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Author Topic: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.  (Read 6623 times)

Detoxicated

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #30 on: March 07, 2016, 12:29:04 pm »

"Calm down, fire lady. Keep the heat for where we are heading."
Begin meditating to attract spirits
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Demonic Spoon

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #31 on: March 07, 2016, 12:33:05 pm »

"Calm down, fire lady. Keep the heat for where we are heading."
Begin meditating to attract spirits
[15]
You trip over a rock as you follow the crowd.
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The Froggy Ninja

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #32 on: March 07, 2016, 12:38:22 pm »

"Calm down, fire lady. Keep the heat for where we are heading."
Begin meditating to attract spirits
[15]
You trip over a rock as you follow the crowd.
d100?
Begin carving some runes into a stick for a basic Dowsing Rod to locate places and things of magical interest.

spümpkin

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #33 on: March 07, 2016, 12:39:50 pm »

"Calm down, fire lady. Keep the heat for where we are heading."
Begin meditating to attract spirits
Pyriette turns to Goggmagog, with a look of sheer fury on her face. "WHO ARE YOU CALLING FIRE LADY, GNOLL? YOU SHOULD WATCH YOUR TONGUE BEFORE I RIP IT OUT OF YOUR SKULLLLLL!!!!!!" Pyriette flares again, and then continues onwards.

"ARGHHHHHHH! WHY DOES EVERYONE CALL ME A BATTLEMAAAAAGE! I'M AN ALCHEMIIIIIIIIIIST!" Pyriette flares rapidly, causing her whole body to expand greatly, before settling down again. After this, she follows the rest, still fuming.
((Just as planned))
((Why must you trigger Fire Elemental rage, do you really want that on your conscience?))
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Detoxicated

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #34 on: March 07, 2016, 01:07:44 pm »

"Your anger is a showcase of why you are imprisoned."
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crazyabe

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #35 on: March 07, 2016, 01:12:35 pm »

"Grunt... Where Am Me..?"
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

spümpkin

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #36 on: March 07, 2016, 01:25:05 pm »

"Your anger is a showcase of why you are imprisoned."
"I'LL KILLL YOOOOOOU!" Pyriette flares, spewing flames into the air. You've gone and done it now.
Logged
Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

The Froggy Ninja

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #37 on: March 07, 2016, 01:30:45 pm »

"HOLY FLUCK WHAT IN ZATARN!"

Demonic Spoon

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #38 on: March 07, 2016, 01:36:31 pm »

"Your anger is a showcase of why you are imprisoned."
"I'LL KILLL YOOOOOOU!" Pyriette flares, spewing flames into the air. You've gone and done it now.
[17 vs. 5]
Intimidation successful! Goggmagog finds himself cowering in front of you, blubbering in fear! You can feel nearby colonists looking at you in fear and respect as they start giving you a lot more space.

((Before anyone asks, you don't get xp from minor actions, and all this dicking around is minor actions))
« Last Edit: March 07, 2016, 01:41:46 pm by Demonic Spoon »
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spümpkin

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #39 on: March 07, 2016, 01:42:55 pm »

((Yeah, I thought so.))

Pyriette, having successfully intimidated the gnoll, continues onwards, with a smug look on her face.
Logged
Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Demonic Spoon

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #40 on: March 07, 2016, 02:04:10 pm »

You find yourself next to a hole plunging into the earth, several bronze ladders set around the edge. Colonists climb down in a steady stream as gargoyles keep careful watch, spears arcing with electricity.

[4]
A few of them slip and fall to their deaths with sickening crunches below. One of the ladders even falls down crushing several colonists.

[-10 petty criminals]

The cabal reaches the bottom with little incident, and then only Jadesea is left up above.

"Watch out below you ants!"

With that, the massive golem jumps down, earth cracking beneath his feet as he lands, the entire cavern trembling.

What follows is a bizarre journey through pitch-black twisting tunnels and turning caves, the ladders needing to be used several more times to get down smooth shafts that seemed to have been melted straight through the rock. You're not sure how Jadesea is managing to keep track of where you're going, but he seems sure enough of himself.

As the hours crawl by, you begin to feel a fragrant buzzing at the edge of you mage senses (mage senses are totally a thing, shut up), like embalmed nails being dragged across a mirrored blackboard.

[19] Regardless of your mystical detection nothing of note happens. It seems Jadesea actually knows what's he's doing, wonder of wonders.

In addition, the mages can't help but notice that sometimes the ground shifts beneath their feet as they walk, almost as if space was...

"Well here finally here mob! Our destination is through this final pit! Sadly, our ladders aren't long enough to reach the other end, even if we tied them all together! So, you'll have to jump! A leap of faith if you will! Remember that we could have just executed you if we wanted, so I'm not intending to kill you all here! In you go then!"

[6]
[12]

Needless to say, the colonists are not at all convinced by Jadesea's little peptalk and begin to back away from the shaft as quickly as they can. The gargoyles however, seem to have anticipated this, and the air hangs thick with the tang of lightning, several colonists fried. As Jadesea begins to literally push colonists into the pit with his body, the rest realize they have little choice, and jump in hurriedly, before they get squished by the damned golem.

[-17 rebellious farmers]

And then there's only the mages left. This is crazy. But Jadesea is staring at you happily, clearly enjoying this far too much. You have only moments to decide on a course of action. What do you do?

"Calm down, fire lady. Keep the heat for where we are heading."
Begin meditating to attract spirits
[15]
You trip over a rock as you follow the crowd.
d100?
Begin carving some runes into a stick for a basic Dowsing Rod to locate places and things of magical interest.
((D20. That rock was mildly significant.))
[8]
You try to carve runes, but they're easy to mess up if you do them while moving, and the fact that you're only source of illumination is flickering torches doesn't really help. You consider getting closer to the fire elemental to use her as a lightsource, but you worry that she might flip out again.

((So I decided to pause the cinematic here so players can interact with it a little, so actual expedition reveal is next update not this one))
« Last Edit: March 07, 2016, 02:17:35 pm by Demonic Spoon »
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spümpkin

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #41 on: March 07, 2016, 02:08:19 pm »

Jump down the pit, attempting to flare up just at the end to soften the fall.
« Last Edit: March 07, 2016, 02:12:21 pm by DigitalDemon »
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

The Froggy Ninja

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #42 on: March 07, 2016, 02:11:44 pm »

"Fear is for people who aren't me!"
Jump down from ledge to ledge using the combined agility of an otter and a weasel.

Demonic Spoon

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #43 on: March 07, 2016, 02:12:41 pm »

"Fear is for people who aren't me!"
Jump down from ledge to ledge using the combined agility of an otter and a weasel.
((Please clarify what ledges? Ledges in the pit?))
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The Froggy Ninja

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Re: Penal Mage Colony (7/7): Turn 0, Turtles all the way down.
« Reply #44 on: March 07, 2016, 02:25:16 pm »

"Fear is for people who aren't me!"
Jump down from ledge to ledge using the combined agility of an otter and a weasel.
((Please clarify what ledges? Ledges in the pit?))
((Yeah. I mean presumably it'll have some handholds and whatnot and I'm small and have the agility of a weasel.))
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