost feels like cheating, and like Yak Management04) Our only skeleton is an Industry Framework05) Summer arrives06) Live a nobody, Die a nobo... massacre
So I've got my hatch locked, and the migrants just chill in the corner.
That's okay, because a
Giant Flying Great Horned Owl Corpse is around my base.
So they need to sit tight.
My construction projects are continuing nicely.
The garbage chute is over halfway done.
I'm planning ahead with a warp-area/militia-ambush-area/flood-area however I feel.
And I'm going to mine out some real "annoying" limonite so that I can clear the iron to build stairs and build an anvil so I can make Axes.
(Yes yes yes, I'll find out later)
I open the hatch when the Owl goes a distance away, and the migrants start running.
However, the
GFGHOC (I like that anagram for the beast) makes a U-Turn anf starts flying back.
Examining the migrants ... 2 couples and 1 loner-lady.
I hope the GFGHOC targets that loner... Nope. It targets a husband.
After some thought, I conscript the loner (without questioning a possible love-triangle),
and then I send the loner to chase the GFGHOC, hope-ing that she will swap with the married man,
who can thus get to safety.
When the swap "works", I check her thoughts.
Boy, that attacked-by-the-undead really drives dwarves mad.
Her status means she's weak and flimsy. Good. When she rises she will be easy to manage.
...
On second thought, BAD. She dies so fast to the GFGHOC starts targetting the husband
again,
though she is still moving towards the fort. I conscript her so that she moves directly home.
Unfortunately, the GFGHOC is a quick beast, and the husband goes against common sense and joins the corpses for a dance.
Oh dear
Well, 3 migrants made it in alive, and I don't see any unhappiness yet.
Once the GFGHOC leaves, it is replaced by some Giant Magpies, who are alive.
If I just had those axes and anvil, now might be a good time to take down the 2 undead on my surface.
...
Facepalm
...
You can't use resources to build your first anvil. You need an anvil to make anvils...
Well, anway, at least now my militia dwarves are only rusty in their axe skill.
I'm building two more isolation chambers so I can butcher the new alpaca and reindeer that made it into my fort.
I recommend isolation chambers to butcher any tame livestock until you are ready to directly garbage-process any undead skin/hair.
Also, one annyoance is that one dwarvf held onto a mining pick even after I assigned someone else.
Remove all her labors, and she still held the darn pick.
Eventually, when she was conscripted into my axe squad, she finally dropped it.