Day 1 - It Takes Three ThievesDay 2 - Not Day 1!Game OverThe heist had gone exactly as planned. $600,000 from a bank vault lay in the back of the van, $100,000 for each thief, and the original owners didn't even know it was gone. The perfect crime.
Two of the thieves wanted more. Why take $100 grand when they could take $300k? Thus, one fateful day, the crew woke to find their getaway driver lying on the side of the road, dead.
How the honest thieves know there were two traitors among them is a plot hole I don't feel like dealing with. All that matters is that the honest thieves want vengeance.
Vengeful Mafia is simple.
Setup:
*1 mafia godfather
*1 mafioso
*3 vanilla townies
Rules are the standard (no PMs, use red to vote, etc.) except for the following:
*Day ends on hammers only, with one exception: if the game gets to a point of four players (by hanging the mafioso on day one), and three of the remaining four cannot achieve consensus, I will end the day if 48 hours have gone by without a vote change, and the person with the majority votes will be lynched.
*The game is nightless. There is no mafiakill.
*Upon death, a player must post their Role PM, unmodified
except for removing the scumbuddy and scumchat link.
*If a townie is lynched D1, they get to immediately vengekill a player of their choice. Vengekills should be in
red. Talking between the lynch and the vengekill is allowed, but discouraged. Once the kill's done, the game immediately proceeds to D2.
*If the godfather is
lynched (not vengekilled), town instantly wins.
Lurking:
Post at least once per 24 hours (weekends count half time). Lurkers will be prodded for 24 hours away, and modkilled for 48 hours without posting.
Players (5/5):
*
origamiscienceguy -
*
roo - Godfather,
Vengekilled D1*
Elephant Parade -
*
Reverie -
*
TempAcc - Townie,
Lynched D1The game will start as soon as possible, and will probably end before FHPBYOR2 ends.