Era 0 Turn 7: Last Turn before Timeskip
KahnMake a burial mound for the fallen amazons, then resurrect their souls to be my eternal companions
(They will be physical, they would take the form of animals or their humanoid form)
Kahn loses 50 EnergyYou build a burial mound where the bodies of the dead Amazons will be stored.
+Burial MoundFive Small Normal Intelligence Ageless BeingsCost: 300 / 300 [5]
Kahn loses 300 Energyand 300You then create five ageless bodies without any peculiar characteristic. Instead of creating a new soul, you overwrite the empty soul with the soul memory of the 5 deceased Amazons.
+5 Ageless followersReady for Timeskip
Innanis DominusWith much to bear in mind, he would be ready to rest as best as he can. He looks to have aged significantly in his demeanor.
Ready for Timeskip
Saraab the Clockwork GuardianThe excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.
Just pointing out what might not have been noticed. Moon is a toggleable option in lands, and I'm assuming it could be relatively easy to only allow only certain colors to be visible from the moon.
Region alteration: Black Savannah
- Block Cold Seasons
- When wet season, "moon" will be golden
- When dry season, "moon" will be red
Muahahahaha!
Also, for fairness:
2500 energy to Veeki
350 energy to Resoonman
200 energy to Drakieng
Papa divine entity is feeling generous.
Also, if I spelled your name wrong, it's because I hate how complicated it is.
So much excess energy...I need to do some good with it.
Raise the dead land into a mountain. The rich minerals within it will be easier to reach.
Fill the crater with fresh water. Create
1. small plants on the bottom
2. phytoplankton
3. fish type 1 (phytoplankton eaters)
4. fish type 2 (bottom feeders)
5. fish type 3 (predatory fish)
(all are small and dumb)
With So much good, I should treat myself.
Create an offensive* artifact:
Effect: When in his true form, Saraab is surrounded by dozens of small (relative to his size) clockwork devices. If he were to be attacked, they will immediately retaliate with non-lethal force, without having to be commanded.
Region Weather Alteration via ArtifactSaraab uses 500 EnergyThe Black Savannah seasons are altered as such :
> Block Cold Seasons
> When wet season, "moon" will be
golden> When dry season, "moon" will be
red+Weather: Black Savannah has 2 seasons (dry/wet). Moon is respectively gold/red. No cold seasons.Energy TransferSaraab transfers a total of 5050 Energy to other godsYou generously give some of your excessive Energy to the participating gods.
Veeki: +2500
Resoonman: +350
Drakieng: +200
World ShapingThe Dead Land is very large, but not as large as a continent. Using your powers, you raise the Dead Land into a Mountain, thus creating the Dead Mountain. A pale and gray mountain, whose soil is still scarred to tremendous lengths.
Cost: 1000 > 500
Saraab uses 500 Energy+Landscape: Dead Mountain
+Dead Land removedWorld Alteration Roll : [4]
Just like you foresaw, raising the Dead Mountain uncovered incredibly rare and precious minerals, but it went above your expectations. What you didn't expect was that the explosions your shards caused when they landed on the Dead Land melted the rocks and ended up creating new minerals.
Those minerals may have been imbued by your power, granting them impossible properties not found in usual minerals.
+Dead Mountain: Precious and Rare Minerals / Impossible MineralsAfterward, you fill the crater with water, creating a new sea.
Cost: 500 > 250 [Reduced because only water]
Saraab uses 250 Energy+Landmark: New Sea
Big Crater removedWorld Alteration Roll : [2]
A vast and gold colored sea -because of the sky ha-.
Life CreationName: None
Description: Think aquatic plants
Size: Small
Intelligence: None
Individual Cost: 5 / 0.05
Name: Phytoplankton
Description: Phytoplankton
Size: Microscopic
Intelligence: None
Cost: 10 / 1 for a looooot ?
Name: Fish #1
Description: A fish eating phytoplankton
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Fish #2
Description: A bottom feeder fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Fish #3
Description: A predatory fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Total Cost: 210 / 9 > 105 / 4.5 [10 each bar Phytoplankton]
Saraab uses 105 Energyand 5 EtherCreation Success Rolls : [1,1,4,1,3]
You create ten aquatic plants and place them in the bottom of the sea. Because of the soil of what was the Big Crater, they become very toxic to consume.
Same goes for the plankton, who ends up extremely toxic, by absorbing the abnormal elements of the Big Crater that now are in the water.
But thankfully, Fish#1 instantly develops a powerful resistance to toxins and poisons, allowing it to feed on whatever it wants.
Fish#2 ends up toxic because of absorbing the soil when searching the bottom of the sea.
Fish#3 ends up pretty fine, but may have some problems with Fish#2 being very dangerous to eat.
[GM note: Creation+2 came into play during rolls interpretation. Had it been a Creation+0 for example, the negative effects would have been worse.]
Artifact CreationName: Clockwork Cloud
Description: Dozens of small (relative to Saraab's size) clockwork devices. They can change size with the god, and their normal size is that of kilometers long clockworks.
Class: -Offense- [overriding -Defense-]
Base Cost: 2000 / 100
Effect:
> Adaptational Resizing -Free, included in all Artifacts useable by Gods-
> Automated Non-Lethal Counterattack [Auto-Adjust depending on target] -Half of Base 1000 / 50-
> Automated Shielding to some degree -Free, is system and Shielding included in Base-
> Can Affect Gods -x2 Base Cost-
Cost: 5000 / 250
Saraab uses 5000 Energyand 250 EtherCreation Success Rolls : [3]
Out of divine fire, you forge the Clockwork Cloud. Dozen of slowly spinning clockwork devices, floating around you. They instantly adapt to your size, connecting intimately with your Energy.
AlraOm the Ender"Extinction was not needed. Correcting..."
Recreate Lings, giving them rock-eater trait that they got first time. 100 individuals, so they'll multiply in greater numbers.
Mend back ruined earth where labyrinths were. Save what could be saved of their structure.
You recreate the Lings, this time creating 100 of them. And using the soul memory of the Lings, you recreate them with the rock-eater trait without additional cost.
Total Cost: 1200 / 60 [100]
AlraOm uses 1200 Energyand 60 EtherCreation Success Roll : [4]
Surprisingly, the Lings surprise you again. When you recreate them, even with the Soul Memory they end up
better than intended. By eating rocks, they will assimilate their components into their skin, creating a sturdy and flexible outer layer of solid skin.
Maybe the Lings are fated to evolve even further, only time will tell…
+Lings: Rock-solid skinAfterward you mend the Ravaged Lands.
AlraOm uses 1500 EnergyWorld Alteration Roll: [2]
Feeling guilty of what happened, you reform the ravaged lands into their original shape. You notice the Labyrinths weren't highly destroyed, they are almost untouched. Only the Entrances are blocked heavily. You correct this.
+Ravaged lands removed
+Labyrinths no longer blocked
Luxlin the Damaged"Ohhh my darlings! Are you okay!?
Hug em hug em lovingly modify them slightly to be able to go dormant and be Grant a +1 to survival rolls and avoiding extinction.
>((no they will be able to go dormant it's a choice and it grants them the abilty to have a plus 1 to survival rolls and a plus one to serviving extinction basically they can go dormant and it will increase their odds of survival.))
>((until a god or a member of their race or the void flames or anyone close to them wakes em up or a year has passed.
[GM: Mwahaha, none can choose how rolls will be affected. Though I will take your desire to see your species live into account… But if the RNG were to smite them, nothing would stand in its way.]
Modification Cost: 204 / 204 [10] > 102 / 102
Luxlin uses 102 Energyand 102 EtherModification Success Roll : [4]
You alter the Heat Beings so that they will enter a dormant state will you are gone. This state should allow them to save a lot of energy, preventing starvation in times of dire need. An unexpected component of the dormant state ends up pretty beneficial : while dormant, Heat Beings will weave a cocoon around them, protecting them from harm to some extent.
+Dormant State Ability : Protective Cocoon
Resoonman Exmel RastaraI Restore some Giberlings (2) and Stone Swine to life.
[Wait, they are named Giberlings ? They were named Giberrings in all previous turns and statements]
Cost: 16 / 64 + 12 / 1.2 = 28 / 65.2 > 21 / 48.9
Resoonman uses 21 Energyand 49 EtherCreation Success Roll : [2, 1]
You easily recreate 2 Gibberings, and also 2 Stone Swines to life.
Though the Stone Swines end up much different than usual in a bad way : they end up having a terribly bad sense of smell, making it impossible for them to orient themselves in the Underground.
+Gibbering Population +2
Stone Swines Variant: Bad Sense of Smell 2
Proelior the Blade Infinity
Saraab the Clockwork GuardianProelior: Before Proelior goes to rest in the timeskip, recreate the good ol' humans. Try to make at least 50 of them. Checked creation rules. Looks like I can make about 10 of them. That's fine too. Place them somewhere in the vicinity of the Black Savannah and Allred Forest. If you people want to help out, feel free to do so.
Saraab: Throws 1000 energy into the mix for humans.
[Throwing Energy in won't do much, it is Ether that they need :/]
Name: Humans
Description: No I won't.
Size: Medium
Intelligence: Medium
Individual Cost: 10 / 10
Traits:
>None
Cost: 100 / 100 [10] > 50 / 50 (Saraab)
Proelior and Saraab uses 25 Energyand 25 Ether eachCreation Success Roll : [3]
Out of nostalgia, you created the Humans that populated the World you left in ruins. Using the Soul Memory, it wasn't hard. You knew everything about them : their anatomy, soul structure, etc...
You place them not too far from the Allred Forest and the Black Savannah, in an empty land just in between.
+Note: Allred Forest and Black Savannah "confirmed" to be not excessively far from each other. Maybe.
KahnSend over a small group of amazons, also create more amazons then rest for the time skip
Kahn uses 120 Energyand 120 EtherCreation Success Roll : [2]
You create 10 more new Amazons, and they join the main settlement of 5.
Then you send over a small group of Amazons toward the humans, in the empty land between the Savannah and the Forest. The 5 that survived actually.
+Future Event: Amazons/Humans First Contact
Secret Actions-create 5 female statues that should look somewhat like the remaining Amazons, they should be in running poses.
-Create a small smoke makeing clockwork device Near the amazons, the smoke Produced Should paint everything but the device Stone Grey Semi-permanently.
-Finally Replace the Amazons with the statues, placeing the statues most likely at or around the device is a good idea, while the Amazons should go Somewhere near my Gorks.
You lose 50 EnergyYou create the 5 statues. They are perfect replicas of the Amazons, in various running poses.
Secret GM Roll 1d4: [4]
You lose 10 EnergyYou create the device, a simple object not even worthy of being called magic. You prepare to place it near the Amazons, when suddenly...
...You see Veeki Mori Ubei Shaki Ento in front of you ! You can feel Time manipulation powers emanating from him.
The Amazons are still running leisurely.
Ha ! It was just a stump ! [A decoy]
Ah well. What about creating an area of slowed time around the Amazons?
Secret GM Roll 1d4: [4]
You arrive at the 5 running Amazons. You prepare to create an area of slowed Time, already focusing the spell when suddenly...
...You see Resoonman Exmel Rastara* [Mistaken for Xenraft, crazyabe's god in
Gods of Creation OOC] in front of you there carrying a strange clockwork device and five statues of Amazons !
The Amazons are still running leisurely.
It's a Trap
GM NOTICE:
Tuna, Crocodile, Albatross, Platypus and Shrimp are to state actions via PM. As I am Evil and love to see confusion, there is at least one decoy in these Codenames. But as you are forbidden to read a spoiler if you don't have the required Codename, you won't know who is the decoy !
Ho ho ho ho !
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18473 / 20000
998 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2240 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
3805 / 10000
50 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
1852 / 15000
33 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5847 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
29 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
10564 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
20941 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9990 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Great Crystal Forest
>> Spire Mountain
>>> Black Vampiric Forest
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [50]
-Plump Helmet [25]
-Fluff Cap [25]
-Tumbler Root [25]
-Death Bell [25]
-Tower Stalk [25]
Creatures:
-Lings [100]
-Stone Swines [6] (underground)
> Normal [4]
> Bad sense of smell [2]
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
-Crimson Algae [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
-Allred Fruit Tree [50]
Sky :
-Aur Scarwing [10]
New Sea:
-Aquatic Plants [10]
-Phytoplankton [Innumerable for sanity sake]
-Fish#1 (Phytoplankton Eater) [10]
-Fish#2 (Bottom Feeder) [10]
-Fish#3 (Predator) [10]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [2]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
>Dormant State Ability : Protective Cocoon
-Voidflames [13]
Black Savannah:
-Elephantmen [16]
Allred Forest:
-Amazons [15]
> Five 'War 101' Graduates: currently heading toward humans
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
> Future Event: Amazons/Humans First Contact
Somewhere between Savannah and Forest:
-Humans [10]
>Future Event: Amazons/Humans First Contact
Undefined:
None
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Name: None
Description: Think aquatic plants
Size: Small
Intelligence: None
Individual Cost: 5 / 0.05
Name: Phytoplankton
Description: Phytoplankton
Size: Microscopic
Intelligence: None
Cost: 10 / 1 for a looooot ?
Trait:
-Physical:
>Highly Toxic
Name: Fish #1
Description: A fish eating phytoplankton
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Trait:
-Physical:
>High [Toxins and Poisons] Resistance
Name: Fish #2
Description: A bottom feeder fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Trait:
-Physical:
>Highly Toxic
Name: Fish #1
Description: A predatory fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Clockwork Cloud
Description: Dozens of small (relative to Saraab's size) clockwork devices. They can change size with the god, and their normal size is that of kilometers long clockworks.
Class: -Offense- [overriding -Defense-]
Base Cost: 2000 / 100
Effect:
> Adaptational Resizing -Free, included in all Artifacts useable by Gods-
> Automated Non-Lethal Counterattack [Auto-Adjust depending on target] -Half of Base 1000 / 50-
> Automated Shielding to some degree -Free, is system and Shielding included in Base-
> Can Affect Gods -x2 Base Cost-
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium
Innate Intelligence: Dumb
Individual Cost: 12 / 0.6
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything)
> Can eat rock [alimentary supplement]
> Rock-solid Skin
> Reproduction by fission
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Name: Humans
Description: No I won't.
Size: Medium
Intelligence: Medium
Individual Cost: 10 / 10
Traits:
>None