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Author Topic: A Game of Clones: Game Over, Town-Cult Draw!  (Read 52726 times)

hector13

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #555 on: January 06, 2016, 06:24:36 pm »

If you had kept the fact you were cult immune hidden, I probably would've lynched OSG.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

FallacyofUrist

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #556 on: January 06, 2016, 06:26:36 pm »

... you being an SK explains the passiveness earlier on, anyway.
~~~
Hopefully this incident will get the peoples of the Earth to rise up and FIGHT for their coffee supply!
~~~
By the way- that thing with the "I JUST WANTED TO MAKE A CUP OF COFFEE!"- it was a TRAP! Fillipk confirmed my suspicions of him being a blocker when he responded to the little flavor thing I posted that nobody else would logically respond to.
I didn't realize it was a trap until later, but it still worked.
~~~
Plus I drugged OSG with drugged coffee while I converted him.
~~~
So GG.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

flabort

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #557 on: January 06, 2016, 06:31:52 pm »

If you had kept the fact you were cult immune hidden, I probably would've lynched OSG.
Bu-bu-but that doesn't even make sense!
Nah, I guess it totally does.

Also, my immunity was unconditional, not 1-shot like I claimed, which I had hoped would insite scum to try and convert me so that I could lead the game to a Town vs Town/cult vs Me situation like arose, but I thought I would have had a better chance than I really did in the end to convince you to mislynch.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Deus Asmoth

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #558 on: January 06, 2016, 07:05:14 pm »

If you had kept the fact you were cult immune hidden, I probably would've lynched OSG.
Bu-bu-but that doesn't even make sense!
Nah, I guess it totally does.
In universe, the justification was that you were a mercenary without super powers that was used to fighting superhumans, so you were experienced enough with traps and misdirection to avoid whatever the cult thought of to trap you (I had a cool scene planned for night 1 before FoU got blocked). In game, a kill and a convert each night would've been OP.
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Look elsewhere, reader. There is nothing for you here.

fillipk

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #559 on: January 06, 2016, 10:16:19 pm »

... you being an SK explains the passiveness earlier on, anyway.
~~~
Hopefully this incident will get the peoples of the Earth to rise up and FIGHT for their coffee supply!
~~~
By the way- that thing with the "I JUST WANTED TO MAKE A CUP OF COFFEE!"- it was a TRAP! Fillipk confirmed my suspicions of him being a blocker when he responded to the little flavor thing I posted that nobody else would logically respond to.
I didn't realize it was a trap until later, but it still worked.
~~~
Plus I drugged OSG with drugged coffee while I converted him.
~~~
So GG.
So that's what the coffee bag was for.
Logged
Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

FallacyofUrist

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #560 on: January 07, 2016, 09:49:35 am »

I presume you saw that in your night action flavor?
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

fillipk

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Re: A Game of Clones: Game Over, Town-Cult Draw!
« Reply #561 on: January 07, 2016, 12:31:35 pm »

Yes
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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