Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6

Author Topic: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS  (Read 7600 times)

vkiNm

  • Bay Watcher
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #45 on: January 25, 2016, 08:00:52 am »

Skin tight leather catsuit with assless chaps, he works in the Red Mage district.

+1
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #46 on: January 25, 2016, 10:03:10 am »

Skin tight leather catsuit with assless chaps, he works in the Red Mage district.

+1

-1

A worn and itchy brown cloth shirt with short torn sleeves and loose fitting pants.
+1

+1
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #47 on: January 25, 2016, 08:24:21 pm »

A worn and itchy brown cloth shirt with short torn sleeves and loose fitting pants.
+1
You put on your regular clothes, which, though worn, are much nicer compared to the sack cloth the guards dressed you in. That, and they're much cleaner. Drernar looks you over with a slight frown, but perhaps that's just his default expression. "Come on then, your mother is waiting for us." With that, they exited into the courtyard of the castle, and then into the streets of Leyawiin, Artorius wondering silently how this Grandfather found them, and why. It didn't take them long to reach the place, a corner restaurant dubbed "The Rosy Rat" by the brightly painted sign outside.

Inside, they quickly spotted Artorius' mother, who beamed at them, though Artorius could see in her eyes that there would be A Talk later about his being jailed. She wore her only dress, which had once been blue but had been washed so much it lacked any appreciable color.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #48 on: January 25, 2016, 09:49:09 pm »

"Before you start,"
"Now why did you have to go and-"
"BEFORE. YOU. START. It was not my fault. Someone put a wall in my way."
« Last Edit: January 25, 2016, 10:33:24 pm by StupidElves »
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

LordBucket

  • Bay Watcher
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #49 on: January 25, 2016, 09:57:57 pm »

Say our pleasantries, get through familial due diligence as quickly and efficiently as possible, then survey our situation and gear so that we can move on to move interesting things.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #50 on: January 25, 2016, 11:25:11 pm »

Say our pleasantries, get through familial due diligence as quickly and efficiently as possible, then survey our situation and gear so that we can move on to move interesting things.
Spoiler: Gear (click to show/hide)
They sit down, and Artorius exchanges a look with his mother. Yes, there'll be a talking later. But that can wait until after this unexpected family development, and with any luck, whatever this unexpected grandfather has to say will prove so interesting that she'll forget. Artorius and Drernar take their seats at the table, and pick up the menus waiting for them. Little round clothed tables and individual menus. Fancy. The place was probably run by Bretons, Artorius surmized.
Spoiler: The menu (click to show/hide)
After placing their orders, they got their introductions out of the way. "So, Drernar explained who he is to you already."

"Yeah," replied Artrorius. "My Grandfather. And not from your side of the family, I take it."

"No," she said, "from your father's."

Drernar nodded. "I must confess, I had hoped to find my son here, but your mother informs me that she hasn't seen in a long time, and that you have never even met him. Nevertheless, I am glad to have met the two of you."

Artorius stroked his chin. "Hmm. So, I take it you came all the way down from Morrowind for him?"

"Well, yes and no. More generally, I am searching for all of my family that's left. You see," Drernar leans in towards the table and quiets his voice somewhat, "we are all in very great danger. You, I, your mother, and anyone related to my bloodline."
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

AbstractTraitorHero

  • Bay Watcher
  • I'm still alive, how fortunate!
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #51 on: January 25, 2016, 11:57:11 pm »

We'll order Ragu de Rangeé avec Powdered Deer Penis
It is probably high in nutrients or something.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #52 on: January 26, 2016, 11:29:38 am »

We'll order cherry pie and sweet rolls, and ask "What on earth is it this time? Did the followers of Hermaus Mora catch wind of something or another that your grandfather did, or someting similar to that?"
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Starsigns, an Elder Scrolls adventure
« Reply #53 on: January 26, 2016, 10:06:39 pm »

Around this time, a Breton in neat clothes brought them a plate of sweet rolls, causing Drernar to pause. "So," said Artorius, "did some ancestor anger some Daedra followers or something?"

"Not exactly," said Drernar, taking a sweetroll. "It all goes back to events of my father's time, around a hundred and fifty years ago." Drernar leaned in again, taking a nibble of the sweetroll, and Artorius could tell they were in for a long story.

"Our family used to have a plantation in Morrowind, which was responsible for a large part of the Nero fortune, though it's been maintained through other means since. It was there that my father, Edras Nero, spent his childhood. He was the sole child of his parents, but with them lived a cousin, Thavas, who may well have been his brother, adopted from some less-prosperous relatives. Edras and Thavas were inseparable as children, and treated with equal care and affection by my grandfather. They grew into strong and respectable young mer together, though also caused their share of trouble, chasing netches and the like. Thavas always had a way of talking his way out of trouble though, which not only helped both of them escape punishment at times but also helped in pulling tricks. My mother told me of innumerable misadventures those two got into.

However, the time would come for them to separate. On the cusp of adulthood, my grandfather sent them both away to be formally educated. Edras went first to study in Vivec city, then to Mournhold. Thavas went first to Balmora, and then to the Imperial city. Edras returned home far earlier, well schooled in Dunmeri history and the ways of the houses, and my grandfather wished to teach him further in the affairs of the family and the plantation. Thavas returned home several years later, having studied and dabbled in many trades, particularly magic and finance. They were exuberant to see each other again after those years, but my grandfather soon encouraged Thavas to leave again, giving him some money and the suggestion to invest in shipping charters.

Two years later, he returned again, having made a modest fortune for himself, but my grandfather bade him stay no longer than a visit, directing him to a timber enterprise in Skyrim. Thavas returned again, and in a shorter time was bade to leave and attempt Ebony speculation. And so on. At last, when suggested that he become a landlord in Cyrodil, Thavas expressed his intention to marry my mother, Amava, the daughter of a prestigious Hlaalu retainer. However, when he spoke this, my grandfather made his own intentions clear. He had treated both Edras and Thavas as his own, well-loved them both, but as the blood-son, it fell upon Edras to continue the family and inherit its affairs. He would one day own the plantation, and he would marry Amava, as both families had already arranged. Thavas would have to depart the family affairs, but because of this, his schooling had been longer, and more expensive, to prepare him well for making his own fortune. Seeming to understand, Thavas departed once again with as much goodwill between them as ever there had been.

Over the next year, my grandfather became sick with the Blight. He could easily afford the best healers in Morrowind, but despite their efforts, they could not cure him. It soon became apparent that, rather than merely the Blight, he was suffering from the early stages of the dreaded Corprus. Friends and relatives came to look after him as his condition worsened, and Thavas returned once more, this time welcome to stay for longer, as any dutiful son would come back at such a time. However, something disquieted Edras: a stranger who often came to meet Thalvel on the plantation during that time.

Edras started to investigate, and uncovered a horrifying truth. Through contacts with criminals and unsavory elements of Telvanni origin, Thalvel had acquired samples of blight-ash and flesh from Corprus patients, which he had poisoned my Grandfather with at several meals the year before. Furthermore, Edras discovered a plan to hide evidence of this amongst his own belongings, to cast suspicion on him if need be. Shocked beyond belief, Edras confronted Thalvel with this evidence and, unable to refute it, Thavas fled the plantation.

The following night, Edras was awoken by a strange commotion. Eerie lights came from the direction of the slave's quarters, but when Edras reached them, all the dwellings stood open and completely empty. Edras followed tracks from there into the nearby mountains, where he met a terrible sight. All the slaves, well over a hundred, stood amongst the jagged buildings of a ruined shrine to Molag Bal. They stood in a line as if hypnotized, walking single-file towards a blade with which they slit their own throats before lying down to die. And overlooking it all stood Thavas.

Edras knew that, whatever foul thing was going on here, it had to be stopped. He climbed to where Thavas stood and charged with such fury that Thavas fled into the inner sanctum of the shrine. He led Edras deeper and deeper inside, before turning upon him and striking back with magic, but Edras persevered. They fought barehanded, until, at last, Edras cast Thavas into a flaming pit at the center of the shrine. Through grief at having to kill one who was once as a brother to him, and from his wounds in the battle, Edras emerged from the shrine very weak. When a patrol reached the shrine the following morning, they found all the slaves lying dead in a circle, and Edras lying near-death atop a staircase. He was brought home, wounded but triumphant, to recover.

My grandfather passed away soon after, but not before Edras married Amava. They lived together happily, for a time, but their celebration was premature. Against all expectations, Thavas had returned again. He came in the night, forcing his way into the house. It seemed that, despite Edras' interruption, the ritual at the shrine had succeeded, and Molag Bal had granted Thavas the power he sought to take what he wanted by force. He swore that he would end the Nero bloodline once and for all. Edras bade Amava to flee, and soon the manor was aflame. The next day, poking in the rubble, it was found that everything in the house was utterly incinerated, aside from a few fragments of burnt bone.

My mother's family took control of the plantation, and she moved to Mournhold, where I was born. I won't tell you the whole story of my life, but I will tell you this: Thavas was not ended that night. Our family's ancestral tomb has been defiled. Our old plantation, though no longer bearing our family name, was burned again. Thavas has returned."
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
Re: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS
« Reply #54 on: January 26, 2016, 10:28:40 pm »

We blink. Then blink twice. And we respond with, ''Well, that's unsettling."

We look at our mother and ask her if she would be okay with us making a run for it, like, now-ish.
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

AbstractTraitorHero

  • Bay Watcher
  • I'm still alive, how fortunate!
    • View Profile
Re: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS
« Reply #55 on: January 26, 2016, 11:00:45 pm »

We blink. Then blink twice. And we respond with, ''Well, that's unsettling."

We look at our mother and ask her if she would be okay with us making a run for it, like, now-ish.
+1 Maybe make a comment about how we've fought mudcrabs tougher then him.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

LordBucket

  • Bay Watcher
    • View Profile
Re: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS
« Reply #56 on: January 26, 2016, 11:14:08 pm »

Actionable stuff

 * When we have a suitably quiet moment during the meal, discretely read the note from Weebum-Na in our bag

 * Also, who is Weebam-Na?

 * Do we know any magic?

 * Why were we in jail?

 * Do we have a starsign that we know of? What is it?

 * Ask Drernar what his plans are.

 * Inquire about our mother and the rest of our family

Quote
Maybe make a comment about how we've fought mudcrabs tougher then him.

-1 No, be polite.



Discussion

The way I'm seeing it...we're not related to this guy by blood. This plantation he's talking about is in a totally different province, no longer bears the family name, and is presently being run by his mother's family, who also has no biological relation to us.

I see very little reason for us to be involved with any of this and I see no reason for Thavas to care about tracking us down if he even has any idea we exist let alone who we are. We're not in any danger unless we get involved. If we do become involved, we're unlikely to benefit because there's an entire other branch of the family who'd be far more likely to inherit. Plus this guy made it clear he wasn't even looking for us, he was looking for his son.

Sure, make nice. Be polite. But what reason is there for us to be involved in this other than to make a target of ourselves for a guy who appears to heavily outclass us and who incidentally is involved with with daedric prince of enslavement and domination?

Lots of downside, very little upside.

Also, am I totally misreading this...or have we been in jail in the same town that our mother and family live, and yet they left us to rot without getting involved at all? It was this dunmer from Morrowind who came and retrieved us, not our direct family who is also here. Sounds to me like we're not on very good terms with people. Or was this just an overnight stay in jail or something?

High tyrol

  • Bay Watcher
    • View Profile
Re: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS
« Reply #57 on: January 26, 2016, 11:17:32 pm »

We blink. Then blink twice. And we respond with, ''Well, that's unsettling."

We look at our mother and ask her if she would be okay with us making a run for it, like, now-ish.
+1 Maybe make a comment about how we've fought mudcrabs tougher then him.
+1
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS
« Reply #58 on: January 27, 2016, 12:36:25 am »

* When we have a suitably quiet moment during the meal, discretely read the note from Weebum-Na in our bag
 * Also, who is Weebam-Na?
Artorius remembers the contents of the note, having read it beforehand:

  Thanks. Come by and see me some time.

The note doesn't bear the name, but Artorius knows who sent it. Weebam-Na is a friend-of-a-friend, an Argonian that lives in a shack by the river. He often goes outside the city walls to hunt and sells the products in town, but some in Artorius' circle know he occasionally needs help for "jobs."

* Why were we in jail?
The charge was assault, since Artorius threw the first punch in the brawl. Additional fines were levied due to damages to nearby windows and furnitures, equivalent to a two-night stay in jail. He had already served the first night.

* Ask Drernar what his plans are.

 * Inquire about our mother and the rest of our family
Artorius takes a bit of his ragu, which arrived during the story. "Well, that's unsettling. But what is it you plan to do? Sounds like we're all pretty far removed from that plantation thing, even you. Sounds like he'd be more of a threat to.. er.. great-grandmother's side of the family."

"It's not the plantation he's after. If he really wanted to, he could likely have taken it by now, but instead he's razed it. I'm also fairly sure that, back then, he cared more for attaining my mother's hand than for inheriting the place. There's more to it, though. My wife has gone missing. So have my sister, and her husband, who live in High Rock, and my niece, who lives in Hammerfell, along with her husband."

"Well, that would all have been good to mention before."

"I do not think anyone with a drop of Nero blood in them is safe, nor anyone directly involved with our family."

Artorius looked at the old Dunmer's face again. He could certainly see his own cheekbones in that face, and his chin. "Alright. Well. What do you plan to do about this?" He takes another bite of the Ragu.

"First and foremost, to track down all the family members I have left, and make sure they are safe. I had very much hoped to find my son, but I have found his son, and the woman he loved, and that makes both of you important to me. Perhaps I may still find him, as your mother has told me he disappeared long before those I just mentioned, and so I do not think that is related. In any case, I fear that the only permanent solution to this problem is to find Thavas himself, and put an end to him somehow. But, above all, those of us left should stick together."

"Alright. Is there anyone else you're still searching for, aside from my father?"

Drernar sighs. "It would seem that you, your mother, and hopefully your father are all I can still hope to keep safe."
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Starsigns, an Elder Scrolls adventure. THE PLOT AWAKENS
« Reply #59 on: January 27, 2016, 12:46:41 am »

((PTW.))
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.
Pages: 1 2 3 [4] 5 6