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Author Topic: NSMR: The VorpalCurses+1 tileset goes Snicker-snack!  (Read 33901 times)

Max™

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NSMR: The VorpalCurses+1 tileset goes Snicker-snack!
« on: November 03, 2015, 01:55:38 pm »


Spoiler (click to show/hide)

Spoiler (click to show/hide)

I don't have the art skills to oomph together a full set from scratch, ok apparently I can basically make a full set by using the curses_640x300 as a base. Plus I can preserve the artistic styles of others when rescaling them (or in the case of GemSet, merely using the non-Square text set he so kindly provided) and so I have done my best to embiggen, clean, and in the case of the Duerer map set, reconstruct text-assets where possible.

I did contribute some of my own designs in the form of the bigasam (big as a mofo) dorfs, seen in an early stage in the Duerable (30x45) set and in their most current form in the Bigasam (36x54) set. For GemSexy I just preserved the style present and made a sort of dummied set so adventurers and such showed up with the right color schemes without requiring the full graphical assets and twbt and such.

Then I took on my greatest challenge, which took most of a week to finish, and really screwed my neck up. Rescaling CLA to 18x27 and 36x54!

So, since I am probably not the only one who likes non-Square sets, or perhaps not many realize that if you are a big fan of adventure mode, and not a fan of it crashing when entering travel mode due to twbt... I figured I would share these because a non-Square set doesn't size down as far as square ones do!

They should work for screens up to 2880x1350 or something stupid like that, so as HD as you want it basically.

All credit for the original art goes to said artists, all credit for mangling it, stretching it, squashing it, and otherwise fucking it up goes to me... my bad.

So yeah: http://dffd.bay12games.com/file.php?id=11247

There are a couple of init issues that I still need to work out with the columns and such, but nothing gamebreaking, I'll be updating those into the file on the link there with notes accordingly, but yeah. Figured I'd put up a display of what the heck I mean by NonSquareMasterRace, and I'll do my best to get them updated with any changes necessary for the new version when it hits.

Also, here's a link to Wanderlust and my script stuff over on github until I figure out why the tilesets weren't loading right and can migrate this over there: https://github.com/maxthyme/dfstuff

Updated with the mass tileset collection and Curses+1 stuff on the dffd.
« Last Edit: April 15, 2016, 08:37:30 am by Max™ »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #1 on: November 03, 2015, 02:05:16 pm »

Oh, I also grabbed the awesome little statue guy from some mockups Dibujor made! Nearly forgot.

I swapped the default Duerer dorfs because I couldn't see them at all no matter what I tried to do with the rescale, finally I got inspired to try to draw my own, leading to the Bisasam style dorfs there.
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #2 on: November 04, 2015, 04:39:11 pm »

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If anyone has any requests for a rectangular upscale, I can incidentally do a regular 200% cleaned version before the 200% by 300% too.
« Last Edit: April 08, 2016, 05:07:14 am by Max™ »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #3 on: November 05, 2015, 09:03:48 pm »

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« Last Edit: April 08, 2016, 05:07:35 am by Max™ »
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Untrustedlife

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #4 on: November 06, 2015, 10:39:33 am »

Looks awesome max! I usually go pure ascii but perhaps it's high time a check out a new graphics pack!
« Last Edit: November 06, 2015, 10:41:48 am by Untrustedlife »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #5 on: November 06, 2015, 02:17:34 pm »

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[/spoiler]
« Last Edit: April 08, 2016, 05:08:02 am by Max™ »
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hermes

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #6 on: November 07, 2015, 08:41:37 am »

These are beautiful rectangular sets, thanks!  They will christen the new DF nicely.
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #7 on: November 07, 2015, 09:58:30 am »

:D I'll be pushing out the finished bisasam ascii+ racial graphics later today too.
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #8 on: November 07, 2015, 01:13:43 pm »

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« Last Edit: April 08, 2016, 05:08:22 am by Max™ »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #9 on: November 08, 2015, 02:30:37 pm »

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« Last Edit: April 08, 2016, 05:08:37 am by Max™ »
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crazyabe

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #10 on: November 08, 2015, 03:11:14 pm »

PTW
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #11 on: November 09, 2015, 12:17:49 am »

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« Last Edit: April 08, 2016, 05:08:54 am by Max™ »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #12 on: November 09, 2015, 06:39:53 am »

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« Last Edit: April 08, 2016, 05:09:09 am by Max™ »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #13 on: November 09, 2015, 11:14:10 pm »

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« Last Edit: April 08, 2016, 05:09:24 am by Max™ »
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Max™

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Re: NonSquareMasterRace: Look upon my works, ye mighty, and deSquare!
« Reply #14 on: November 10, 2015, 06:31:17 pm »

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« Last Edit: April 08, 2016, 05:09:49 am by Max™ »
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