I might make it a bit darker/stronger and have a second look at table/chairs.
Edit: Japa finished the new features he was talking about. TWBT offer two new options now:
- A tile is overwritten with a randomly-picked tile from a pre-set selection. This is useful when you use multiple designs for the same thing, for example if you have 10 sprites for stone coffins that look similar. You graveyard will get a lot of variety that way; or for example wall tiles that have decorations on them every now and then.
Random decorations on walls:
- A tile is overwritten with either a sequential list of tiles from a pre-set selection, or a random list of tiles from a pre-set selection. This means the tile flickers either randomly between tiles you picked, or it plays like a looping gif. These are useful for anything that moves, like machines, smoke, liquids, fire... (not on creatures, sorry).
Burning torches:
Obviously that means adding even more sprites. The gold-wall for example has 5 versions for the single east-west wall tile. The torch is a random sequence of 13 different flames; although I guess 2-5 would be enough for a nice animation. As an example, if I wre to use 4 tiles for animated objects, a full tileset of 256 tiles (16x16) offers space for 64 objects.
Note: The randomly placed decorations can't be controlled by the player. I can use it to give the game a lot more detail and less uniformity in large sections of repeating tiles; like tree-leafs, walls, floors, water, and individual objects like tables, chairs, coffins, etc. Some might be a tiny bit lighter, or have a notch or crack, or a different engraving on them. The problem? Players can not control this.
Question: How many people that love symmetry would get a stroke and will want to murder me for that?
Next up: Suggestions, suggestions, suggestions. What should I do with this new functionality?