I had to guess exact numbers for funding based off of what was said, so I'd appreciate it if even during brainstorming, you could include exact figures for funding. And for other people to voice support of funding proposals. It's not fun coming up with the exact numbers based off of general thoughts of multiple people.
I also just realized I said the Prime Fleet was repairing at Antiok in the assets spoiler. Woops! I'll edit that out soon after this post.
EDIT: Just realized "Have you seen this, commander? The other operation we signed off on
has been a massive success. The virus we had that operative upload onto the ship
was a massive success".
Fixed that. I should proofread more.
You finish allocating the funding and immediately start to see tremendous effects in the departments. You remind yourself that funding is fairly simple. Unless the available funding options will change, your funding will stay as it is and the effects will stay the same until you change the funding.
However, you can change the funding whenever you like. Just keep in minds it usually
takes a period for effects to appear.Additionally, if you want,
you can always specify where you want funding to go when creating a new funding plan. This will change what kind of effects you'll see from your funding. Like for instance, whether you want increased funding to Manufacturing going to better ship quality, or to faster ship production speed.
Keep in mind that while funding affects how well a department performs, you'll still have to order the departments around to do anything....
Period 1“In a press conference today, a spokesperson of the U.E.F. War Command agency has stated that thanks to collaboration with the citizens and government of Leoth, a full evacuation is expected to be completed within the upcoming weeks. In addition, the spokesperson has also denied allegations of military influence in the recent Antiok massacre. In other news …”You slowly stop paying attention to the news feed in one of the viewtable terminals as a very angry-looking Smith approaches you.
“As I’m sure you’ve already heard, Commander, Central Intelligence may have experienced a setback at Antiok.” He says.
“We weren’t planning for the team of agents planted there to start a full-scale rebellion.”“As a result,” he continues,
“the occupation forces there massacred an extreme amount of civilians overall and have tightened security. We may have a harder time with CI operations there.”Colth starts walking in from the entrance and tosses you a datapad which you barely catch. On it, it shows a debriefing of some kind of Central Intelligence operation.
Colth asks
“Have you seen this, commander? The other operation we signed off on has been a massive success. The virus we had that operative upload onto the ship fared even better than expected.. In addition to overloading every single hyperdrive in the Uark Invasion Fleet, we somehow changed the rank of every Uark military member to ‘Admiral’. We’re probably going to have some more time for the invasion.”Smith sighs and looks back at his PWCD and taps a few things. After that, he looks back at you.
"Commander, I've sent you the summaries of each report to your PWCD. Let me know if you need anything else from Central Intelligence."After Smith walks away, Colth continues speaking to you.
"I'd like to remind you, Commander, that unless you directly order our departments around, they'll mostly be in a 'passive' kind of mode. Such as Public Relations. Unless you give them orders like 'Please make purple the new red', they'll just sit in their cubicles and only try to make the public like your other endeavors."And with that, Smith walks away, back to his terminal.
Central Intelligence Operations:Operation "Angry Dawn"Mission: To start guerrilla operations against Uark occupation forces in Antiok.A team of operatives inadvertently incited a full-scale rebellion against the Uark soldiers stationed at Antiok. It looked like it was going surprisingly well at first, but Uark reinforcements quickly arrived and put the rebellion down. Extreme amounts of civilian lives were lost as a result. Both the Executive branch and the civilian populace are rather angry at WarCom as a result.
In addition, further security measures are now present at Antiok, making further CI operations in an Uark-occupied Antiok at least a bit more difficult.
Effects: Penalty to CI operations in Antiok, -1 to Civilian and Executive Branch relations.Operation "Blue Messenger"Mission: Delay the Uark invasion forces on their way to Leoth.An operative previously planted on one of the ships in the Uark Primary Invasion Fleet was able to upload a virus that caused every hyperdrive in the Uark fleet to overload. However, the virus had a rather amusing side effect - it appears that every single member in the Uark military has been set to an "Admiral" rank in the Uarks' computer systems.
Effects: +3 periods to length of time until Uark Invasion of Leoth.Operation "Deathly Orbit"Mission: Prepare Leoth for CI operations after Uark occupations.Central Intelligence was successful in planting numerous agents and supply stashes across Leoth in preparation for operations after occupation.
Effects: Bonus to CI operations in Leoth, post occupation.Funding Report:The funding as chosen is here:
Central Intelligence: 7%
Public Relations: 20%
Manufacturing: 20%
Research and Development: 20%
Marines/Army: 8%
Athens: 13%
Other Planets: 5% to Leoth, 2% to Earth,Asiom,Yomi
Public Relations is now much more effective overall thanks to increased funding.
Manufacturing, thanks to the increased funding, was able to prepare new facilities and crew. Attempts at repairing should now fare better, and manufacturing of ships should go a decent bit faster.
Research and Development will now have much better luck at general R&D due to the new faculty hired by the increased funding.
Athens has invested further in ground to orbital defense platforms and will fare better in that category in the future.
Public Relations Report:Thanks to the PR department, the evacuation of Leoth is seen positively by both citizens and the Executive branch. The same goes very much so for the amassing of forces at Athens. However, they were only narrowly able to avoid a negative reaction to what appears to be the abandoning of Leoth by the military.
Effects: +1 to Executive relations, +2 to Civilian relations.Fleet Report:Prime Fleet was sent to Athens by
orders of the Senate to continue repairs there. Unfortunately the facilities and crew at Athens were unprepared for a fleet as giant as the Prime Fleet. Thanks to the increase in funding, they were able to just narrowly avoid disaster, luckily.
Prime Fleet is repairing at Athens. ETC: 8 periods.Secondary Fleet and the
Tertiary Support Fleet were both ordered to assist in the evacuation of Leoth to Athens, with the aid of the
Marine Battalions' transports. The fleets didn't seem well prepared to hold many refugees, but thanks to the addition of the transports from the marines' fleet, they were able to hold much more.
Secondary/Tertiary Support Fleets (and the transports for the Marines) are all evacuating civilians from Leoth to Athens. ETC: 3 periods.Army/Marines Report:Every battalion of marines was stationed at Athens with no problem, and the transports are now helping the fleets evacuate Leoth.
All marines stationed at Athens; Marine Transports assisting the evacuation of Leoth. ETC: 3 periods.Central Intelligence reports the
invasion of Leoth will likely happen in 5-7 periods.Remember: You can change the funding at any time.
Central Intelligence: 7%
Public Relations: 20%
Manufacturing: 20%
Research and Development: 20%
Marines/Army: 8%
Athens: 13%
Other Planets: 5% to Leoth, 2% to Earth,Asiom,Yomi
Public Relations is now much more effective overall thanks to increased funding.
Manufacturing, thanks to the increased funding, was able to prepare new facilities and crew. Attempts at repairing should now fare better, and manufacturing of ships should go a decent bit faster.
Research and Development will now have much better luck at general R&D due to the new faculty hired by the increased funding.
Athens has invested further in ground to orbital defense platforms and will fare better in that category in the future.
Regular Assets:
Prime Fleet – Your main fleet. This fleet consists of the best ships U.E.F. has to offer. This fleet is usually used for straight-up combat and planetary defense/offense. If needed, Prime Fleet can hold virtually any number of land forces assigned to it. Don’t expect it to survive an encounter with the Uark Primary Invasion Fleet, though. Status: Repairing at Athens. Ready to depart.
Secondary Fleet – Your “other” important fleet. Also consists of ships suited primarily for space combat and orbital operations, but is not nearly as strong as the Prime Fleet. Best used for smaller, but still important, skirmishes.
Condition: 100% Operational, Evacuating civilians from Leoth to Athens. ETC: 3 periods.
Tertiary Support Fleet – The tertiary support fleet is the last support fleet remaining, and therefore has absorbed all remaining support fleet ships. Support Fleets are essentially small “skirmisher” forces. Full of mini-carriers, corvettes, and the occasional capital ship, they’re designed for small battles deemed too small for the bigger fleets.
Condition: 100% Operational, Evacuating civilians from Leoth to Athens. ETC: 3 periods.
1st through 5th Marine Battalions – The marines ultimately fall under your command currently. U.E.F. prides itself for its marines, and the Marines will likely perform much better than your fleets in “equivalent” engagements. Marine Battalions come with their own transports, so you don’t need to plan for any external ships to carry them. If you want them to not immediately die if intercepted while still in space, you should probably have a fleet cover them.
Condition: 100%, Stationed at Athens, cannot depart - transports are evacuating Leoth civilians to Athens. (ETC: 3 periods.)
Manufacturing Facility Gamma – The shipyards on Earth have shut down production due to a lack of resources and a higher priority to repair current ships, so the only remaining set of manufacturing facilities capable of doing anything are located here, at Yomi. MFG has a wide array of facilities – shipyards, factories, etc. If you can name it, they can make it. Maybe not immediately, though.
R8D Division – U.E.F. still has research facilities located across its existing colonies (and Earth, of course!), and these research facilities all fall under your command. Don’t expect to rely on R&D, but proper use of it can certainly help.
“Allied” Assets:
Central Intelligence– With the correct funding and relationships, Central Intelligence can help you in many ways. Just ask, and they probably already know it.
Earth Garrison Fleet – The fleet currently stationed at Earth. If you can convince the Executive Branch (on a case-by-case basis), you may be able to take some ships from this fleet, but otherwise, ships sent here may as well be lost.
Colony Militias – Surprisingly, these do not fall under War Command directly. Colony Militias, consisting of a decent amount of smaller ships and trained soldiers, instead fall directly under the command of the Colony Governor’s office. Of course, being the head of War Command, you still have a large sway in what they do.
Central Intelligence – 15/20. Central Intelligence is fully expected to cooperate with War Command normally. Luckily this counts as “normally” still. Heed their warnings and general good relations, and all will continue as normal. If relations drop, the higher-ups may start to unofficially keep you “out of the loop”. If relations with the Executive Branch drop, expect Central Intelligence relations to drop as well.
Executive Branch – 9/20. With the poor state of the war, the offices of the executive branch of the government are losing confidence in War Command. Luckily, they realize the odds and importance of the war effort, so at the moment you have a large amount of control over the less “directly-military” matters off of Earth. If relations drop low enough, expect a loss of resources and funding as they focus their attention on alternative measures to “saving” U.E.F.
Civilians – 6/20. (+1) Widespread rioting and protests against the current administration. Expect little to no support from them. If relations drop any further as a result of your action (or inaction), the civilians may start to actively hamper your war efforts.