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What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: [1] 2 3 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 246890 times)

Kilojoule Proton

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Ye Gods 2 OOC [31/137] [Sign-ups go here]
« on: August 17, 2015, 08:40:47 pm »

YG links: New YG IC | New YG OOC | Traits list
Old: Old YG IC | Old YG OOC

To join, simply post a character sheet of the following design:
Code: [Select]
Name: Not something like L33TV0LC4N0F1R3
Sphere(s): Up to two
Primary form/Symbol: Optional but useful
Description/Background: Stuff about the god

Player-made Guides/References/Compilations/Works
(Note: Producing misleading/biased works in-character is perfectly acceptable)
Zenurion's Great Book of Freaks and other Horrors! A.K.A The Bestiary: (FArgHalfnr/Zenurion)
The Wonderful and Most Stupendous Literary Descriptions of Organisms, Celestial Objects, Concepts and Other Errata (micelus/Sadiq)
Exhaustive Compendium of Magic Schools by Anonymous Imprisoned Thannel (Sylvan/Demonic Spoon)
Angelarium (Lord_lemonpie/Morthan)

Players
Spoiler: micelus (click to show/hide)
Spoiler: TheBiggerFish (click to show/hide)
Spoiler: FArgHalfnr (click to show/hide)
Spoiler: DreamerGhost (click to show/hide)
Spoiler: Lord_lemonpie (click to show/hide)
Spoiler: Ama (click to show/hide)
Spoiler: Stirk (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: Vgray (click to show/hide)
Spoiler: hector13 (click to show/hide)
Spoiler: IcyTea31 (click to show/hide)
Spoiler: ShadowDragon (click to show/hide)
Spoiler: Dutrius (click to show/hide)
Spoiler: Kevak (click to show/hide)
Spoiler: tntey (click to show/hide)
Spoiler: Spiderking50 (click to show/hide)
Spoiler: FallacyofUrist (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: gman8181 (click to show/hide)
Spoiler: Detoxicated (click to show/hide)
Spoiler: Cryxis, Prince of Doom (click to show/hide)
Spoiler: Happy Demon (click to show/hide)
Spoiler: PrivateNomad (click to show/hide)
Spoiler: Demonic Spoon (click to show/hide)
Spoiler: JayJake9 (click to show/hide)
Spoiler: Fr0stByt3 (click to show/hide)
Spoiler: crazyabe (click to show/hide)
Spoiler: Cinder (click to show/hide)
Spoiler: darkwarlock3 (click to show/hide)
Spoiler: AbstractTraitorHero (click to show/hide)

Misc. reference

Spoiler: Schools (unlinked) (click to show/hide)


OOC Hall of Fame/Titles Bestowed:
Master Guide DreamerGhost(/Bohenar)
« Last Edit: October 05, 2015, 06:31:14 pm by Kilojoule Proton »
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Kilojoule Proton

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Re: Ye Gods 2 OOC
« Reply #1 on: August 17, 2015, 08:41:20 pm »

Big Book o' Information

<Essence> denotes stats of any kind

Generally important sections: 0-cost actions, Diplomacy, Income, Rules + Metas and Munchkins, Pantheons, $$$PRICES, Stats

0-cost actions
For significant actions such as fighting (or other things that at least have the potential to affect others), paying nothing is to your detriment and especially in fights, can turn your actions into flavor actions.
  • Taking a corporeal form and visiting the world
  • Discussion with mortals in the absence of things like wards
  • Answering prayers not too elaborately (too elaborate: turning the petitioner into an angel, erasing the petitioner from existence, flooding the entire region)
  • Creating relatively mundane animals (i.e. not too powerful/numerous/malicious)
  • Creating relatively mundane plants (i.e. not too powerful/numerous/malicious)
  • Forward time travel at 1x speed in the absence of external influences
Things you should not use 0-cost actions for if you want success include the following:
  • Fighting
  • Creating things
  • Causing significant things to happen even if by butterfly effect

Cooperation and its bonuses
Actions shared by...
  • 15 total gods -> 5% normal price
  • 12 total gods -> 10% normal price
  • 10 total gods -> 15% normal price
  • 9 total gods -> 20% normal price
  • 8 total gods -> 25% normal price
  • 7 total gods -> 35% normal price
  • 6 total gods -> 40% normal price
  • 5 total gods -> 50% normal price
  • 4 total gods -> 65%
  • 3 total gods -> 80%
  • 2 total gods -> 100%
  • 1 total god is the normal price

Actions
Most actions can be performed in secret. There is a 10% cost increase to hiding the actions in question.

Butterfly effect and time travel
There is an abundance of confusion on the bounds of the butterfly effect and when it may be applied.

The butterfly effect refers to proactively arranged actions and only proactively arranged actions, i.e. actions involving the butterfly effect are explicitly defined (not necessarily on IC) beforehand along with expected consequences and contingencies. Uses of the butterfly effect outside this definition will be interpreted as standard 0-cost actions.

The following information is needed to arrange the best possible time travel trip:
Destination Tick/time: When to arrive at (where to modify)
Return Tick/time: When to return at (results in absence until then)

Canceling
The principle of canceling/editing actions is that if KJP doesn't catch you because you edited your action quickly enough (on a thread) or you don't mention or acknowledge the edit if he resolved earlier, you don't pay. Only if you edit by PM or mention a missed edit do you end up paying.
Public non-combat actions can be canceled before they are resolved at 50% of their normal cost.
Private non-combat actions can be resolved before they are canceled at 100% of their normal cost.
Combat actions cannot be canceled or edited, especially the private ones. However, they can be added.

Some minor actions may be canceled at lower prices at the GM's discretion.

Flux actions
Flux has been used to bless mortals. Common blessings and their effects include:
  • Fertility: Increases birth rate by (amount spent)/sqrt(target's population)
Flux has also been used to harm/curse mortals. Common uses include:
  • Death: Kills off 0.01*(amount spent)*100% of race

Modifying others' creations without permission
You may not add, change, or remove other creations' traits without permission at this time. In the future, this may be possible with inverse multipliers (beneficial -> cheaper, harmful -> more expensive), but this, too, has much potential for abuse.

Combat
Godly combat (not to be confused with harmless sparring) does not require [Godslaying] creations. Attacks, especially those boosted with Flux, can result in Ichor loss down to 1I, but [Godslaying] items are required to kill/bring down to 0I.

Council
The Council is normally an opt-in Pantheon with minimal rules and a few starting voting rules. The Council does not restrict membership for members of other Pantheons.

The Council provides the free service of managing group projects.

Creations
Post $$$PRICECHECKS here to get estimates for how much things will cost if the (upcoming) pricing table is insufficient. Creations may be named anything that does not include colons, commas, or linebreaks and may not be named Anonycow or Anonyherd.

Affinities indicate which schools of magic a creation is associated with. One affinity is available for free for any creation, and on sapient races, has the effect of granting all normal members of the race an inborn ability to use the specified path on a novice level.

The creation of sapients has now been split to agents and races. Agents use the pre-padding 0.001 template while races use the post-padding 0.0001 template. Which template is used is based solely on intended function and judged on a case-by-case basis.

Magical items/artifacts have a base cost of 1E. This price provides several key features including near-indestructibility, lack of disloyalty, portability, and other things.

Expies
Importing creations from non-generic works adds to the price, and unless described otherwise, will tend to revert to their originals' behavior (or a suitably amusing carricature thereof) regardless of actual ability to get away with their actions. Importing C'thulhu but just using a basic race template will likely result in a narcoleptic lunatic not much scarier than anyone else yelling and running around with a knife.

Wonders
Many powerful, potentially game-breaking creations have been flagged as Wonders. They will be expensive and will now require multiple Ticks to complete. A few sample Wonders found in the old YG are listed here:
  • Divine Library: Stores countless works with much forbidden knowledge both from other worlds and this one and trains this GM in speedwriting (credited to MedicInDisquise/Artisanii)
  • Divine Lie Detector: Detects lies, even from fellow gods (credited to Rolepgeek/Darruth
  • Oracle: Answers questions for a fee both truthfully and as unhelpfully as possible (requires a similarly limiting catch to be allowed) (credited to Cptn Kaladin Anrizlokum/(Serac/Atropos))
  • Timeline Stabilizer: Places a prohibitively expensive block on time travel (credited to <gman8181/Grauel>)
They are, of course, customizable and personalizable.

Death and Revivals
If you manage to reach 0 Ichor, you will DIE. You may be revived by helpful gods through a 3:1 Ichor transfer (i.e. donate 3I, bump Ichor up 1) with a minimum total transfer of 6 Ichor (-> 2I). Additional Ichor will be converted 3:1 as well.

Diplomacy
General guidelines to follow:
  • Speak consistently in public. They tend to get annoyed by conflicting stories.
  • Do not insult or incite the lynch mob hunting for you. They can and will take vigilante actions.

Inactivity
Inactivity will be counted once a week on a day to be determined. Vacation mode may be requested with a minimum time of 24 hours to reduce the chance of abuse.

Speculation: Inactive players will be auto-sealed by the Council (untouchable by individual players this time) and require a vote to release to another player's custody or some activity to be restored to normal status. Inactivity here is defined as not having sent a YG-related PMs and not having posted on a YG-related thread between checks.

Income
Influence
Influence is a source of income based on how much your sphere affects the world. Affecting it are factors such as integration into the world, display of sphere in the world, and size of sphere. A few sample Influence incomes are listed here:
  • A goddess of Earth giving up much power to be made into a planet: ~4E/Tick
  • A god of Storms who induces storms sporadically and is known for it: ~2E/Tick
  • A Nature goddess whose domain in the mortal realm is widely known and whose subjects(/spies?) are (in)famous: ~3E/Tick
  • A god of Stars who gives up much independence and direct power to be made into stars with astrological significance: ~3E/Tick

Worship
Piety is a constantly changing multiplier that affects how much worship gods get from their creations. Each race has an overall piety and a god-specific piety. These two are multiplied by the adjusted population for worship-based income.
Overall piety constantly changes to approach a base piety value like hot objects cooling in cooler rooms or cold objects heating up in warmer rooms. God-specific piety, however, changes relatively little with time without Pantheons or similar arrangements. It can increase for non-primary gods in the same Pantheon (or in close, friendly cooperation) or decrease for gods in conflict with their primary gods.
Base piety changes very slowly with time to reflect long-term changes in the races' societies and cultures. Having a low base piety will likely lead to a slightly increased need or micromanagement.

Law outside the Council
Private agreements made amongst yourselves will be untouched by the GM. It will be up to you to enforce them however much you want. Private agreements made with the GM as a witness, however, will be enforceable by the terms of the agreements. This is important for agreements involving transfers of <Essence>/energy stats. (The most important part, however, is agreeing to the agreement in the first place.)

Magic
Magic schools are defined based on their location in a multidimensional grid. They will frequently be said to be stacked with or mirrored against other schools. Schools that have similar locations (even with wildly different scopes of application and use) are considered stacked. Schools that have opposite locations in three of the dimensions are based on approximately opposite properties and are said to be mirrored. An unlimited number of schools may be stacked onto the same slot, although you are recommended to begin using other points beyond three schools so as to break up the monotony.

Claiming a school allows some measure of control over the use of the selected school and its use in the world.

Affinities grant a combined ability and skill (abiliskill) in the specified schools added. Excessively powerful schools remain difficult to use without dying for most even at high Affinity values. Like actual skills, not everyone will bother to learn them or use them frequently, especially not the youth.

Mortals, Pesky
A few changes have been made to mortals (/other numerous worshipy lessers). The GM will no longer restrain anyone from abusing their own creations, playing with souls is just another entry on the easily ignored ladder of forbidden stuff, and, somewhat importantly, NPCs will be far more autonomous.

Pantheons
Anyone may form Pantheons. Mechanically, they are very flexible and based on whatever terms the founders (and later members) decide on. Their within-group power is limited only by the will of the Pantheon's members. By default, Pantheons will gradually extend the piety of individual members' races to include the other members with a net increase in <Essence> income. Gods may join as many Pantheons as exist hopefully abiding by individual Pantheons' restrictions on membership.

Possibly useful laws/rules for Pantheons to use include the following:
  • Worship is shared among the races of Pantheon members (on by default except for the Council)
  • No attacking other members on pain of getting kicked out or something worse
  • Nondisclosure of private Pantheon dealings with an I/E/F penalty for violations
  • Periodic I/E/F spending on projects/blessings/curses

 You may find small external fora such as QuickTopic useful especially if you have more than 10 members or find yourselves sending more than 20 total PMs in an hour. (Each additional recipient counts as another one) (Sample forum)

Founders may optionally request that the GM track votes, but this is probably unnecessary since self-selected groups will surely not argue with each other ever. ;)

$$$PRICES
(All prices subject to change)
Notes:
Propagation of non-uniques is now equal in price to their creation.

You may elect to bring down the cost of a creation by taking multiple Ticks. Each additional Tick taken multiplies the price by 0.95.

New: There is now an edit tax of 1E or the cost of the edit as calculated previously, whichever is higher.

Similar to YG0, [Divine] creations may be given a portion of their god's Ichor, Essence, or Flux capacity at a conversion rate of 2:1 both ways (i.e. one point of capacity is always lost for each point transferred). Only [Divine] creations can take on caps.

Energy wasted/expended while spending caps is converted 2:1 rounded down (e.g. 7/10E + 0/0E -> 4/4E + 1/3E).

Presets:
Mortal agent, up to one affinity, 1 individual: 0.001E (cannot take race/bulk traits such as Unworshipful or Fruitful)
Mortal race, up to one affinity, 50000 individuals (1E/tick at 100% piety): 5E
One basic realm/plane/afterlife: 0E
Mundane animal of reasonable strength, value, distribution, and maliciousness: 0E
Mundane plant of reasonable strength, value, distribution, and maliciousness: 0E
Magical animal of otherwise reasonable strength, value, distribution, and maliciousness: 3E
Standard angel: 0.5E, Expands to [Divine <x25>] [Loyalty+10 <x2>] [Unique <x10>] * .001
Standard disease template (10000 starting hosts): 2E
Blank magic item template: 1E
Permanent area enchantment base: 1.5E (Covers 10m x 10m x 10m)

Traits:
Moved to here

Planes:
Unlike in YG0, there is no longer a fundamental difference between incorporeal and corporeal planes. Prices are as follows:

Plane: 10E base, 2E base if connected to an existing plane (afterlives(/planes of the 0E kind) of any kind do not count)
Plane locking: Setting a plane's locking to a lower value than bought is possible, but the reverse is not (without paying). Locking can also be set separately for entering and not leaving or leaving and not entering.
Spoiler: Plane traits (click to show/hide)

Worlds:
Worlds are now priced by function almost completely independent of form. Form will still affect things down the line, though...
Sun/Double star/Triple star/Evil daystar-type thing of any size/shape: 40E base
Planet/ring/asteroid belts/world-type thing: 20E base
World sizes (costs by equivalent total surface area rather than equivalent total volume)
  • Size+3: <~Saturn-sized (r~48000km/32000mi): <x3.4>
  • Size+2: Neptune-sized (r~24000km/16000mi): <x2.3>
  • Size+1: ? ? ?-sized (r~12000km/8000mi): <x1.5>
  • Size+0: Earth-sized (r~6000km/4000mi): <x1>
  • Size-1: Mars-sized (r~3000km/2000mi): <x0.7>
  • Size-2: Moon-sized (r~1500km/1000mi): <x0.4>
  • Size-3: Iapetus-sized (r~750km/500mi): <x0.3>

Rules + Metas and Munchkins
Keep IC in IC and OOC in OOC. Deliberately ior repeatedly (>~5x times) violating this rule will result in receiving a warning. This extends to attempting to extract information from other players on OOC for IC stuff to their detriment.
What you pay is what you get (in general). Repeated attempts to escape having to pay a regular (i.e. defined price for the amount of time spent) amount will result in a warning. This rule extends to attempting to "break the system" by creating overly powerful things cheaply.
No angry disputes on OOC. Angry disputes lead to warnings being given. I tend toward a policy of punishing the instigator rather than all the involved.
No misleading on OOC. While joking around is fine, repeatedly (>~5x times) ior deliberately posting misleading information on OOC will likely result in a warning.

Warnings last for a week and three warnings leads to character suspension for at least three (3) days. I have never had to resort to a 3-day suspension. Let's keep it this way.

Spheres
Spheres refer to concepts your character is aligned to, and you may choose up to two. They provide discounts to actions based on the applicability and specificity of your sphere(s). To avoid widespread munchkinry, descriptions of how useful your sphere is for an action will tend to be vague.
  • Applicability: How applicable is your sphere to the action on the scale of Not, Somehow, Somewhat, and Definitely? Discounts start at 0% at Not and end at 15% at Definitely.
  • Specificity: How large is your sphere on a scale of Common, Uncommon, and Rare? Discounts start at 0% for Common and end at 15% at Rare.
Specificity refers to how often gods would find a sphere useful. Spheres that can be expected to trigger frequently such as Mortals, Creation, Angels, Brains, Being Amazing at YG, Jelly Rolls, Stealing Books from the Library, and similar things will surely be considered Common outside of highly unusual but logical uses. Rare spheres are spheres gods would find only very rarely useful such as Knots, Paper, Red Roses, and Rock Beds. These yield fairly high discounts but would be expected to be useful to only one god in ten once every five YG0-sized Ticks or something like that. Uncommon spheres are those that fall in between, unused most Ticks by most gods but reasonably frequently.

Gods having multiple spheres have their sphere discounts averaged. In this way, the discount ends up being less than if they had only one sphere (=more specialized) but more than if that one sphere was not applicable (=not/less applicable). Sphere discounts are applied only once for each god involved in creation.

Stats
By popular request, we will be using Stirk's Litany of the Void's three-stat system with a few renamings. For those unfamiliar with it or the mixing up used here, here is a summary of what the stats do:
  • Ichor: Hit points, regenerate on their own slowly. Exchangeable for 2 Flux or 1 Essence (one-way). There are currently no known ways to increase Ichor capacity barring reforming oneself into something lasting and renouncing some measure of godly independence. Being brought down to 1 Ichor will result in incapacitation! Be careful!
  • Essence: The "money"-type energy, usable for anything and everything. Regenerates from Influence and Worship where Influence represents your sphere's impact on things (adjusted for sphere size and relevance) and Worship represents a composite of how faithful races the races that worship you are. The Essence cap increases more rapidly for those with low caps or those who are low on Essence or those who have have high income and increases more slowly for those with already-high caps or who are high on Essence or who have low incomes.
  • Flux: An unstable form of energy, anything made with it disappears after a Tick. However, irreversible/lasting things (smiting!) caused by whatever the Flux was used for will stay. The Flux cap is increased by exercising Flux use. Flux regeneration is based both on global Essence/Flux spending and cap size.
Incorporating oneself into the world: Some gods may opt to incorporate themselves into the world and give up some or a lot of freedom in exchange for staying power. This is done by burning off Essence and Flux caps and yields. (This list assumes all caps are at 10)
  • 10 Ichor cap for 1E+1F caps consumed
  • 11 Ichor cap for 2E+2F caps consumed
  • 15 Ichor cap for 5E+5F caps consumed
  • 19 Ichor cap for 7E+7F caps consumed
  • 23 Ichor cap for 8E+8F caps consumed
  • 26 Ichor cap for 9E+9F caps consumed
  • 30 Ichor cap for 10E+10F caps consumed

Flux income for all players is calculated based on remaining Flux capacity (i.e. cap minus amount) and global Ichor, Essence, and Flux loss (i.e. wounded gods increase Flux as well)  where Ichor loss provides a large contribution, Flux loss produces a small contribution, and Essence loss produces a contribution somewhere in between.

Essence income, as is mentioned under the Income section, comes from Worship and Influence and is unaffected by global loss/spending and remaining Essence capacity although a high remaining Essence capacity will increase the chance of increasing the Essence cap.

Ichor income is mostly based on remaining Ichor capacity (i.e. Ichor cap minus Ichor level) and is unaffected by Worship, Influence, and energy spending.

Ticks and time
A frequent question is "how long does a Tick last in-universe?" There is no single right answer, but I'd be open to having players choose an interval each Tick and using the median. A significant problem is that there are trade-offs of believability, plausible development/change, and granularity of mortal mangement between short intervals and long intervals.[/list]
« Last Edit: September 28, 2015, 12:08:34 am by Kilojoule Proton »
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FallacyofUrist

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Re: Ye Gods 2 OOC
« Reply #2 on: August 17, 2015, 08:42:01 pm »

I might be here! I might not be here! I expect fun regardless!

How do I sign up?
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Cryxis, Prince of Doom

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Re: Ye Gods 2 OOC
« Reply #3 on: August 17, 2015, 08:42:19 pm »

Ptw
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Rolepgeek

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Re: Ye Gods 2 OOC
« Reply #4 on: August 17, 2015, 08:42:31 pm »

Rather than 2?

You mean rather than 0?
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tntey

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Re: Ye Gods 2 OOC
« Reply #5 on: August 17, 2015, 08:44:30 pm »

Other one looked cool. Im in
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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #6 on: August 17, 2015, 08:46:35 pm »

I think I already made a character.
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Stirk

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #7 on: August 17, 2015, 08:49:38 pm »

...I just have to post on the first page....
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tntey

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Re: Ye Gods 2 OOC (~24-48h to launch)
« Reply #8 on: August 17, 2015, 08:50:39 pm »

Name: Isgon
Sphere(s): Knowledge, Memory
Primary form/Symbol: An eye and a pyramid.
Description/Background: Isgon takes the shape of a humanoid eagle. He has the head of an eagle, and the body of a human. He has a fondness of memory and knowledge. He strives to collect memories and spread knowledge.
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #9 on: August 17, 2015, 08:52:32 pm »

To those watching but not signed up, simply fill out this sheet and post it here to join:
Code: [Select]
Name: Not something like L33TV0LC4N0F1R3
Sphere(s): Up to two
Primary form/Symbol: Optional but useful
Description/Background: Stuff about the god

To those signed up and waiting, the current activity seems to be inventing magic schools. Sample (unused but adoptable) schools can be found here:
Original: here and here
Post renaming: here

Instructions are as follows:
For the whole adding schools to the blank slots thing, you have probably at least three options:
  • Make up your own school, give a description of what it does and how it works, and I'll sort out the administrative details (adding it to the spreadsheet and stuff)
  • Mirror an existing school and I'll provide a specification for the constraints for it and you can do #1
  • Adopt something from the whatevermancy starting list (renamed if you want), maybe edit it and extend it, and it'll go on its slot
Running out of slots is not something to be worried about; the samples from the other day were just part of one possible layer in the cube, and stacking schools on the same point is perfectly fine (if a bit counterproductive for individual gods).

Keep in mind that attempting to create overpowered schools with first level stuff like "destroy planet" or "turn all undead (all of them)" will only result in generally inaccessible schools.

tntey: added
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tntey

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #10 on: August 17, 2015, 08:57:44 pm »

The School of thought.

A school that teaches how to do



((For those arrested development fans))

A school that teaches how to mess with the human mind by using illusions and Comamancy
« Last Edit: August 17, 2015, 09:02:54 pm by tntey »
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Spiderking50

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #11 on: August 17, 2015, 08:59:00 pm »

(Wow I'm just gonna use this character in all the games. If that's ok)

Name: Marrow the Silence of the Depths
Sphere(s): Depth and darkness
Symbol: A white circular outline with a black circular outline within.
Description/Background: A quiet and dark god made of metal and bone and dark flesh. The patron of dark things that slink in the depths of the worlds. He is humanoid, but bares the head of an elephant with many tentacle-like trunks that cover his vicious tusked maw. He has clawed hands, and wears pants made of darkness. His chest is bare. His eyes see through darkness as clearly as a man sees on a clear day.
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Currently on vacation. I have internet, but will update sporadically due to vacation.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #12 on: August 17, 2015, 08:59:23 pm »

Hereeee!!! I!!! COME!!!

Name: Jens
Spheres: Flying/Floating Creatures and Winds
Primary Form/Symbol: A winged woman in robes with strings floating off them. Tends to spin around a bit.
Description/Background: Jens is wispy. Bubbly. A bit chaotic. And protective of those she cares about. And she loves the winds. Let's go with that.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Stirk

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  • Full Metal Nutball
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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #13 on: August 17, 2015, 09:01:31 pm »

Lawmancy (Only fitting  :P. Binding binds would be useful for Criminal Organizations anyway...And KJP needs paranoia.)
Plasmurgy(~Maybe~. I need to make some forbidden magic, after all. Having Plasmurgy Angels would be interesting too, and Black Market Magic is too tempting to resist.)

My choices have been made!

Poor KJP is going to have more characters than litany soon....
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

tntey

  • Bay Watcher
  • Likes Fishbone for its ska
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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #14 on: August 17, 2015, 09:03:17 pm »

How will this differ from the original game?
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!
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