EXP: 0
Anata Hanson: 20/20 [Iron Longbow: 30/30] [Vulns: |||]
Aras: 21/21 [Singe: 40/40] [Vulns: |||]
Clarisse Verun: 22/22 [Iron Axe: 45/45] [Vulns: |||]
Niamh: 21/21 [Wooden Sword: 50/50] [Vulns: |||]
Ueli Auttenburg: 22/22 [Slim Lance: 35/35] [Vulns: |||]
Van Fende: 18/18 [Sleep: 20/20] [Vulns: |||]
Allies/NeutralFridenot Bustillo: 20/20 [Slim Sword: 35/35] [Vulns: |||]
Villagers: 1/1
EnemiesMerc In Archer A: 21/21 [Iron Bow]
Merc An Archer B: 21/21 [Iron Bow]
Merc Ux Archer C: 14/21 [Iron Bow]
Merc An Archer D: 21/21 [Iron Bow]
An Mercenary A: -10/22 [Iron Sword]An Mercenary B: 11/22 [Iron Sword]
An Mercenary C: 0/22 [Iron Sword]An Mercenary D: -9/22 [Iron Sword]An Myrmidon A: -5/21 [Iron Rapier]An Myrmidon B: -3/21 [Iron Rapier]Ux Bandit A: -5/26 [Iron Staff]Ux Bandit B: -1/26 [Iron Staff]Ux Bandit C: -5/26 [Iron Staff]Ux Bandit D: 26/26 [Iron Staff]
Ux Fighter A: 23/23 [Iron Axe]
Ux Fighter B: 23/23 [Iron Axe]
Ux Fighter C: 23/23 [Iron Axe]
Merc In Mage A: 22/22 [Thunder]
Merc An Mage B: 9/22 [Thunder]
In Soldier A: 23/23 [Iron Lance]
In Soldier B: 14/23 [Iron Lance]
In Soldier C: 8/23 [Iron Lance]
In Soldier D: 2/23 [Iron Lance]
In Soldier E: 15/23 [Iron Lance]
In Soldier F: 3/23 [Iron Lance]
In Soldier G: 23/23 [Iron Lance]
In Soldier H: 23/23 [Iron Lance]
In Soldier I: 18/23 [Iron Lance]
In Knight: 11/24 [Iron Halberd]
TerrainEmbassy Door (F,26 - F,27): 8 DEF, 1 RES, 34/50 HP
Embassy Door (C,24 - D,24): 8 DEF, 1 RES, 50/50 HP [OPEN]
Terrain ExplanationPlains/Carpet/Cobble/Wood/Road: 1 MOV to enter
Light Green Forests: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Dark Green Forests: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Tan Hills: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Cliffs: +2 DEF/RES, +20 EVA OR +4 DEF/RES, +30 EVA for Mountain Walk; 5 MOV to enter, only units with flying or Mountain Walk may enter
Pillars: +1 DEF/RES, +15 EVA; 2 MOV to enter, 4 MOV for Supply Line/Horseback
Thrones: +2 DEF/RES, +20 EVA; 3 MOV to enter, Supply Line/Horseback units cannot enter
Rivers: -2 DEF/RES, -20 EVA OR +1 DEF/RES, +15 EVA for Water Walk; 5 MOV to enter, Supply Line/Horseback cannot enter, 2 MOV for units with Levitation or Water Walk
Fords: -1 DEF/RES, -15 EVA for Non-Water Walk; 2 MOV to enter, 4 MOV for Supply Line/Horseback, 1 MOV for units with Levitation or Water Walk
Walls: Impassible
Cracked Walls: Impassible; Destructible, 10 DEF, 10 RES, 50 HP
Wooden Doors: Impassible; Destructible, 5 DEF, 0 RES, 50 HP; +3 DEF, +1 RES for every connected door tile beyond the first.
Metal Doors: Impassible; Destructible, 10 DEF, 10 RES, 50HP; +3 DEF/RES for every connected door tile beyond the first