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Author Topic: Rogue Trader (something grimdark): Character Creation/OOC  (Read 41216 times)

Aseaheru

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #270 on: September 19, 2016, 12:59:38 am »

Speaking of, I still need to finalize what I am getting.

Hey, ah, Voidslayer, do you think I could swap out my voidsuit and flak armor for a Footfall Voidsuit? I would be going from 4AP and two items with availability of scarce and abundant to one item with 2AP and availability scarce. It would also feel slightly better to me, thematically.

As is, however, heres my sheet.

Spoiler: Henderson (click to show/hide)
« Last Edit: September 24, 2016, 01:06:29 pm by Aseaheru »
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VoidSlayer

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #271 on: September 19, 2016, 02:58:42 am »

the Crew, tell me if I missed anyone:

Gilgamehdestroyer as Sierra-Beta the Explorator

My Name Is Immaterial as Sarvus the Seneschal

Criptfeind as Nathin the Astropath Transcendent

Ghazkull Kordag Blightfang the Kroot

Aseaheru as Herenton the VOIDMASTER

Strik as Holt Kennoch the Rogue Trader

Kassire as Bron the Dirty Mutant (Archmilitant)

Tiruin as Amara the Navigator

Twinwolf as Anarette the Archmilitant

I am reviewing sheets still, will make final rolls and any final questions soon, game will not start until Tuesday at earliest, get the ship ready by then.  Also, are vehicles acquired by the normal rules or the ship rules?  I can not find it anywhere.

I see at -10 acquisition, yes that ship is indeed a starting one.
« Last Edit: September 19, 2016, 04:35:56 am by VoidSlayer »
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Aseaheru

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #272 on: September 19, 2016, 03:51:37 am »

 Actually, vehicles get an extra +10 to their cost, due to them being vehicles, so its just +0.

Also, can you please link to the newest one I put up? I messedup a few things with that last one.

 Vehicle acquisitions are in Into the Storm, ill quote the bit.

Quote from: The bit
VEHICLE ACQUISITION
Each vehicle has a listed Availability, and may be Acquired just like any other item. All standard rules for Acquiring a vehicle apply—it is perfectly possible to Acquire a squadron of Fury Interceptors, for example. However, when Acquiring a vehicle, all Acquisition Tests suffer an additional –10 penalty (on top of any other penalties) due to the sheer cost.
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Dorsidwarf

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #273 on: September 19, 2016, 06:20:52 am »

Is there still a slot open here, or is it too late to make a character the day before?

Never mind
« Last Edit: September 19, 2016, 06:39:20 am by Dorsidwarf »
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Twinwolf

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #274 on: September 19, 2016, 06:24:14 am »

Also, are we supposed to consider "intersections" or not? That is, places where the Origin Paths are the same and characters might know each other.
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #275 on: September 19, 2016, 11:28:45 am »

Also, are we supposed to consider "intersections" or not? That is, places where the Origin Paths are the same and characters might know each other.

I think everything is fine as-is. Intersections aren't necessary, and it is fairly difficult to make any of the intersections work together without changing the characters (Ex all Hand of War people have it for very different reasons, we don't come from the same death worlds, etc.).

Now we really have to finish the ship. Any suggestions for components?
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Criptfeind

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #276 on: September 19, 2016, 01:20:42 pm »

I went though and made a suggestion. Partially based on MNIIs from a few pages back.

Spoiler: suggestion (click to show/hide)

Not sure if M-201.b or R-50 Auspex multiband is better for the Auger Array.
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Kassire

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #277 on: September 19, 2016, 01:32:01 pm »

I went though and made a suggestion. Partially based on MNIIs from a few pages back.

Spoiler: suggestion (click to show/hide)

Not sure if M-201.b or R-50 Auspex multiband is better for the Auger Array.
Seems good, and we could definitely enjoy a more fast paced beginning with the rune caster.
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #278 on: September 19, 2016, 01:51:04 pm »

I went though and made a suggestion. Partially based on MNIIs from a few pages back.

Spoiler: suggestion (click to show/hide)

Not sure if M-201.b or R-50 Auspex multiband is better for the Auger Array.

Good place to start. I'm not really crazy about the pressed quarters, personally. We can't have the Ancient Life Sustainers, 'cuz they are acheotech and we don't have anything that would let us start with them. R-50 is basically mapped to exploration and isn't as useful for combat, while M-201 is better for finding ships and such. We don't really *need* the Emergency Geller Field thing, I doubt we will be getting thrown unexpectedly into the warp that often, and even if we do it only has 30% chance of activating. Its not like its too expensive though, and we still have power left over :P. Same for the shield, really, its situational but cheap enough that we can just have it without it hurting.
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Tiruin

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #279 on: September 19, 2016, 02:10:22 pm »

GM Query: Are people still able to put characters in? I note Caellath, TBF, BHK, and others interested here.




So I finally managed to organize my sheet.
The Almanac Astrae Divinitus is my acquisition item.
Changed to a Good Quality Navis Prima, thanks Caellath!


Amara the Navigator
Spoiler: Talents/Traits (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Gear (click to show/hide)
Spoiler: Mutations (click to show/hide)

Spoiler: The 6 questions (click to show/hide)


Now we really have to finish the ship. Any suggestions for components?
Also we've got a Sword Frigate \o/
We've got Xenophilious, with a -10 to repairs if our Voidmaster conducts repairs (-30 for everyone else), as I understand it?

Also PPE's had me editing my response. :I

Quote
Dorsal: Mars Pattern Macrocannons 4 power 2 space 1 SP
Dorsal: Mars Pattern Macrocannons 4 power 2 space 1 SP
Might I suggest swapping out for:
Quote
Jovian Missile Battery 3 Power 1 Space 1 SP (x2)
instead?
I've no idea what Strength does, So as strength means 'maximum # of hits on enemy ship', a singular Jovian MB it has +2 of it, and +1 to crit rating, but -1 to damage. And fires only every OTHER turn.
As compared to the macrocannons that have 3 strength and -1 crit, +1 damage, but can fire every turn within range.

...But we aren't necessarily a battle-oriented ship, given our general focus?
With the added 2 power/2 space, we can spruce up:
Quote
Pressed Crew Quarters 1 power 2 space
To Voidsmen, with -1 space (and thus not cancelling out the morale bonus from sweet air), leaving 2/1 left from that.
Cut out the Trophy Room to get 3/2/1
...We can get a teleportarium :P or another Arboretum.
Or an Energistic Conversion Matrix which costs 1/1/1 which does:
Quote
Redirect Power to Engines: The ship’s captain can choose to activate the conversion matrix at any time as a free action.
When he does so, he decreases the amount of Power generated by the ship and increases its Speed value.
Frigates and raiders can exchange 3 Power for 1 Speed. [...]
A ship’s Speed value cannot be increased by more than 5 using this Component.
A captain may divert Power being used to power other Components, however, if he does so, the Component becomes unpowered for as long as the conversion matrix is used.

And if that is taken, we're back at the 2/1/0, added to the 4/0/0, leaving 6/1/0
Which can gain us another Repulsor Shield, ending at 0/0/0.

Or, if we aim to save power for whatever reason, we can -- at the point above of 6/1/0 -- downgrade
Quote
Emergency Field 2 power 0 space
Repulsor Shield 6 power 1 space
To their corebook counterparts of Gellar field (1/0) and Single Void Shield Array (5/1) to get 8/1/0

If we can't get archeotech (as in that nice "Ancient Life support 2 power 1 space 2 sp" and have to replace it with the Vitae pattern LS (4/2), it covers the above and leaves us with 6/0/2 :V (Or 4/0/2, depending if you skip the above suggestion).

Possible fillers can be:
...Warpsbane Hull of (1/0/2)
...Augmented Retro Thrusters of (3/0/2)
...Empyrean Mantle (3/0/2)
Spoiler: Empyrean Mantle (click to show/hide)
or Any upgrade to our previous choices
« Last Edit: September 22, 2016, 08:58:10 am by Tiruin »
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Criptfeind

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #280 on: September 19, 2016, 02:38:45 pm »

We can't have the Ancient Life Sustainers

Riiight. Whoops. I just copied that one from somewhere else. Rip.I guess just the normal one is okay with just the normal one... If you guys are okay at being at 93 moral....

I see why you don't like the cramped place. I went with it cuz we got loads of power and and it seemed like our biggest thing we were low on was space.
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #281 on: September 19, 2016, 03:16:35 pm »

Quote
...But we aren't necessarily a battle-oriented ship, given our general focus?

Not being able to fire every turn is a very hefty penalty for a small amount of space and power though, and if we used it for what amounts to a small moral boost we would still be at a disadvantage.

Quote
To Voidsmen, with -1 space (and thus not cancelling out the morale bonus from sweet air), leaving 2/1 left from that.
Cut out the Trophy Room to get 3/2/1
...We can get a teleportarium :P or another Arboretum.
Or an Energistic Conversion Matrix which costs 1/1/1 which does:

We can't get Sweet Air though, as that comes from Archeotech component (which we can't have). Doubling arboretums (how does spellcheck think that is a real word?) doesn't do much, and teleportariums are also archeotech.

The thing that is eating up all our space is the Compartmentalized Cargo Hold (2 power 5 space 1 SP). We could downgrade it to the other cargo hold if we have any items we really want to use, or replace it entirely.

*edit*

Also, someone else was running an RT game ("that new FRL smell"), we are already full but that game is pretty empty. We could direct overflow there.
« Last Edit: September 19, 2016, 03:38:12 pm by Stirk »
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Tiruin

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #282 on: September 19, 2016, 03:51:58 pm »

Spoiler (click to show/hide)
The AL support is (2/1/2), clearing it out to a M-1 increases ALL morale loss by 1 (so it's a +1 to everything? :/) at (3/1/0)
while the Vitae Pattern LS is (4/2/0)
Leaving 2/-1/2
I guess we're sticking with those macrocannons then.
SO
Clearing the CC hold of 2/5/1, I'll assume we're aiming less for morale and more for utilitarian purposes (we can upgrade our ship later right O_o), so xenos habitats (2/1/1), leaving 2/4/2.
I'm personally moving for CLan-kin quarters, shifting our (1/2/0) to (1/4/1), while giving us a bonus vs guarding boarding, reduces any and all sources of morale loss by 1 to a minimum of 1.
If that happens, we have 2/2/1.
Or if we pick the other cargo bay (Cargo hold and lighter bay of 1/2/1), have 1/3/1 left.
...Though if we remove that trophy room, we have 3/3/2 or 2/4/2 left. :P (Heh, perfect for a Barracks)

Considering downgrades from our Emergency Field (to Gellar) giving us +1 to power, and Repulsor to Void for another +1 to power, it's 5/3/2 or 4/4/2.
Seriously would like some upgrades though, considering we can't do much about our morale at the start. And having a nice deductor to ANY morale detriment is a good thing (so +1 suggestion on my part to Clan-kin quarters).
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Criptfeind

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #283 on: September 19, 2016, 05:30:56 pm »

The thing that is eating up all our space is the Compartmentalized Cargo Hold (2 power 5 space 1 SP). We could downgrade it to the other cargo hold if we have any items we really want to use, or replace it entirely.

The smaller version gives us a -3 to maneuvers, which I guess isn't that huge in the scheme of things, but seemed to me to be significant enough that it was worth building around getting the better one...

Without the advanced life support though idk, maybe the -3 penalty is worth while for some more moral.
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Aseaheru

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #284 on: September 19, 2016, 05:51:18 pm »

Morale. Just like its Rogue, not rouge.
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