A new rumor appears, with grenade and ammo! Gotta establish contact first though. Also, supply drop.
Our first dark events aren't terrible, but then again, theres only two of them.
We've made contact with west asia, and europe's bonus is spy ring. Which is ok, but not nearly as nice as suit up. Lets go pick up our supplies, and then see what nice loot that rumor has.
It turns out to be a gas grenade and talon rounds. Could be better, could be worse. Next objective: Contact New India.
Avatar Progress is set to 30. This still leaves it in the background, but its not a major force for getting on with it too soon.
Guerrilla Ops time! A Scientist is a far more valuable reward right now than some intel, so we're going with this one. Pies gets Haywire, Ann gets Long Watch, Athing gets Solace, Rince Storm gets Volatile Mix, and Kaladin gets Run & Gun. The MEC (which is now repaired) gets a Plated Vest to be +1 armor/+2 health tankier. Sniper Ann gets the Talon Rounds and the Sidearm Holster, Storm gets the gas grenade as their non-grenade slot grenade. Since Furtukan is out injured, I rearrange the squad to have more classes on screen at once.
Not on screen: Snow, Kaladin, Sirus, Athing.
Immediately spotting a turret (and then a second one): Not a great start. Also, Ann is indeed starting with three action points, sidearm holster seems to work.
Our friend has spotted some unfriends. A sectoid, an advent gunslinger, stun lancer, and assault. Advent Assaults are stun lancers with shotguns, who remember they have a gun too.
They didn't move where I expected, but still into a good spot for the gas grenade! Pies then knocks loot out of one on the overwatch, and Athing blows out the roof from under one of the turrets and damages the other.
Cypher had an 81(+10) Hack score. Cypher now has a 96(+10) hack score! Also, Sirus helps Snow destroy the remaining turret by stripping most of the health and another bit of armor off it.
MEC found some more unfriends! An officer, a stun lancer, another assault, and a breaker. Breakers are troopers who shred and pierce armor. Some micro missiles brings the pod down to an equal amount of health all around.
Squad Squadsight leads to amusing things, like hitting (with a crit) an officer from long range with a cannon, who apparently is flanked from this angle. Nice shooting, Jopax. Caroline soulfires the stun lancer, Pies hits the poisoned assault for chip damage on a miss, Urist hits (but doesn't kill) the
other advent assault he had squadsight on for 2, and Storm adds another point to that, having also missed, but Snow...Snow has probably been watching Athing shoot. He
completely overkills the assault with a 8 damage crit when it only had 1hp left, all the way from the roof the turrets were on.
Finally, Ann breaks the Breaker in two with a 9 damage crit from her place in a nearby tower.
Next turn, the mec runs into the gas cloud and picks up an advent lockbox and elerium core, and the poisoned assault dies from poison.
We appear to have attracted some more attention. Ann took half the sectoid soldier's health off despite the armor on an overwatch shot, and Kaladin does some solid damage with a grenade chucked over the train.
Also, thanks to Scamper Balanced, that lets Cypher decipher the workstation this turn, not next turn. Now he's got 109(+10) hack skill, but theres reinforcements coming right on top of our current enemies!
One less gunslinger, thanks to Cyborg 45.
*Blam!*
Stay on the other side of the train, advent scum!
Currently, we're mostly fighting normal troopers. Which is unfortunate for them: Our MEC blows some loot out of the Sectoid Soldier with its second micro missile volley, and takes out a weakened trooper as collateral damage. Kaladin takes out another trooer, Caroline takes out a third (and gets a promotion!), Ann snipes a fourth.
Storm grenades the Officer, followed by Sirus scoring a double kill, grenade style. The remaining loots are secured by the convenience of mission completion.
Adv. Blinding Protocol is for gremlins. It gives 2 charges of a single-turn enemy aim debuff.
Mag deflector is for armor. It reduces Advent magnetic weapons damage by 20%.
Promotions!: Lt. Pies, Sgt. Cyborg 45 (who gained Blast Padding via AWC, which confused the promotion that could also be blast padding), Lt. Jopax (AWC ability: Untouchable), Cpl. Snow (No longer shaken, too), Sgt. Fatima 'Flea' Ann (AWC ability: Deep Cover), Cpt. Caroline.
Plated Armor went down 2 days in speed thanks to our new scientist, 7 days left on it. I think Squad Cohesion's buff is getting added into the Hack Plus stuff somehow, because you're getting a lot more than 3 or 5 points per hack Urist...