Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should the system for the game receive an overhal?

Yes.
- 4 (66.7%)
No.
- 1 (16.7%)
Yes, but. . . (comment how, below)
- 1 (16.7%)

Total Members Voted: 6

Voting closed: August 31, 2016, 04:23:26 pm


Pages: 1 ... 48 49 [50] 51 52 ... 204

Author Topic: Castle: Fear for your Weakness OOC  (Read 167379 times)

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #735 on: January 07, 2016, 08:25:42 am »

*sigh* I lost a lot of what I wrote in the main because it didn't go through.
The long and skinny of it is, can you prove that the grenade would only. . . . would only threaten the life of the intended target?
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #736 on: January 07, 2016, 08:29:57 am »

Wat?

We're talking about an HE grenade. A High Explosives grenade. Not only would it likely gib you if you preformed the suicidal maneuver, but it would likely kill Aria, Tal, Maximus, and that random guard who went into the room. On top of all the nearby interns. But they don't count.

On the flip side, should it be properly punted, it won't harm any member of the squad.
Logged

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #737 on: January 07, 2016, 08:49:52 am »

I did see it gibbing me, yes, but I don't see it gibbing max and aria too. But, then again, I can't 100 % account for what will happen inside the helmate. I was just hoping for what I felt would be a worst case scenario, which is everyone receiving a fine misting and maybe a few wounds.



Oh. . .  its not a frag. . . that's. . . just going to amplify and make it a frag. Well, point to kavak.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #738 on: January 07, 2016, 08:56:28 am »

If you don't retcon the action, it's nearly certainly going to gib you and kill everyone in the nearby area. It may not gib everyone, but they most certainly will die.
Logged

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #739 on: January 10, 2016, 12:58:32 pm »

I'm considering making a character, but character creation rules are scattered accross number of posts, example sheet seems contradictory with the rulebook, rulebook doesn't explain skill costs (initial nor upgrades), contains completely unrelated things (magic, apparently), weapons are not organized by any manner, few weapons do not mention what skill the weapon uses or is not consistently located in single column (varies between weapon name and ammo) and, if I did read correctly, it doesn't even list all things available.

Fix pls. Make a copy of the rulebook and rewrite it to match the actual game. Move weapons/armor/other equipment into separate spreadsheet. Collect all relevant character creation information into OP, such as the apparently free extra 5 hp.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

vkiNm

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #740 on: January 10, 2016, 01:23:03 pm »

I've been trying to get the original author of the Rulebook to help me make the Castle adaptation of it, since he also said that there are quite a number of things he'd like to have had it done differently. Unfortunately, due to his current poor health, I was not able to get him to work on a new updated book to this day, and I am not skilled in the crunching of numbers enough to actually 'fix' the book itself.

As for why there are  things that does not seems relevent to the game in there, the book was originally meant to be played using a different setting. But there were decisions that Bay12 might not welcome the setting so much, so we went with a more realistic approach and cut out a lot of other content that the book was made for. People still seems to like it nicely so far, though, which I'm glad.

I'll still try to get the Original Author to help me on making a new updated and simplified book with clearer rules and such, and a place to store every PC's skills and equipments and so on. Google Doc comes to mind, of course.

Trust me, if I could fix the thing myself, I would.

Then again, with the original Author's health being somewhat of a concerned, would there be anyone interested in helping me making a new edition of the book? one  that's more fitting for our current setting?
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #741 on: January 10, 2016, 01:30:49 pm »

I could help. I literally have nothing to do today beyond sit on my rump. Doth thou hath Skype?
Logged

vkiNm

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #742 on: January 10, 2016, 01:32:59 pm »

Yes, but I'm at work right now. And will only get home in about.. 7 hours.

I'll PM you some of my Contact Details, then we'll see what we can do.

How about you give the book a look-over and see what we can salvage for now?
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

AoshimaMichio

  • Bay Watcher
  • Space Accountant
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #743 on: January 10, 2016, 01:43:32 pm »

Number crunching isn't the issue. Clarity is.
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #744 on: January 10, 2016, 01:49:45 pm »

Number crunching isn't the issue. Clarity is.
This.

I can salvage pretty much all of it. Just need to organize it. Then will need to integrate the added rules from this campaign and probably add a few more to clarify stuff.
Logged

vkiNm

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #745 on: January 10, 2016, 02:09:51 pm »

Alrighty, looks like it's time to clarify stuff, then! :D
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Castle: Fear for your Weakness OOC
« Reply #746 on: January 10, 2016, 05:17:44 pm »

I'm considering making a character, but character creation rules are scattered accross number of posts, example sheet seems contradictory with the rulebook, rulebook doesn't explain skill costs (initial nor upgrades), contains completely unrelated things (magic, apparently), weapons are not organized by any manner, few weapons do not mention what skill the weapon uses or is not consistently located in single column (varies between weapon name and ammo) and, if I did read correctly, it doesn't even list all things available.

Fix pls. Make a copy of the rulebook and rewrite it to match the actual game. Move weapons/armor/other equipment into separate spreadsheet. Collect all relevant character creation information into OP, such as the apparently free extra 5 hp.
I am about a quarter-way through doing this with a HTML file, but am stuck on how to save user-input as a code that can be loaded.
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

vkiNm

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #747 on: January 15, 2016, 07:09:38 pm »

Just to check, everybody still having fun? :D

Also, I'd like your updated Charsheet soonish too, preferably before going through the gate for the next castle. We'll put it on a google doc for easier access. :3

And as a reminder, suggestions for tools, weapons and skills are still open. Speak up and maybe they'll be added to the new book we're doing! :D
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #748 on: January 15, 2016, 07:13:37 pm »

Definitely having fun still.
Logged

Hawk132

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #749 on: January 15, 2016, 07:15:48 pm »

Yep, having fun. I don't really have anything to update my sheet with though. I'm broke, unless Foxhound gives me some shekels.
Logged
Perplexicon: A New Arena - Abandoned, but feel free to give it a read.
Pages: 1 ... 48 49 [50] 51 52 ... 204