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Author Topic: Sabotaged Fortress (prev. Jenga Fortress)  (Read 51806 times)

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #150 on: April 08, 2016, 09:50:53 am »

First post is up to date with dorfing requests.

That was a brilliant write up.
Now dorf me pluz.
Continue to re dorf me when i die, my family is very big.

Always as architects who take the blame?
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I used to work on Modest Mod and Plant Fixes.

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Imic

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #151 on: April 08, 2016, 11:25:52 am »

First post is up to date with dorfing requests.

That was a brilliant write up.
Now dorf me pluz.
Continue to re dorf me when i die, my family is very big.

Always as architects who take the blame?
It's a very unlucky family.
All named imic.
For some reason.
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pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #152 on: April 08, 2016, 01:20:28 pm »

if pikachu17 is a regular non-vampire non-necromantic dwarf, could you please change me to someone who has no need to craft? so I don't have to stop combat training to cut some gems.
« Last Edit: April 08, 2016, 01:32:58 pm by pikachu17 »
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #153 on: April 08, 2016, 01:30:04 pm »

Hehe. Sunshine is a plant that grows in good biomes only, iirc.  The booze from sunshine plant is called sunshine also, I think. Or maybe it's like raw fruit like strawberry but it's called sunshine.

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #154 on: April 08, 2016, 01:39:42 pm »

if pikachu17 is a regular non-vampire non-necromantic dwarf, could you please change me to someone who has no need to craft? so I don't have to stop combat training to cut some gems.

Almost every dwarf has a need to craft.

Hehe. Sunshine is a plant that grows in good biomes only, iirc.  The booze from sunshine plant is called sunshine also, I think. Or maybe it's like raw fruit like strawberry but it's called sunshine.

The raw fruits are "sun berries" and the drink is "sunshine".
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XXXXYYYY

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #155 on: April 08, 2016, 09:56:40 pm »

rePTW
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TheCheeseMaker

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #156 on: April 10, 2016, 05:04:21 pm »

Save is here:

http://dffd.bay12games.com/file.php?id=11932

I'll probably have the write-up done tomorrow.  Also, I didn't redorf anybody this round, for reasons that should be obvious fairly soon.
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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #157 on: April 11, 2016, 09:16:58 am »

Oh dear. I look forward to reading about the horror.

Sanctume, your check-in deadline is the 13th and, assuming you check in, your play deadline is the 20th (inb4 blaze it).
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #158 on: April 11, 2016, 10:07:21 am »

Checking in.  I'll check the save tonight.

Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #159 on: April 12, 2016, 01:34:05 pm »

LOL, the only "useful" abled body of the surviving 12 is The CheeseMaker, and a it's pretty grim when everyone is spamming about wanting to get water outside when it's raining goo that all makes your dorfy self in blisters. 

Fear not, I got this!  And it's already Late Autumn (Timber) by the time I noticed it was 1am last night. 

My notes are short with a few text captures, and my progress for a Jenga-style no where near "par" if there ever was a measuring stick.

TheCheeseMaker

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #160 on: April 12, 2016, 11:07:15 pm »

Journal of Feb TheCheeseMaker, 3 Limestone, 202

Well, I would say plan SaD is a total success.  We now have more food and drink than we could ever need, all our dead have all been buried, and the king has been crushed under twenty-seven tons of rock.  In fact, I would say that our circumstances have never been better.





Crap.

10 Limestone, 202





That actually went much better than expected.  The ‘siege’ consisted of about fifteen goblins armed with bows and crossbows.  Even though our barely-trained militia was mostly busy getting drunk, the two dwarves who bothered to actually fight our mortal enemies (Pikachu17 and the militia commander Erith-Something) managed to massacre the entire army.



Pikachu17 distinguished himself by taking a direct hit to the throat, and still managed to fight on, taking only one minor foot wound and killing 6 more goblins.  If I had a medal to give to him, I would.  Unfortunately, I don’t have a medal, and so instead I’ll just kill him along with everyone else.

23 Limestone, 202

The caravan and outpost liaison arrived today.



With them they brought news that a new king had taken power after the short but eventful reign of…the old king.  (What was his name Myrian? Melron? Melon? Well, whatever he didn’t do anything anyway.)



I ask the liaison to provide us with only the most important necessities for next year.  Do you know what can be done with bumblebee venom?  Well, if you put it on the end of a sharp, masterwork, steel spear, then very gently stab someone in the neck with it, the venom could kill them, if they’re allergic.  I assign that plan the codename Operation Bumble-B (the B stands for Bee) to be used in case Operation MERDer fails.



We hit a slight snag in bringing goods to the trade depot, as in we put the depot in the middle of the evil rain.  Some dwarves decided they would rather ‘rest in the hospital’ rather than deciding to ‘bring item to depot with only moderately rotting eyes.’



Once we finally got all our trade goods to the depot, I order all our adamantine to be traded for some of the merchant’s food.  I know that I gave away our entire stash of adamantine, but I have a good reason for it.  You see, as far as capitalism goes, those who offer the best price sell the most merchandise.  An entire vein’s worth of pure adamantine is by far the best price anyone can get, meaning that the merchants will always come back to us, rather than our competitors.  Our fortress now controls the economic activity of the entire fortress!

13 Timber, 202







We have a problem.  Remember the ‘minor foot injury’ suffered by Pikachu17 in last month’s siege?  Well, he decided to not go to the hospital and instead just wait for someone to take him there to be healed.  No one ever did, and Pikachu is refusing to sleep until he gets there.

If he stays like this, he’ll go insane and eventually die.  So I have devised an insanely clever plan to heal him.  First, we construct a floor above his head, then we drop it on him, killing him and allowing him to be moved to the hospital to be evaluated for injuries.  I dub the plan Operation Now I’m just killing people for fun, or Operation Now I’m killing people for fun, for short.



I’m proud to say that the plan was entirely successful.  Unfortunately, the doctors said that ‘death’ was an affliction apparently impossible to recover from.

27 Timber, 202



A werebeast attacked today.  A group of citizens and military, who were already outside to haul various items or to train outdoors to get rid of cave adaption, rush forward to fight the beast, and much like the goblin siege it was a massacre…







…On the dwarves, this time, though.  I would like to say we eventually killed the beast, but we didn’t.  Instead it killed a bunch of dwarves, bit many who it didn’t outright kill, then transformed into a goblin and ran off.

Fortunately, nobody important died (importance wise, it’s just me who matters.  I could lose anyone else and not care, but only I can kill myself in order to gain my revenge on…the people I want revenge on).

2 Opal, 202

We have a slight problem.





The murky, bacteria infested pool where we got the water to give to our critically wounded hospital patients froze over during the winter.  We now cannot quench the thirst of the injured from the werebeast attack.

As of right now, between six and fifteen dwarves are dying of dehydration.  Every month, two to three of these dwarves turn into werebeasts and kill a few more dwarves, each, and infect a few others, before either dying or changing back.  The kitchens are filled with rotting food which we can’t move to stockpiles because there’s no room.  We can’t get any more room because all our miners are dead.  A few dwarves have gone berserk from strange mood failures, and our deaths outnumber our coffin making abilities.  I tell everyone to stay calm, because with Operation MERDer almost complete, everyone is going to die anyway.  This earned me a few chuckles from the others, before they returned to their pathetic sobbing because ‘their entire family is dead’ and other crap like that.

1 Granite, 203

Operation MERDer is finished! To celebrate, I order everyone, citizens, military, and nobles alike, to join me for a party in the newly refurbished dining hall.  And I’m pleased to say, I think everyone had a really good time.



You know, before I killed them all.
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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.

pikachu17

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #161 on: April 13, 2016, 09:19:37 am »

I'd like a turn, please. as it turns out my death was faked. it's cool that my dwarf was so heroic(you know before he died). you made it sound like you crushed everyone which would mean the end of the fortress, so who didn't you crush?
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Sanctume

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #162 on: April 13, 2016, 09:53:33 am »

I couldn't play last night, and fell asleep rather early.

Nonetheless, these are dorf requests to be applied when I review the poor migrant waves later.  Really guys? You want me to unlock the door?

1. A citizen or long-term resident originally named Sidos, Vaca, Uze or Atek should be "renamed" to Button. (These are the Dwarven, Elvish, Goblin and Human
2. Chief, a speardwarf
3. Imic II, Son of Imic. Also an architect. Also blame things on him.
4. Standing order to re-dwarf Imic as an architect who gets things blamed on him whenever the previous Imic dies.

Other than TheCheeseMaker, everyone else not named and previously dorfed is DEAD.
So if you want your names prior to, umm, the end, of my turn, please say so.
I too had to re-think if I want a new dorf, lol.

hops

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #163 on: April 13, 2016, 09:57:27 am »

PTW
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TheCheeseMaker

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Re: Sabotaged Fortress (prev. Jenga Fortress)
« Reply #164 on: April 13, 2016, 01:58:57 pm »

I basically put everyone in the dining room, then collapsed ceiling everywhere but the peremiter. So if you were standing on the side of the hall, and suvived the cave in dust, it's possible you survived with only extreme injuries. It was actually a fluke that my dwarf survived and all the others died, because it really was just the luck of where a dwarf was standing when the lever was pulled.
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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.
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