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Author Topic: Dominions 4 Round Fifteen: More NationGen [Game Ended]  (Read 28634 times)

Il Palazzo

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #195 on: June 29, 2015, 08:00:33 am »

I'm not sure I see how I convinced you to invade Luha, seeing how your giants are happily strolling through the Hoburg fatherland.
And just when I convinced Shansahr to commit what appears to be a suicide.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #196 on: June 29, 2015, 11:20:00 am »

It wasn't just you who led the cave-dwellers down the garden path to the gallows. When the tricksy hoburgs convinced Djedhur of the necessity of invading Luha, it's possible that Djedhur candidly informed Shansahr of that fact. After the initial invasion, when the tricksy Avvim made an impassioned appeal to the Giant Bro Code and convinced Djedhur of the necessity of hugging it out, it's possible that Shansahr might have not been kept up to date with these most recent diplomatic developments.
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Il Palazzo

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #197 on: June 29, 2015, 11:41:33 am »

As fun as these diplomatic shenanigans are, in despite my just-gained semi-competence on the battlefield, I have to bail out.
I'm so swamped with work I just can't cope with anything else until it's done (which is in 10-15 days).

I think I'll just set myself to AI, seeing how it's a tough sell to get a player to play a nation with four provinces to its name, and dwindling fast.

I really did mean it when I said those hoburgs of mine were useless, by the way. :)
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Karlito

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #198 on: June 29, 2015, 11:53:19 am »

I really did mean it when I said those hoburgs of mine were useless, by the way. :)

Oh I know.You taught me an important lesson in Dominions 3 Round 13: "Never pick the Hoburgs in a Nationgen game, no matter how cool their units are," so I figured I would return the favor.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #199 on: June 29, 2015, 12:13:15 pm »

I really did mean it when I said those hoburgs of mine were useless, by the way. :)

I don't doubt it. The little mechs are getting upgraded to plate hauberks, +2hp, and 25% affliction resistance in the next version, the middle-sized ones to plate mail, +7hp, 50% affliction resistance, and slash resist, and the new big ones will be +12hp, 21 natural prot, 75% affliction resistance, and slash/pierce resist. They seem like they might finally be viable, but even then I'll need to be convinced before I believe it.
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Il Palazzo

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #200 on: June 29, 2015, 12:16:11 pm »

The most useful ones were the cheapo ones, since it takes a lot of swinging from a giant to murder them fast enough.

Alright, I'm out. Have fun.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #201 on: June 30, 2015, 07:22:56 pm »

I'm currently trying to figure out whether elfin hoburgs are that and then some, or just an awful, awful joke...

Anyway, to the matter at hand, pushed 24h so our local elves don't stale.
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Darkwind3

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #202 on: July 01, 2015, 05:26:53 am »

Oh man, I forgot to send in my turn! I was out all day yesterday so I couldn't check. I will be today, too, so I might need an ~18h extension. Sorry for the delay!
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Jilladilla

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #203 on: July 01, 2015, 09:55:14 am »

Alright, I surrender, too many N9Ex Giants. And no more forts.

E. Albright, enjoy capital 2.0. (It got hit by a space rock you see.)
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Glory to United Forenia!

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Karlito

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #204 on: July 01, 2015, 09:29:11 pm »

How does the AI do it? Or: When Flying Commanders Go Wrong.


(The province in question had a grand total of 2 pd.)
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Darkwind3

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #205 on: July 02, 2015, 06:42:54 pm »

I'm back, and we can return to Fomorian King Chassis Power Hour!
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #206 on: July 02, 2015, 10:13:16 pm »

How does the AI do it? Or: When Flying Commanders Go Wrong.

I had almost the exact battle result this turn. Okay, I had a lot more troops on my side, but it wouldn't have mattered; the bold warlords led from the front with precisely the same results...
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #207 on: July 03, 2015, 11:57:43 am »

Do we have any Yanks amongst our players who will require extra time owing to the holiday weekend?

(To clarify, I'm a Yank but need no extra time.)
« Last Edit: July 03, 2015, 11:43:58 pm by E. Albright »
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #208 on: July 04, 2015, 09:26:50 pm »

Pushed 12h to make sure Luha doesn't stale.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #209 on: July 05, 2015, 08:39:18 am »

Pushed 12h more so I can spend the day plugging away at NationGen's 0.6.0 milestones w/o worrying about whether Luha will stale in a couple of hours.
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