A weretapir arrived. No problem, says I, I'll just send my melee squad after it. It kills one of the war dogs chained out on the perimeter (which gives me time and room to respond), then moves towards my fort, where I have the squad stationed. As soon as one (a goblin hammerman merc) starts moving towards it I assign the whole squad to kill it. As the battle begins, I see a purple U come and join the fight from a different direction. I figured it was a merc arriving and assumed he could take care of him/herself. As I watch the battle, one tick at a time, I see "The human dancer misses the weretapir!" Say what? I check, and the U turns out to be a female human dancer. Great, just what I need, and unarmored, unskilled amateur in the middle of a fight with a were.
I guess dwarves don't have a monopoly on idiocy.
And sure enough, the very next action was the weretapir biting the human dancer's arm and latching on firmly. It proceeded to shaker her about by the arm until she was bleeding badly, then it let go and bit her leg and proceeded to shake her by the leg until one of my axedwarves chopped its head clean off (the weretapir's head, not the dancer's).
So now I've got this human dancer on her way to my fort, who is very likely infected with lycanthropy. I've never had a seriously wounded visitor; will my dwarves take her to the hospital and care for her? Or will they just leave her on the battlefield to die? Frankly, things would be a lot less complicated if she would just have the courtesy to bleed to death.
Seriously considering just pulling the lever and closing all the gates to make sure she doesn't get taken to the hospital.
EDIT: Well, my dwarves just left her on the battlefield. I guess her insurance isn't accepted at our hospital. But she had the bad manners to stop bleeding and start dragging herself towards the entrance to the tavern. No thank you, we don't really want probable weretapirs hanging out in our tavern. So I closed up all the entrances. Watching her slowly (and no doubt painfully) drag herself through the forest to a door only to find it closed against her made me feel bad. She was showing no sign of actually dying, and I have dwarves with work to do out there.
So I decided to let her in. But first, a little prep work. I pulled all the war dogs out of the magma flood trap corridor (they are handy for slowing down the lead goblins and getting them bunched up so more will be in the trap when I seal both ends). Then I opened the corridor up so she could come in.
As she dragged herself towards the entrance, I got an announcement of a human doctor coming to visit. He caught up with her as she was just entering the corridor, and proceeded to walk right past her and into my fort without giving her a glance. I guess he doesn't accept her insurance, either.
So now I've sealed both ends of the corridor with her trapped inside. If she doesn't turn into a weretapir in a few weeks, I'll go ahead and let her in to the tavern. Heck, and if she applies for residency I'll go ahead and break my "no freeloading entertainers" policy and let her stay. If she does turn into a weretapir, I'll just flood the corridor and release her from the curse.
And in the mean time, my dwarves can go back to work. \o/