Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33]

Author Topic: The Expedition Arcane [ded]  (Read 44324 times)

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #480 on: April 04, 2016, 11:29:17 pm »

(Cutlass slash.)
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #481 on: April 05, 2016, 05:49:21 pm »

I'm gonna have to very reluctantly declare this dead. It was hilarious and fun, but ended up being too clunky somehow. Probably a few too many players + NPCs + colony mechanics + who was using channelers this turn?

Still, I enjoyed it while it lasted, and I hope everyone else did too. My sincere apologies to everyone who was playing and everyone who never got a chance to play.


Fun facts:

-I'm really disappointed this never came up, but the "other plane" was the inside of a giant worm. That's why it was ALWAYS raining: You were in an absorptive part of its gut. You couldn't tell because it was massive and visibility was crap, but it was shaped like a gigantic tube. Gravity followed the tube around, though, so there weren't any obviously curved walls to find. If it had ever stopped raining you'd have noticed the "sky" was no such thing and been able to figure out the truth.

-It was also a planar nexus, so there were other civs out there. Mainly the fairies, which existed in native and invading empire varieties; the crab was a native Power Rangers style mech for defeating vile invaders. The giant bug that ate hunters was also native, and part of the only major native civ. They had, needless to say, no interest in anything but hunting you for sport.

-Due to being a living thing, the terrain would shift from time to time. Blacktongue actually figured this out because of Miya's tree-dot map; she noticed that the trees were spread out exactly the same on the hill as off it, which wouldn't happen if they'd grown into the hill as it was. She correctly surmised that the terrain must shift here on a fast enough scale for the plant life to not bother adapting to it.


Despite not working out, I'm now tempted to get another mage game going. Any comments on how this one turned out?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

  • Bay Watcher
  • I'm still alive, how fortunate!
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #482 on: April 05, 2016, 05:52:06 pm »

I liked it a lot I know that I'll join the next game probably try to port miya into it also blacktongue though she'd still be a NPC Probably.
But yeah you did a good job and this is a good game I thoroughly enjoyed it and am quite sad to see it's death.
« Last Edit: April 05, 2016, 06:05:27 pm by AbstractTraitorHero »
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Caellath

  • Bay Watcher
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #483 on: April 05, 2016, 05:58:13 pm »

I liked the game while it lasted and wish I could get up to more shenanigans with my imp and his banjo-tastic golem.

I do wish you'd start another classic magic game with ample opportunity for horrible man-eating plant monsters.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Criptfeind

  • Bay Watcher
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #484 on: April 05, 2016, 06:04:24 pm »

I liked the game, thought it was cool. (I'm a little relieved for an official death notice so people stop pointlessly bumping this thread). I think it was good, and it certainly spawned quite a few copy cats considering how complex it was. I'd be interesting to see what you do in the future.
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #485 on: April 05, 2016, 06:30:33 pm »

I wish this game was still going buuuut oh well,it gives me a excuse to have discount gensokyo another shot at getting my plane of existence in,also since i never got in i have a excuse to use kita in the next game you make,if you make one.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #486 on: April 05, 2016, 07:34:22 pm »

It was fun, thanks for GMing. I particularly enjoyed the colorful leader personalities.

Having the players buy their own personnel and control the colony themselves doesn't seem to be working. My players are cats. It might work better to simplify colony mechanics by just arbitrarily defining what happens ahead of time and holding it in a spreadsheet:
 Turn 3, the lack of housing in this harsh land is hurting morale.
 Turn 4, farmland is prepared, but we have nothing to plant.
 Turn 5, we find signs that native scouts noticed us.
 Turn 6, enough houses are built to uncomfortably house everyone. Walls are started. Food is starting to run low if the players haven't found a source yet.
 Turn 7, horribly plague kills everyone! If only we had brought a dedicated healer who had noticed!
If a third of the construction workers get killed off to bad rolls, adjust the schedule accordingly.
Logged

AbstractTraitorHero

  • Bay Watcher
  • I'm still alive, how fortunate!
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #487 on: April 05, 2016, 07:55:36 pm »

Yes the colorful leaders I especially liked blacktongue but she got the most focus so it's easy to understand why.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #488 on: April 05, 2016, 07:57:44 pm »

I'd recommend picking players rather than rolling for them in the future. :P
Logged
Old and cringe account. Disregard.

AbstractTraitorHero

  • Bay Watcher
  • I'm still alive, how fortunate!
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #489 on: April 05, 2016, 08:15:24 pm »

Yeah haha my luck can't hold out forever.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #490 on: April 06, 2016, 02:51:55 am »

It was fun. The only thing I'd recommend is to let the players buy their own channelers somehow so that we don't need to keep working with a communal pool.
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: The Expedition Arcane [ded]
« Reply #491 on: June 05, 2016, 08:37:10 am »

Logged
Pages: 1 ... 31 32 [33]