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Should we be proud of our Giant War Keas?

GO KEAS WOOUH!
- 28 (93.3%)
...They suck.
- 2 (6.7%)

Total Members Voted: 30


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Author Topic: 'Murderflood: (Ardentdikes IIIv3) You, there, grab this save!  (Read 229026 times)

Deus Asmoth

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #765 on: March 12, 2016, 11:47:17 am »

I don't think that there's anyone in the fortress that can reliably hit a mountain from more than five feet away though. How many bolts do we have?
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #766 on: March 12, 2016, 03:52:28 pm »

we can try....

It only takes 2000 shots to get a good feel for a ballista....
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Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #767 on: March 12, 2016, 04:14:47 pm »

From memory, we've only got three ballista bolts in stock.


Also it's aimed at the trade depot, and the titan is currently stuck in the lake.
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #768 on: March 12, 2016, 04:24:25 pm »

better build that magma death machine quickly....

I have an idea for my net turn: A working volcano!
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #769 on: March 12, 2016, 06:06:25 pm »

CROSSBOW THE HELL OUT OF IT

Alternatively, just wait things out and let the next siege kill it.

Deus Asmoth

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #770 on: March 12, 2016, 07:56:01 pm »

Forgotten beast silk is the least valuable, isn't it? I was thinking it might be worth trapping it in a web farm or something, but a GCS would be less dangerous and more rewarding.
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Taupe

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #771 on: March 12, 2016, 08:26:15 pm »

Forgotten beast silk is the least valuable, isn't it? I was thinking it might be worth trapping it in a web farm or something, but a GCS would be less dangerous and more rewarding.
But it's not as cool.

''Wooo, look at our amazing spider, with its not being seven stories tall and it's lack of rhythmic undulations.''

Vuohijumala

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #772 on: March 13, 2016, 07:59:46 am »

Maybe we could start training siege operators and build a catapult?
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Gwolfski

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #773 on: March 13, 2016, 08:57:10 am »

Maybe we could start training siege operators suicide peasants and build a catapult magma gun?


There
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MDFification

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #774 on: March 15, 2016, 10:51:40 am »

Forgotten beast silk is the least valuable, isn't it? I was thinking it might be worth trapping it in a web farm or something, but a GCS would be less dangerous and more rewarding.

It's not valuable, but it does result in fireproof clothing. Your dwarves will still die of course, but a pristine suit will be left behind.
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TheFlame52

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #775 on: March 15, 2016, 03:46:38 pm »

Forgotten beast silk is the least valuable, isn't it? I was thinking it might be worth trapping it in a web farm or something, but a GCS would be less dangerous and more rewarding.
It's not valuable, but it does result in fireproof clothing. Your dwarves will still die of course, but a pristine suit will be left behind.
That's demon silk. FB silk burns just fine.

Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #776 on: March 15, 2016, 05:51:23 pm »

Forgotten beast silk is the least valuable, isn't it? I was thinking it might be worth trapping it in a web farm or something, but a GCS would be less dangerous and more rewarding.
It's not valuable, but it does result in fireproof clothing. Your dwarves will still die of course, but a pristine suit will be left behind.
That's demon silk. FB silk burns just fine.

Of course the dwarf fortress community knows exactly what fibres do and do not save money on replacing clothes after the occupants have been immolated...


Anyway. Had another crash (I think it's something to do with combat), but I started getting the bolts to work. Meaning that we had two dwarves with bolts out of 20 who should have. Still, it's a start. I'll keep fiddling, see what I can do.



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Triaxx2

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #777 on: March 15, 2016, 07:14:32 pm »

All the guys who were supposed to had them when I was playing. Though I did increase the size of the squad, so that might have something to do with it.
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Blitzgamer

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #778 on: March 29, 2016, 10:29:21 am »

been 2 weeks, anything to report?
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Urist McKiwi

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Re: 'Murderflood: Resurrection II: The Reboot (Ardentdikes IIIv3)'
« Reply #779 on: March 30, 2016, 10:57:01 pm »

been 2 weeks, anything to report?

Got sick, got better, got sick again only worse this time. Haven't gotten much further ingame but bugs seemed to be worked-around. Since this turn has taken far too long, I'm going to upload the save by the end of Sunday this week, whether I've finished the year or not. This has been one of those "turns from hell" for me, sadly...and it's not anything in the actual game.
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