The Rustic RabbitHut
14) Trading Season - Part 3 - Trade Winds are blowing15) Roadkill
Right off the bat, the traders' Wagon Train rolls over a live wolverine, killing it.
It lies dead and silent, for now.
Since Mosquito Men Corpses are in the NE, I open the SW Migrant Tube
and begin construction to make a safe passage to fresh water.
The dwarf who lost his hand to the dead takes this time to go clean himself on the surface
This is why you always think carefully before opening your doors.
It works out okay though.
...
And now the wolvering corpse gets up.
I don't think it's much of a threat, all its limbs are broken.
It is dragging its intestines on the ground too.
For some reason, it is pathing to my construction site.
I seal off the floodgates, but decides to park right next to the site.
I decide that I'm not waiting.
There's no other undead on the map surface,
so I build a butchers and send the squad to kill the wolverine corpse.
The corpse is fiesty, it gets up 2 times before being properly butch'd.
...
I've been clearing out more space, hopefully for stockpiles and not corpse rooms.
The hexes fit together nicely !
The miners are working on a garbage compactor, and I build a tannery and farmshop to handle the skin/hair.
Let that be an lesson to all the rest of you nuts !