Eh. I dunno. The concerns were legitimate, and potentially it's what put us in this situations, but as others have pointed out, there wasn't (and still isn't) really a good way to know if that was the wrong move. I don't really blame Sieg for where we are. The invisible timers and rapidly switching objectives are the reason why we're in a bit of a bind now.
As for the overarching thread of being told what to do... Ah hah.... I honestly think both sides are... Maybe a little at fault. King murdoc seems very right in that he's often told to do things and asked why he isn't doing specific things, which I can see why he finds that annoying. Especially since no one is actually really playing very good but many people are basically left alone to do whatever they want... It's a bit different when you're so incredibly tanky that you cause the enemies potential strategies to have to warp around you. Seig is a powerful area denial weapon and so people naturally think of him as a power piece in their plans and want him to do specific things... Or at least that would be the case on a map where not every enemy has 1-2 attack and are ultra effective against him. But even so the frustration with such "advice" is understandable. I think ultimately if someone does something, it's probably what they want to be doing... Most of the time at least. With some people I think It's best at that point to give up on the idea of influencing them... Specially when it's not a critically hard point in a map.
On the other hand. There's like.... Too me there's three types people in these games when it comes to planning. People who plan about what to do and talk to others and make and post plans, people who don't do that but just generally follow along, doing their own thing sometimes but being perfectly happy to do what others ask and those who don't engage with others but still don't like being told what to do. The issue is when someone is being the third type of person... If someone is not engaging with others planning in a positive way, all they are going to get is negative engagement. If someone posts an idea with you in it and like, you don't like it. You need to stand up for yourself and tell that damn axeman haughty light mage spookie swordswoman person that their plan is awful and you don't wanta do it. Of course if you just meekly follow along with everyone all the time that's what they are going to come to expect from you. And then if you don't do it, and don't engage with them about it, they'll be confused.... You know what I mean? Maybe I'm missing it but I don't see you standing up for youself ever when this sorta thing happens. I see you basically just following along anyway and then later complaining about it.
I mean, it's worth keeping in mind the people who make plans don't have some great tactical or mathematical insight that you don't. If you don't like what someone is telling you to do... Tell them that, and tell them why you don't like it... I dunno. I just feel like this is how Mopsy went. He held these feelings inside and never positively engaged with anyone, and then rage quit when it built all up.