I almost certainly know I am going to fuck something up.
CHAPTER 1
So a few years back, a bunch of dwarves got together and set off into the wilderness, supposedly to found a new fort or something, I didn't really keep track of news, I was too busy here at the mountainhome guarding the entrance and keeping weretoads from killing every poor bastard here. So they headed off, packed their wagon, said their farewells, and everything was that. But then out of the blue, the kin- I mean glorious president tells me to take up leadership there! I'm a bit excited, but mostly nervous, since all I've ever done is be a guard, and I've never took charge of anything but chopping up gobbos. but something tells me this might turn out okay.
DAY 1 OF ONIONBEARD
Well, I am certainly out of luck in this dump. This is supposedly the fortress of Onionbeard. Everyone kept telling me it was called "Onionbread", but I prefer my way of putting it. I should probably read the labels first, though. There are like a million levers and notes that barely explain what they do. Apparently the former ruler made some sort of plumbing system, or well system or whatever? I thought dwarves couldn't poop.
As my first order of business, I kick out the present mayor, because I'm the boss now. Whether that will have future repercussions I don't know. I know the dude wanted gems or something, but that doesn't matter no more.
I decide to smoothen Onionbeard Avenue and it's adjacent rooms. Of course it wont be completed until the rest of the designated rooms are smoothened out, but whatever.
DAY 2 OF ONIONBEARD
I am beyond offended by the blatant ignorance of the previous president! They build all these temples to other gods, yet they ignore the highest of them all, Melbil the Holy? This must remedied immediately. I designate the digging of a 2 z-level room, which will be the greatest temple within the entirety of this fortress, if I have anything to say about it.
DAY 8 OF ONIONBEARD
Well, the digging of the temple is now finished, now all it needs is some smoothening, the placement of a few statues, and it will be done. Maybe.
Another shabby excuse is the grave system in place. On my way here to Onionbeard, I smelled a foul odor coming from the river! At first I thought these dwarves were defecating into the river (note; I have realized of late that dwarves can poop. I always thought they could not, I especially haven't), but then I looked into the river, and I saw a dead body! AND THE WATER THAT THESE DWARVES ARE DRINKING IS COMING FROM THIS RIVER!
But this is only one of the many reasons why I wish to build a catacombs system. The only grave is near the surface, their corpses rotting in some foul coffin in a forgotten room. That is not how a dwarf should rest eternal. All dwarves, no matter how good or foul, deserve to be buried deep within the earth, in glorious stone halls and near the glory of Melbil and, most importantly, Armok. I begin to designate a catacombs system within the fortress. Hopefully, those who perish in the future will rest eternal in this grand mountain. In addition to all of this, I order the construction of many coffins, which will be placed here, to be the final bed of the lost souls of Onionbeard.
Ah yes, I have much work to do.