And we've got a bunch of zombie tigerfish flopping restlessly towards the main gate. Nothing to worry about.
Hold up...
Did you say zombie... tigerfish?
A shoal of them?
Flopping on land?
That's like some Junji ito levels of bizarre shit right there. Can we get some screenshots of those?
Well...not of the same group, but sure. There were about 5-6 in the first horde/shoal of them. They flopped their way over to the big piles of corpses outside the fort, did a few loops of the pile, went over to the entrance and back again..... then left the area. Alas, no pictures of that.
But a few more turned up just now and popped over to a different bit of the shore:
This is one of the big dangers of having an evil lake: undead fish do
not airdrown, so they can and will go flopping around trying to eat people. And IRL tigerfish have quite nasty teeth so while they're probably no match for the militia, I don't want them teaming up with the titan that's still chilling out in the lake. And I'm quite glad we don't have a fishing industry.
Still, they're not sharks or giant sponges, so we're good on that front.
All spikes in Airlock 1 are either in position, on their way to being in position, or ordered with only a reasonably short delay. The new bottleneck is getting them attached to the lever. Only one job at a time, only ten queued at a time....it's going to take a while. Still, plenty of time left in the year.
We also have a human caravan that ran past the first batch of fish and was ignored by the titan. I'm moving goods over for trading now, having cycled the bridges to keep the fort nice and safe. No wagons though.
Also no migrants. We are well and truly alone.