Choice of Robots - the only one of this jolly gay publishing to get any reviews.
Choise of Magics - tries really hard to undermime own premise of "magic has trade-offs". Not a long way in characters start using those "trade-offs" in a strictly positive and controllable manner, culminating in destruction of country-sized cloud of noxious destruction magic residue with more destruction magic. Come on, it's like dropping a nuke on Chernobyl to blast away radiation.
And yeah, you got to solve all problems with one skill, or you may not get enough +1s for something in the end.
Choice of Rebels – Really great, besides tokenism and author intending to make 4 siquels then coming to his senses and reconsidering. Not very much flaws there.
Heart of the House - has story leaps most (w)retched. Okay, so there was Dracula-inspired ride to The House, then introduction of all characters, then sleep. In the morning i pretty much instantly got trapped in a magical labirinth that lasted for what looked like half of the game. Seemingly optionally, but in this kind of games door may well open YOU. Eventually main character blasted her way out with POWER OF THE MOON only to tumble out into feast of freakcultists, with owner of the house immidiately triyng to sacrifice her to eldritch entity.
After you chase away eldritch entity with POWER OF THE MOON, game presents you with a choice of four (or was it three?) characters to "talk" to. Of course i picked the owner, aiming to point magical finger-bangers at him and ask "Hey dude, what da fuck was that?". Alas, author had diffirent idea and they chose to romance each other instead. In the middle of lovey-dovey dialogue main character finally asks The Question, recieves the answer of "Ah yeah, sorry about that, traditions" and then the matter is considered settled.
Full day of idle jawing with inhabitants of the house later, they take a second try at sacrificial feast, now with random captive people as sacrifices, which includes main character's daddy. Main character chases away eldritch entity with POWER OF THE MOON and DETERMINATION, freeing the daddy. Owner decides that this whole "sacrifice people annually for land prosperity" business isn't worth the hassle, and whole gang goes to kill the entity with you know what. They ruin the house along with entity, then go to somewhere else to live happily ever after. Except daddy, who is actually a demon and has wandered off somewhere. Which is apparently an excuse for his presence boiling down to author saying “Yeah, yeah, he’s with you, I didn’t forget about him” once in a while.
Tally Ho. It's ok. It's somewhat funny. Skill checks are sky-high.
Wayhaven Chronicles. A vampire cliche storm if i have seen one. Most notably, every single thing that happens "behind the scenes" is shown to you, yet main character is an utterly clueless duncemeister that sees nothing untul it is impossible not to, and even then you get an option to scream "YOU ARE BULLSHITTING ME I WONT BELIEVE YOU" ad nauseam. That main character is "you" makes it all the more irritating.
To add insult to injury, romance options are a gang of supernatural jerkasses that shit-talked you, beaten you up (or did they?
) then pretended to be your underlings while doing their own thing. At least one of them is courteous about that. I didn't even got trough first book.
This review sums up all badness in a better way.
Midsummer night's choice. It's actually funny. But this here is the game where their mandatory tokenism really got in the way of the story. You can't have characters have the genders they would have if the game wasn't written by SJW, AND they all romance main character simultaneusly.