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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1784687 times)

EuchreJack

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9480 on: January 20, 2025, 08:26:43 am »

6 years ago stellaris 2.2 came out....

Damn, the pandemic really was a colossal time warp, huh?
Stellaris didn't seem that old.

OH GOD!
Spoiler (click to show/hide)

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9481 on: January 20, 2025, 11:46:51 am »

By the way, lets take some side bets here, how many years do you think it'll take to make the AI reach a basic level of functionality after the incoming economic overhaul?

A: 2 years
B: 4 years
C: 8 years, right before they overhaul the entire system again for stellaris 10.0
D: Isn't that the custodians job? Certainly they'll manage to fix it to the point where the AI doesn't actively make their empire worse over time within only 6 months or so?
E: The AI will be replaced by a autoclicker that clicks a random thing in the AIs empire once every in game month, immediately dramatically improving its performance.
« Last Edit: January 20, 2025, 11:53:35 am by Criptfeind »
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9482 on: January 20, 2025, 04:27:06 pm »

I have some hopes that it'll be better than the 2.2 update since it looks like the main difference will be that the pops will be higher resolution now, so in theory it may even make the AI's job easier.

They'll probably miss a lot of adjustments though, leading to hilarious economic crashes for a few patches where the AI allocates 1% or 100x as much labor as it should for certain job types, especially for less commonly played empire types.
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Haspen

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9483 on: January 20, 2025, 04:33:29 pm »

100% Farmer AI builds are the future! :P
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Eric Blank

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9484 on: January 20, 2025, 06:59:43 pm »

100% Farmer AI builds are the future! :P

Watch your mouth; they might make traits and policies that convert food into energy, minerals and alloys top picks for the AI
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Haspen

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9485 on: January 21, 2025, 07:58:46 am »

That's exactly what I'm saying :D
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9486 on: January 21, 2025, 07:04:17 pm »

If they remake pops again I demand the return of tile based planets :P

Even if it's demographic based, I always found the tiles made it easier to both visualize the planet itself to remember it, as well as made actually planning a planet out on a planet-by-planet basis interesting bc of adjacency bonuses.

I know some people had issues because the Ai couldn't minmax it, but honestly even the player automation was fine as long as you didn't let it destroy buildings and put all the base level buildings down yourself.

Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9487 on: January 21, 2025, 07:16:57 pm »

I have conflicting feelings about the tile system.  It was conceptually cool and I think the current visualization is a serious downgrade, since pops and blockers are tiny icons buried under other tabs.  I'd like to see that fixed somehow.

But... I didn't particularly enjoy fussing over the tiles themselves, and the loss of resolution would conflict with the coming increasing resolution of pop groups.  Increasing the resolution of the tiles would make them super unwieldy.
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9488 on: January 22, 2025, 12:05:57 pm »

The tile system as it was was not something I liked. Too much micromanagement, too limiting. That said I could see a system where they use tiles to visually represent things like district maximums as they currently work. I don't think it'd be too much of a stretch to come up with some sort of tile system where you can do large scale infrastructure/blocker clearing on them on them and have jobs and buildings elsewhere. Although honestly I don't think I care :P but it might be something for people that like tiles (maybe, if they liked putting pops on tiles, it really wouldn't fill that desire I guess.)
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